definitely perfect execution
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jumping over fireball, probably important to honda & cammy players. but it’s a bad matchup anyways
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shameless plug: safe jumping is easy if you just spend time to remember this, in the corner you need some experience to adjust (faster).
hanashi just demonstrated last weekend how good he was
<br/> http://www.strevival.com/hitbox/st-safejump/
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a better dilemma would be execution vs matchup knowledge vs strong read/yomi/umeshoryu ability
Ryu: Black, O.Ryu, White, blue
Ken: O.Ken color is the best i really miss that color without selecting o.ken, then black, purple and white.
Hawk: O.Hawk color is the best alternate old, Pink, dark gray and light gray
Honda: Roundhouse, Start and Hold button are the shit
Gief: Blue, black, red, O.Gief
Dictactor: O.Dic, blue and gray
Deejay: Blue, purple and grey
Guile: Blue, Start and forward
Chun: O.Chun, Jab
I don’t consider jump timing to be a matter of execution. It takes no effort to move the joystick to Up or Up-Toward. What makes jump timing difficult is WHEN you do it.
Execution is a narrower category in the connotation of fighting games. For ST, it pertains to successful reversals, hitconfirms/combos, and the mechanical challenges within the game, not necessarily timing-based.
If you could “perfectly execute” everything then the genie would just be offering you to be the very best player in the game.
I didn’t mean for this to be a reading test.