I would like to hire a coach

I understand this is laughable - pathetic, even - but I’m dead serious.

Watching my replays, grinding endlessly in Training Mode, and closely watching those who are better with my main are clearly just not enough for me to see results. I’ve been playing SF for far too long (25 years) to be struggling like I am, I feel. If you’re interested, and are seriously interested in helping out a fellow Fighter, please consider.

Name your price. If I can accommodate, and if you are genuinely willing, I will pay you for your services.

I’m a measly Super Bronze at this point so I think it would be useless to turn to somebody like Gootechs and others who actually offer this service publicly because they are simply too far advanced to understand my struggles.

I adore Street Fighter, and I’m simply tired of not seeing improvement. I would be satisfied if even one aspect of my game could “click”.

I main FANG and I’m not willing to change that. I feel very comfortable with him, and regardless, I’ve always struggled in all previous iterations of the game. The character isn’t the issue, my ability is. Please help.

Guys like gootecks probably do most of their lessons for novices.

Justin Wong also does lessons. I think most of the top players do. Twitter might be handy

I only do this sort of thing in exchange for sexual favors, but if you’re still interested let me know

Northeast PA, huh? Born & raised Scranton. Just moved to Arizona in 2014.

Lucky you. Most people never get out lol.

I’m actually in Pittsburgh right now but I want to help the NEPA scene the best I can.

I’m from the Wilkes barre area.

[quote=“Necrotrophic, post:5, topic:180245”]

Pizza is adequate. I live in an artsy-fartsy town that takes cuisine relatively seriously for the area. Frankly, I always thought Old Forge trays were overrated, haha. NY is where it’s at :slight_smile:

Heyna or no?

I’d suggest seeking a professional service. At least make whoever you hire beat you 10-0 with some perfects thrown in for good measure.

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Unless you’re looking into playing at a tournament level, I wouldn’t invest in a coach. It’s not that serious unless you legit want to compete with the tournament level players and make a name for yourself in the FGC

Post up videos of you playing. I’m not the greatest but I’ve been able to compete with damn near top players in several games here in New York.

I’ll give you some shit for free. I don’t want you paying for this nonsense.

Pay. the FGC is notoriously cheap and gives cheap advice. If you can find top players who can tutor you it will be worth it. People pay for chess lessons, guitar lessons, ect. Pay.

I just forwarded this thread to a very good FANG player. Lets hope he gets in touch with you.

Justin Wong only charges 30-40 bucks for a lesson, which is incredibly cheap considering his status and credentials in the e-sport. I also do Brazilian Jiu Jitsu, and somebody the equivalent of Justin Wong in that respective discipline would charge $200-$400 an hour. In something less esoteric like football, soccer, basketball, or tennis I couldn’t imagine what the best 1-3% of professional competitors would charge.

Private lessons get a lot of hate in every sport, but if you think about the luxury of having somebody who is, basically, a master sit down and personalize instruction for you—its well worth the money.

People spend $50 bucks on stuffed animals or pillows with speakers in them, or $120 on shoes because they are named after a celebrity; I guess it depends on what you value.

Like others have said, don’t pay. There are enough people that are willing to help and give advice for free. If you have the chance, go to a local and they should be able to give advice and feedback gladly.
Otherwise people on SRK will gladly do it.

This reminds me…again, Capcom fucking add Online Training.

lol at equating learning a fighter to learning something way more difficult.

Street Fighter is essentially numbers. You have to be a good judge of numbers. Know distances that work to your advantage and disadvantage, know how long a move will put you in block stun and what you can counter it with, know how long your moves are out there, how long your move’s hitbox lasts, and its block/hit stun, etc. It’s all rote. If you take the time to memorize numbers, you can already be a lot better than where you are now.

The next step is a lot of repetitive practice. A lot of people don’t take full advantage of training mode and that’s where you will undoubtedly get better. Majority of people go to training mode to practice combos. That’s just ONE fraction of what you should be doing. You should also go in there with your character and repeat a move/set-up you’re losing to. For instance, Ken’s c. MP to run to throw always catches you? Get your ass in training mode and practice what move beats THAT. It’s a lot of trial and error. A lot (surprisingly a lot) of people who want to be competitive don’t do that and would rather test in-game. That’s fine, but you won’t get the time to know WHY it didn’t work and test out what does.

Another step is taking those numbers and testing out what’s safe/unsafe. You can set up a lot of pressure strings if you just take the time to see what move can lead to another one with the smallest reversal window. This is a combination of the previous two steps. You’re going to need a lot of numbers handy and know the right way to use training mode. Something I like to do to test if a set-up is safe is have the AI block and then attack when not in block stun. I usually use c. jab as it is almost always the fastest button. Then I see if I can frame trap it or not.

After this I tend to practice combos. Combos from a preferred set-up and combos from an errant hit. The errant hits are key. For example, in Guilty Gear a 6P may land on the opponent and I need to know how to convert that one hit into a damaging combo. If you do not know how to do this, you will never be a top player. You can be good, but never great. If you look at any major finals, you’ll see that every player can do this.

The next is harder to teach, and that’s reading your opponents. Everyone has a tell. I don’t care who you are, these games rely on repetitive movements so you’re going to have a pattern. Some patterns are better hidden than others, but they are there and you need to learn to read that. The better the player the more difficult this is going to be but you’re going to have to do it if you want to improve. Using myself as an example, I barely play SFV and haven’t competed in a game since early Marvel 3 but I do well and reached Gold simply because I was able to read opponents. Shit, it was a necessity since I play Zangief. So if you’re going to stick with FANG, you’re going to have to learn to read your opponent so you can make it in safely and do your damage.

I guess that’s a mouthful so you can either take that advice or just go pay for it but I doubt any of these players will tell you differently. I’ve been in this scene as long as you have (15-16 years) and these rules are the fundamentals of being good at a fighting game.

So did the OP run away to cry or trade in SFV?

There is no shame in doing the latter

Damn! Is this GameFAQS forums?

Anyway, thank you for all your advice. I really do appreciate it. Most of what you said I’m aware of and have a decent grasp of. I spend ALL my time in training mode between matches. I don’t even do BLs very often, I’m just always bouncing betwixt training and ranked/casual matches, several hours every day. I probably play way more than some of the people that body me, frankly. Which is heartbreaking lol

I am, however, not adept at reading my opponent. And yeah, like you said, that’s more of an intuitive thing that can’t really be taught. AND it’s probably 75% of the battle, if not more. But that’s where I am with it. My reading of my opponents isn’t the worst, but it isn’t great and I do feel that I am certainly far too easy to be read, myself.

If anyone would be willing to spar with me and give tips, I’d really appreciate it. CFN ID is dog-on

I made it to Super Silver all the way from Ultra Bronze in the past two weeks, but I think that mostly had to do with facing lots of people playing Ibuki and Balrog who were still figuring the new characters out.

I don’t really think there’s this large mysterious void of “reading your opponent” that explains a gulf in skill. more likely is that your game knowledge is lacking. the thing razor said about FGs basically being numbers is accurate - you understand the math and risk vs reward of each decision, where to stand to give you the best chance to hit, and so on.

the best players aren’t better than you because they know everything you’ll do. they’re better because they can abuse the matchup, and their understanding is grounded in their knowledge of the details.

no one in the FGC is a mind-reader! just learn more about the game and about your character every time you play.