Yes, by using XF.
Of course, i posted a vid/plus exact info months ago. So?
@Fullmetal, right TAC wont work. Check this out:
Corner Combo 1. air H hurricane, cr.H, s.S, j.MMH, delay, j.S, land, charged smash H, smash M, s.S, j.H, j.S + direction, TAC work in all directions
Corner Combo 2. air H hurricane, cr.H, s.S, j.MMH, delay, j.S, land, charged smash H, smash M, cr.H, s.S, j.H, j.S + direction, wont work for side TAC
see how a simple cr.H make your side TAC whiff? Thor j.H is not Magneto j.H so he is limited.
About the anti TAC reset tech at superjump height, you better use j.L (instead of j.H), (character recover at this point) then continue with either delayed hurricane L/M or j.S at once, delayed strike L, j.L, spark L. The spark L will cause a soft knockdown so that you can continue with dash down, j.H/j.S, land, smash M, etc or you can kill at once with an air mighty Tornado. The application of Duck* hitconfirm at superjump height with uncharged strike L (remember the hitconfirm to Morrigan vid at SJ height?) MAYBE can be used for the reset (i think its what you are proposing) but its too unreliable and i think it depends on if the Strike L/M touch with 2 or 3 hits.
back to Asgard
Right Tac does work if you leave out the Charged Smash H, Smash M part. Also J.L doesn’t work because J.L after charged smash doesn’t combo into TAC ever, so it makes it less like the regular TAC mixup. I mean its still a good reset, and its not like Thor lacks in the reset department, it just not specifically what people were talking about. As for the delay strike L, j.l, Spark L causing a soft knockdown, I was not aware of that pretty awesome.
New reset I run is after the Regular Up Strike, Over Strike, I do falling J.s and then sj up+back and hurricane + l. I think with proper timing you could make it close to frame tight, but at least it catches all techs (but not mashing on j.l)
[media=youtube]9begphytCqM[/media]
EDIT: Oh and unrelated to the video, I have more info on the Thor infinite I’m using. Well its seems like the down version I’m using is character dependent, which sucks. On the plus side, on characters that it does work with, I’m fairly consistent with it now, and I even pulled off an Up TAC infinite… but only once. It’s such a pain with the timing… I think I need to find a better starter for up TAC.
@Chef: That’s pretty cool. I’ll have to try that out in the training room. Nicely done.
Thanks, yeah sure give it a go, see what you can find. And maybe try and probe the side TAC options a bit more… I was getting bored by the time I moved onto those to be honest. I will give it another go soon though. Oh and you’ll very quickly see why I set it to record! haha.
Just thought about it… this would be really heavy hitting with Missles or another decent OTG assit. After the flash, charge M Mighty Strike, M Mighty Spark (float state), hard KD with j. S… then OTG into SSS.
im so confused…Chef how are you TACing into yourself?
Yeah chef how’s the timing work on the tac? I’m confused sometimes I’ll get it, then sometimes I’ll go into Iron man.
Oh ye young thor members. With Thor (though this works with any TAC but most people can’t set it up) If you tac in such a way where you end up hitting the ground during the active frames of the TAC (like how you hit the ground during the active frames of an attack to prevent the game from changing your state in TAC infinites) you end up not getting switched out! So yeah you get a bounce. Sadly it uses up your ground bounce and it leaves you in the same state HSD wise so its not usually that useful, though as shown you can do funny combos with it. Thor has lots of weird stuff like that, but most of it ends up not being useful because HSD kicks him in the face
Hey, I’m not young lol (I’ve been playing him sense the start of vanilla man), I’ve only done good w/ him this year (wished I did better in vanilla) But yeah maybe I don’t really need to rely on this that much, it looks really cool but, I’ll stick with the stuff I have now (oh and thanks for info too lol).
Its extremely spacing/timing dependent. And by that I mean is critical that you do the TAC at exactly the right height.
