Thor/Dorm/Doom experience? Well, it’s been my main team since vanilla, and try as I might to learn other partners and assists for Thor, this is the one I always come back to.
I personally prefer Plasma Beam over missiles. I understand the utility missiles provides, and I’m starting to use it more and more, but somethin’ about that beam just makes me feel way more comfortable. It’s probably more or less the familiarity of it. I know when’s the best time to be mashin’ on that assist call. I know how to use it to remain safe. I know how to use it when I’m zoning against zoners. It’s like an extension of me. It also probably has to do with the people I fight against. Most of the dudes in my scene just have teams built around shutting down and punishing assist calls, and with Doom staying out as long as he does and Thor being average to mediocre at protecting him, I can’t really use missiles in the neutral as much as I’d like against my guys. So it’s been mostly used as combo extenders for me. But when it comes to fighting people like my resident Zero player, it’s missiles all day. I guess it just comes down to assists having their own match ups as well as the point. I can dig that about this game. Team structure is important and you should have back ups for certain fights.
Anyway, like I said, main team since vanilla. If you look back in some of the older threads, you’ll see me going through the process of finally deciding on that team. It definitely works. The game plan is pretty much just play as solidly as possible. Safe pokes with Mighty Strike backed by the beam. A few high/low/grab attempts with Dark Hole making them safe. I really wish Mighty Spark was good enough to cancel into up close. There’s way too many people who can duck an’ punish it. (Thought that was supposed to be fixed going into Ultimate) But I get by with Dark Hole.
The first hit always goes into a reset of some sort. I really like that Oki set up with an air combo going into a hard knock down, landing, calling Dark Hole and catching people with crM. Working that into my game’s helped. And of course, if I get anyone in the corner, that’s a dead dude. Thor to Dorm TAC always lands at least 800k for a bar. And of course, there’s the DHCs into Stalker Flare.
Overall, it’s solid enough to cover pretty much any aspect of your Thor game that you’d like, and the best part is if Thor goes down, the other guy’s gotta deal with Dormammu and Doom. I used to have a real problem with letting Thor die at times. Working on letting Dormammu get going on his schedule.