I Have a Bone to pick with Speed 1

PortForward.com - Port Forwarding BitTorrent on the Netgear WGR614

Should be a decent enough guide. Google is every IT guy’s emergency “how to.”

That 2 wire is a dsl modem + wifi access point + router/firewall all in one.

You shouldn’t need another netgear wifi router behind it.

If you do setup like what you said, you’ll have two NAT translations and port forwarding would not work.

You play hawk right? So you’re not an idiot. I believe you do have ggpo setup correctly. Just repeat what you did for ggpo but forward the tcp/udp supercade port.

I still cannot get supercade to play close to what ggpo performs on my XP desktop.

I had a 37ms connection with ultracombo and yesterday when we played it was like a 30fps game for me, although he said it’s completely fine on his side.

So I can imagine why some of you said you won’t want to play on ggpo (if ggpo is lagging like that for you). All these compatibility issues are pita to deal with.

Damdai said disabling the replay recording might help… I’ll wait and try again later I guess.

Try to talk like that on ggpo I bet no one would talk to you :slight_smile:

Any idea how to do this, I was just wondering because me and Damdai the god played a little while ago and it had random spikes, and its weird because when i played sharizord whos from outside the us, the connection had no issues what so ever. Just wondering.

I don’t know mars. I played another guy before I played ultracombo.

The another guy and I had a 150ms connection, and except for the some static noise during the matches, it is much smoother than the 37ms connection I had with ultracombo. (though still not as good as my regular ggpo experience).

I don’t know what clever algorithm damdai used :slight_smile: I’ll definitely try again, just let me know if you tweak anything, damdaigod.

BTW, mars, are you still using vista? How does supercade compare to ggpo for you?
How would you rate supercade, ggpo & XBL?

I think I can feel slight lag more on supercade but nothing I can’t actually adjust to since the speed is usually consistent instead of hopping all over the fucking place. I prefer supercade mostly because it’s working better with Windows 7 than GGPO ever did for me and my XP laptop is out of commission cause I don’t have power.

I would say Supercade is way more smoother then ggpo on my pc.

Recent Update:

  • Added “Record Matches” checkbox, to enable or disable replays. (Setting controlled by host (P1))
  • Added client game chat, to send messages to only players who have your current game selected.
  • Receive real time chat updates on selected matches, for example “damdai (Ken) defeated smith (Ryu)”. (Currently enabled for SSF2T only)
  • Mouse over name in “Playing” section of user list to see what game and against who they are playing.
  • Can see length of replay on Replays page.
  • Client now requires .net 4.

This is fubar concerning ggpo speed 1 faster than us/jp turbo 2 or 3.

I still think that T1 is appropriate for stable and close connections on GGPO. If a connection is lag free and under 120ms I usually just stick to T1. I only use T0 over longer distances, or when my opponent specifically requests T0.

That being said, it seems that many players on GGPO still do not understand that T2 is stupidly fast, and they whine or even quit if you choose T1. Today I had two people quit on me because I locked the speed at T1 via the test menu. And even if you are oblivious to the speed being too fast you should be able to notice that T2 on GGPO drops so many frames of animation. On T2 speed on GGPO often you simply cannot tell which limb Dhalsim is using.

I’m not certain how fast GGPO is but all I can say is that going by visual cues for links, even T1 is still too fast. It could be lag instead of speed but either way, T1 isn’t slow enough to to replicate offline link combo timing. Like I always bring up, try claw’s j.HP,c.MK,c.MP offline and then online. You have to space it out a lot more offline. And wall dive charges also feel longer offline. I plan on trying out T0 for awhile going forward but normally, T0 feels sluggish on GGPO.

US T2 also feels too fast for Supercade; it may have the same speed as offline but the link timing doesn’t match up visually (just like on GGPO). Also, an issue I’ve been experiencing on Supercade is that while it feels great at low pings, sometimes after a set number of matches (as low as 2, as high as 20), constant lag spikes with static noise set in and don’t stop even after several further matches. This occurrence doesn’t happen with everyone but it hasn’t been trivial either. Along with the higher memory requirements that my antiquated PC struggles with if any other application is running, I’ve been going back to GGPO for games.

A lot of stuff is very hard online. Punishing whiffed moves, hit-confirming cross-ups into a bufferable move, identifying projectile speeds, evading projectiles and bulldogging are all harder online. I can almost never to rush punch into fierce online. GGPO (did not test Supercade against Ken) also drops a number of visible OG hadoukens (i.e., Ken’s) frames, so sometimes they can barely be seen. Online is a blessing, but also a curse when people get lazy behind their PCs and stop playing at arcade saloons or gatherings/tournaments.

I’m going to have to concur on the discrepancies with T2 dropping frames. I find it noticeable. Bad experiences.

If it is online, frames are dropped. There is no escape. But do you mean inputs are not getting read? I get that impression a number of times. Particularly, when going out of blockstun or hitstun. It also seems much harder to deal with projectile slowdown.