They were on the first page with the videos and inputs all laid out, but thanks to this new SRK forum, everything’s all jumbled up. I’m hesitant to update it because they’re claiming that they’re working on fixing it. Anyway, for your Thor TAC infinites.
Midscreen notations:
ADDF (Air Dash Down Forward), j.L xx L Spark, j.L, [Land, j.L M xx M Spark, ADDF, j.L xx L Mighty Spark, j.L]
Thanks mate. I’m use my iphone 5 and well the video youtube links are not show up. So I can’t see any of the videos anyone is posting. like you said their still working on it. And I came up with a corner up tac starter that works on the full cast. If anyone want I can post
cr.L,cr.h,s, mmh ~ s, Raw tag Doom, stepforward slightly, st.m,s, jump,m,m,f+h,s, st.h, j.mmf+h,s, Call Thor, st.h xx H Plasma, xx Roman Candle
You can DHC off this but its a lot harder, you need to do st.h, dash cancel j.s, tk plasma beam xx finger lasers… its really really hard to get the the J.s you have to time both the assist call and the and the jump height from the dash cancel perfectly.
I figured out a new way to use Ammy Assist but Im not sure if it does more damage as I didn’t test all the extensions. But in general you can do
blah blah s+ammy - Immediate jump H (opponents fall into coldstar) Full charge mighty strike +H -> then do some combo, not sure if its more damage than other extensions but its pretty funny.
Also while perhaps this is not the optimal Team configuration I have found with Thor Strange Ammy, if you use the configuration Thor, Ammy, Strange you can hard tag to strange at 2 meters and get a team Super into FOF extensions that seems to do more damage for less meter than regular Thor, Strange 2 meter combos.
yeah this is pretty good, strange can hard tag after of a mighty smash M and use SOV, but changing strange to anchor is not really necessary since you can also mighty tornado (from sj height or ground spark H height) > raggador > fof extension and do even more damage for 2 meters, damage that kills another Thor, Haggar and Hulk if started from a clean confirm, and Wesker/Wolv/1000k health chars if started from a coldstar confirm. And Thor by itself has a terrific damage output when has at least one meter to expend. Also lose Strange insta punish DHCs and his TACs if you play him in anchor
This is more like an stylish thing, hard tag after of mighty smash then SOV or THC, which is not bad since i like to style a lot with this team :3
the order is changed automatically when you use double DHC to ammy/thor/strange so the order can be messed for this to be used, hard tag thor from there and you get thor/ammy/strange
Serp - I tried that though and it seems like its less damage unless you spend another meter? Maybe Im wrong. I’ll try and test it full and get a full FOF extension to be sure… You are probably right though as it is your team. And yeah using Mighty Punish xx Book is pretty sad as that is a godlike punish.
I’m sure you guys know this already, but in the Duck Strong combo, after the air MMHS, you can normal jump, air dash up-forward and do H. Mighty Strike instead of super jumping. Works exactly the same and is much, much easier (for me, at least).
Hey guys this is a glitch I found awhile back but I haven’t been able to film it till now, basically thor’s normal grab has the capability to erase the slomotion effect of a win. I hope you enjoy and I will hopefully record more cool thor combos soon!
is there a good way to consistently call rocket raccoon’s log assist to extend combos that OTG with the fully charged H mighty strike?
when i get the OTG with mighty strike, it seems like the log always comes late no matter how much i delay the MMHS air combo.
i figure the same timing could be used if you do MMHS, OTG with the charged H mighty strike into the M mighty strike, then OTG with the uncharged or partially charged H mighty strike. the log would get you the wall bounce to some other stuff, but again, having trouble getting the log to hit at the correct time
In the corner, it works when you do a fully charged mighty smash then hit S and the assist at the same time. You’ll get a wall bounce allowing to finish with air H, mighty spark + Super.
From midscreen I remember just having to do a regular H smash then call the assist, maybe i’m wrong and it’s charged though.
can u guys help me wit the mighty spark loops,
ive been watching vids, and tryin on training mode,
it seems like you have to get opponet to a falling state,
but i cant seem to always do it,
also wat sparks do u use, and do u air dash down ???
Hey guys I just wanted to let you guys know I started a new series called Synergy! where every episode I take one character from my team and put them with a random character from the roster and show the synergy between them. This episode is between Hsien-ko and Iron Fist but next episode will have Thor, and someone else. I was wondering who you would like to see with him? I hope you enjoy this episode and there is more to come! http://www.youtube.com/watch?v=dPQwM5Cvy-c
It’s mostly about spacing and unfortunately a little character specific. It’s still nice to learn and get consistently on the more popular characters though.
It actually also works with m.spark early on, but l.spark is easier and won’t scale your combo as much early on.
I do launch into (slight delay) mmhxxspark such that you’re a fair bit above, then you air dash down and immediately hit h to hit the on the way down, land, then launch and repeat a second time.
If you start the combo on the ground with an m.smash, you won’t be able to get 2 reps though.
You can also do less jumping normals too. Some people find it easier to go straight into j.h.
The real beauty of this combo is that it lets you finish with an m.smash after the second air dash down h and then loop mighty tornado.
Best advice is just to practice to get a feel for it.
I know this is super old tech but was unaware it was possible with doom as well. (I basically picked up Vergil because doom couldn’t full combo after grab super.)
If its common knowledge I apologize and this may be deleted.