Basically if you TAC too early, you do it ‘properly’ and exchange character. If you do it too late, you see the flash but you land before the hit connects. You gotta be right in the middle of the two. It definitely feels harder than ‘1 frame links’ since there are a whole bunch of variables, but after a while you get better at it… in fact practising this is very similar to such combos. Anyway I can instantly tell now the moment the flash happens whether I have it or not.
Note that if you ever attempt this in a real match it is a much better idea to do it earlier rather than later… at least then you have the chance to continue the combo!
I’ve found a delayed rhythm similar to the spark relaunches is the way to go. After the float state, air dash down immediately, then the briefest of delays before hitting j.M, TAC in a much faster, normal like rhythm.
despite not being overly practical, Chef, those combos are so godlike…Imagine doing that in a tourny, people would go wild…That combined with some Dr. Doom swag combos and its gg…
Hey guys just released my part 3 of my team combo vids [media=youtube]ajsCDlbNSsc[/media]
In the vid I show away to combo out of the corner and return get your opponent into it. Also I show a way to combo after a mighty tornado with an airdash. Hope you enjoy!
You’ve done it again. Brilliant work. Can’t wait to try these out in the lab.
Combos with Hulk (Gamma Wave) and Dormammu (Dark Hole)? I know that Purification has more combo potential for Thor than DH, but the lockdown the latter provides for both Hulk and Thor is invaluable so I want to stick with that.
I’m not sure about DH, but I wasn’t able to get the SSS ender using Gamma Wave. However, I think I may be able to get a corner relaunch with it and can use:
cr.:l: , cr.:h:, :s:, (air , , :h:, :s:), Gamma Wave, :h: Mighty Spark, Mighty Smash,:s:, j.:h:, :l: Mighty Spark xx Mighty Tornado
Any other combos utilizing Gamma Wave/Dark Hole?
When I use Thor/Hulk I do cr.:l: , cr.:h:, :s:, (air , , :h:, :s:), Gamma Wave, charged Mighty Strike, Mighty Spark xx Mighty Tornado.
Hmm…that does around 744K damage and mine does 786K. But the one you mentioned is a lot easier in execution since the link from :h: Mighty Spark to Mighty Smash can be a little tricky. Good stuff. Any more?
Also, I’m at work so I can’t test it right now, but can you throw in a Mighty Smash after cr.:l: , cr.:h: on that combo?
EDIT: Yes you can. And the damage is kinda beastly.
recorded my two TOD bnbs with Thor/Strange
[media=youtube]NQctx6-HW58[/media]
Just came across something rather interesting for Thor and Hulk’s AA Gamma Charge assist. I normally use it for those GET OFF ME moments, and then follow up with mostly failed command grab attempts. However, if utilized in the corner, the AA Gamma Charge can actually create some interesting combo opportunities. The reason it’s interesting is because, I think, regardless of hit stun decay, when the Gamma Charge hits it causes the same juggle state every time - knocks them up, they come down a little and then they recover.
Thor can actually utilize this in the corner, by hitting S during a combo and calling Hulk at the same Thor will follow his opponent up as Hulk hits them with the top of the Gamma Charge, putting them into that juggle state, and can use Mighty Tornado to cause that awesome slow fall for more damage. Here check it.
[media=youtube]4Djnnm1B7ik[/media]
The timing is a little tricky and the damage is variable, though almost always a solid 1 mil, and it’s almost not worth it especially since you can just forget the Hulk assist, Mighty Tornado, and DHC into Gamma Crush for about the same damage. However it looks awesome and actually uses the Gamma Charge for a combo. Heck maybe you guys can find other characters who benefit from this? Maybe develop more Thor tech from this? I know you can land a L Mighty Spark to cause the slow fall off of this set up as well.
I don’t know if you’re married to Gamma Wave chief, but if you’re just using it in the corner for an OTG or for a little zoning, AA Gamma Charge may serve you better.
Thor can do the same thing without a gamma charge AA after of smash M getting about the same damage output and meter charge for two bars
the only use Thor has for anti-airs is in his reset game. For example, after of a smash M you use j.L and the anti-air, then go for a mighty hurricane reset and it will be a 100% safe reset attempt
dead Thor board as always btw :smokin: