hi, i’ve been trying to do those dictator combos like shown on this vid
[media=youtube]dq0hhr6cYsM[/media]
… but to no avail
I tried to hit the buttons as fast as i can, and best i could do was a 4hit with jabs
also how does he manage to cancel a psycho crusher into a super ?
And I dont think playing online will improve anything if i cant do it in training mode, so any idea what i should do to get better at comboing and linking ? any help would be welcome
oh right i’m playing AE on 360 with a MC fight pad
Seems like you have Execution problems or your letting go of your charge before time is due. Not a Bison player but I know a few of his BnB combos Like Cr.LK x3 cancel into Scissors kick. Like the guy said above me your probably pressing the buttons to fast. Just break it down into parts if you have too and keep working on it
There are three types of combos you need to understand:
Chains - These are the “as fast as you can” combos. They’re not really “as fast as you can,” but the timing is very lenient. This is the 4x jab you were doing. Bison’s jabs chain together. For other characters, their crouching LK chains. It’s important to know that you can’t cancel into a special move off of chained moves.
Links - These are the heart of combos in SF4. Links require very specific timing, with a window typically from 1-3 frames. Linking Bison’s crouching LK is an example of this.
Cancels - This is when you combo from a normal move into a special move (and is usually notated with an xx). For example, canceling Bison’s crouching LK into a LK Scissor Kick (c.LK xx LK Scissor).
In any case, don’t worry about that combo video shit. Go do Bison’s trials to start, then check the combo thread here.
Oh when your on the main screen that shows arcade mode versus mode and stuff. You’ll see something called challenge.Go to that and your gonna see trials and go to Bison own.
(with charge) :db: :f: :k: :f: :k: - Input for double knee press (or scissor kicks) to super from a crouching position.
Practice that on its own a few times until you get the timing. It’s most likely quicker than you’d expect as you cancel the double knee press into the super after the first hit.
Those are all very do-able on a pad. 24 is a bit impractical (c.LK into c.LP is rarely used), but 20-23 are definitely required learning. Especially 21 … c.LK is Bison’s go to normal, and you have to be able to 2-4 c.LK xx Scissor.
If you’re having trouble with a trial, practice the specific part that you can’t get … then integrate it into the full combo.