It is possible to just do TC2 straight after the FADC too though isn’t it? Trying to get into the habit of not using jabs but It’s a bit of a pain getting a shoryu in the face after FADCing for being off, Landed FADC straight into TC2 a few times online though.
There are two problems with comboing tc2 after lk.slash fadc compared to cr.mp>tc2. One issue is that it’s less easy damage and easy stun to tack onto a punish. There is actually the same window to land cr.mp compared to tc2 (b+mp startup is 5 frames and so is cr.mp) so if you can land raw tc2 you should be able to land cr.mp. The second problem is that if you fail to stand confirm after your fadc then you get one hit of damage before the st.fp whiffs compared to two hits with cr.mp > tc2. As the meta game evolves for ver 2012 and people learn how to beat up on Oni people will be whiff punishing tc2 with max damage combos so the real issue is that you have to either force stand them before hand (iffy because of the horizontal range of cr.fp in hit confirms) or just stand confirm evertime. At the end of the day if you want to punish things properly with max damage then you have to end jab hit confirms lk.slash fadc combos with cr.mp>tc2. NOW with that said if you find that you get to the point when you can stand confirm after fadc I suggest it’s ok to throw in a cr.lp > cr.fp xx tatsu after the fadc. It just makes it that much easier to stand confirm after you land it compared to cr.fp xx tatsu after the fadc. You see high level Oni’s using cr.jab(s) after fadc quite a bit on crouching oppenents just to make sure it lands. In practice mode you record ken (or oni for that matter) doing a lp.dp and holding back for two seconds then end the recording. Practice whiff punishing his dp with st.fp xx lk.slash fadc cr.mp > tc2 xx whatever (lk.smash perferably so you can put people in the oni instant air dash vortex) (tatsu is probably the next prefered finisher because of a guaranteed cross up setup afterwards). Once you have that down pat set the dummy to honda and make him crouch then practice finishing fadc combos into cr.fp xx tatsu or cr.lp > cr.fp xx tatsu. If you spend an hour a night practicing for a week or until you can do either combo with out dropping it 5 times in a row at least 5 times a practice session on both sides you won’t have a problem with either combo when it comes to landing it in a match.
I Don’t tend to use TC2 on a crouching opponent purely because the second hit will whiff, I tend to try to use either c.HP to force stand or TC1 > HK Tatsu. I’ll have to start using c.MP after the FADC more. Thanks for the tips though guys! I Generally try to use a Tatsu ender for corner pushing/can set up for demon smash if they get up quick/crossups and then demon smash in the corner for the untechable knockdown. Where’s best to learn about the ‘Instant Air Dash’ Vortex?
Yeah, I checked it and it’s not too bad, granted it’s not optimal either but… damage is damage
That being said I’ve been doing TC2 > LK Slash > FADC looped to get used to the timing of a TC2 after an FADC, It’s helped out quite a bit!
Yeah, what is this “Instant Air Dash Vortex”? Does it involve tiger kneeing mp air dash??
Late reply but i’ve been out of fighters for a while. (Hopefully gonna get back into them with GG)
From watching a high ranked Oni player on PC - Since hidden patches have made it impossible for me to play it on PC, grumble grumble.- I’ve noticed that the ‘Instant Air Dash Vortex’ usually involves ending a combo in a HK tatsu, then as soon as you can, jump, do an air dash - LP “Forward” dash seems to be the best (I don’t tiger knee it but the quicker the better) and then do an EX Air tatsu, It seems to mostly (if not always) cross-up EXCEPT in the corner. In the corner it can setup for a DP if it hits, you can land an ultra if it hits, you could be sneaky and jab them for a reset if you wished.
Hope this helps, even though it’s quite a late reply!
Here’s a little compilation of Oni super Combos…
[media=youtube]1tsQXSrksQE[/media]
<div>i got more im working on</div>
Hold on, so do I have to hit with the furthest jab possible to make this possible and does this only work on dudley and seth?
<blockquote class=“Quote”>
<div class=“QuoteAuthor”><a href="/profile/9664/Noraa">Noraa</a> said:</div>
<div class=“QuoteText”>Hold on, so do I have to hit with the furthest jab possible to make this possible and does this only work on dudley and seth?</div>
</blockquote>
I assume it’s more to do with hitting with the last active frame of the standing lp which can be really dicey. For shits and giggles only. Oni has better setups off of demon smash.
Hi guys, I’m trying to make a statistic regarding combos (all characters) and I need a little help. I need 2 combos per character:
- Best BnB combo
- Best punish combo
You can use max 3 bars, but it must work midscreen, on at least half the cast, at least standing, and it should be practical. No jump in/counterhit/Ultra/Super. Thank you
Best non-ultra damage with bar midscreen (without being wasteful for minor improvements) should be st.HP > LK Slash > FADC > cr.MP > TC2 > HK Tatsu.
Simple BnB is TC2 to any special (HK Tatsu / LK Slash / LK Stomp). For more damage you can do cr.MP > TC2 or cr.MP > st.LP > TC2 to make it a little easier.
Those all work on everyone.
Cr.mp adds more damage after fadc from lk slash? I guess i need to start doing it. I’ve been just going straight into TC2.
I think cr.mp, cr.HP does more damage than his TC2 actually
I’m sure this is already known but here is a better corner punish combo.
The optimized punish for 2 bars is st.hp slash fadc cr.mp tc2 hk tatsu (438)
But for even more damage you can do st.hp ex fireball st.lp st.hp ex tatsu hk tatsu (455)
Not really useful but I thought it was cool.
Been playing around with Oni
He can combo into Red Focus from these buttons
B+MP
B+HK
F+HP
B+HP (Target Combo as well)
HK Tatsu
MK Tatsu
LK Slash
Fireball
Seems like he has some very high damage/stun combos off red focus