Sick combos. I gotta start practicing them
yeah you were right i know what i was doing wrong, i was letting them get to high before doing the j.h, helm breaker
Bored.
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Yeah.
Is anyone trying to run vergil and dante(jam session) on a team together?
Im trying to use zero/vergil/dante but I can’t find a reliable bnb with jam session
i’m having trouble with the combos that involve ‘round trip’. i play with the xbox 360 controller so it’s difficult for me to hold the ‘L’ button. can someone suggest something to help me, please?
Change the configuration for left trigger to light. If you use the standard config for controllers, then left trigger should be assist 1+2, which you don’t really need as a button, since pressing both bumpers at the same time isn’t that hard. That way, you can hold left trigger down and still have your thumb to press the other buttons. One thing to note is that if your holding the trigger down for light, your x button wont register, since you can’t press light while holding it down for another button, so be wary whenever your holding it down. Fortunately, Vergil’s combos doesn’t use the light button much besides the light judgement cut, but in combos those go after releasing the left trigger, so you’d be good. This works in general for charge characters like zero also.
I would suggest not using Jam Sessions, use Crystal as the OTG for the Spiral Swords loop. In order to take Vergil to the ‘next level’ you’ve got to learn this loop, it’s going to be more difficult using Dante’s OTG but it is possible.
Thanks for the reply, but jam session is crucial for Zero unfortunately
However I found a way to use jam session to combo off of high time, with enough time to do sj. S, and than use my wallbounce into summon swords loop, so I’m gonna see how that works
Out of curiosity, there seem to be a subset of combos involving the Rising Sun, xx trick, then quick sjM-etc. And then also a subset with cLMH Stinger xx M trick, etc. I was wondering if there was any benefit to one over the other, aside from the former being a pain in the ass lol I sadly drifted away from Virgil long ago due to missing that stupid jM a lot online, but now as I see a lot of these good combos circumventing that entirely, it’s an exciting prospect. Is one way better or worse than the other?
The teleport one uses your wallbounce, the other one saves it for later.
Ahhh, OK. That makes sense. Though some of the combos I’m seeing here, even ones with Sword loops and stuff, seem to stem from the teleport one. So is the use of the wall bounce not that big a deal? I just have some ideas for Virgil, but need a combo I can execute consistently that’s not really weak. And the teleport ones dont seem so bad in theory. I still havent done much training with em, though, since November. So I’ll save further questions for after I’ve done some practice. Just wanted to know what I should be practicing.
I think of it like Dante combos. Checklist: 1) ground bounce 2) wall bounce 3) assist 1 4) assist 2
Check all 4 then use super.
I do this one if there’s no lag. Online, usually it’s just two lunar phases, I can get this like 99% of the time, so I think its quite practical.
c. , c.:h:, :f:+:h:,
Trick, :h:, :s:, :h:, :s: j.:h:, :d:+:h:, OTG Assist, Round Trip, c.:h:, :l:Judgment Cut, :f::d::df:+:atk::atk:, hold :l:, :f::d::df:+:m:, Round Trip, c.:h:, :l: Judgment Cut, c.:h:, :f::d::df:+:m:, High Time, Dimension Slash
Try leaving out the groundbounce there and just launching and bringing them back down with helm breaker. Do the rest of the combo as normal, but you get the option to do either one more lunar phase at the end, or you can do stinger + teleport, which since you’ve used your wallbounce gives you a really gross reset. you prolly know about this but I saw you were interested in the other thread
I think I’ve compared and the extra H, S at the beginning of the combo ends up adding more damage than an extra lunar phase at the end of the combo since the scaling is so high then. As for that stinger reset, I’ve heard about it but haven’t actually tried it out, sounds sick though, will try tonight.
this, plus you have the option to tag in someone else and do otg xx hyper since the knockdown after the lunar phase groundbounce is so long. depending on character size (dimension slash against small characters at the end of a long combo is bacically meter waste) you can do more damage by i.e. tagging in dante and just do volcano beehive dollars.
Hmm, you know of a good, relatively easy one that doesn’t involve OTG assist? Ive looked thru the last few pages here, but there are so many variations, it’s hard to know which is best! But yeah anything that goes the Stinger- M trick route (instead of rising sun) and doesnt need OTG assist is a start. Unless there’s some trick for hitting the Rising Sun, jM stuff, but pretty sure that’s just practice and not playing only online lol
So I’ve been in the lab trying to maximize damage while only using moves that are reliable and are not likely to drop, & I realized doing
, :h:, :f: :h:, :s:, sj.
,
, :h:, :d: :h:
does a tiny bit more damage as opposed to
. :h:, :f: :h:, :f::d::df: :l:, Trick, sj.
, :h:, :d: :h:
I have an otg assist, so I go straight into roundtrip stuff so I save my groundbounce until after the wallbounce into :s: :h:, into more roundtrip, but what I was wondering was why do some people prefer the second version? It’s not hard to do, but timing&character size play a part at the chances of it being dropped, while its a lot easier&reliable to just do launcher. Both do 8 hits, so I don’t think it affects scaling.
Hmm how many round trips do you do? More then 2?
if so what are your full notations
*err nvm I just realised that was a rising sun combo I thought it was something else
I believe rising sun does more for meter gain as opposed to launcher> air series. I’d still do rising sun over launcher air stuff for that meter even if it did slightly less damage, which I don’t think it does but I could be wrong.
Remember Rising sun xx trick down is pretty safe as well (its effectively like -1 or 2 on block) so it is prefered to his launcher in most cases