i’m NOT the best with maki, but she’s one of my main characters for my team, the groove i use is k groove, for just defending. Like most people say, the just defend is good for gaining ur life back from using the kkk, but that’s not all, i find it really usefull when you do a lot of “flying” with maki, if you practice her a lot against people, you can use all her qcf running moves and wall attacks effectively, but that’s only if you have the patience to get used to her. and in k groove, if some of her jumping moves are really obvious.
for example, if you do a qcb+k, HK, qcb+lp(near wall), you will run backwards, jump backwards, and grab the wall and jump forward extremely fast so that you can dodge fireballs and other moves and jump kick them, but after a while, they expect it coming, that’s when you mix in just defend with it(have to get used to just defending in the air too).
on her qcf+k, MK, (sliding throw), make sure you put some distance between you, so that the feet barely touches them if they block or don’t block…cuz that move has a lot of lag
qcf+k, HK…only use it on characters that dont’ have good wake up uppercuts(ie, shoryuken)
qcb+k, lk…use this often, to try to make the opponent lose concentration…maki’s running throw moves and flying moves are very predictable if the opponent pays really close attention…
qcb+k, hk, qcb+lk(near wall)…mix this one with the one listed just above…for the same reason
qcb+k, hk, qcb+(MP, HP, MK, or HK)…those are her wall attacks, Punches do throw moves, while kicks do diving kick move…mix these up as well, 50% of them blocking of not block, so its a high chance for a hit, esp if you make them lose concentration
qcf+lp,…risky but if the opponent is really out of it…basically you run up to them…and you stop …and they’ll try to block…and you should just do a regular throw…
KKK…i dont’ recommend it unless ur trap in corner, or they are almost dead…
s. mk is a really good poke, and so is c.mk
she doesn’t have a good anti air, so just defend and throw is her best option if not then use c. hp i think…i dont’ use it…
even though maki is my best characters, i use her as ratio 1…and i bring her out first…the reason here is…if maki is lvl 2…and she starts running like a maniac…the other person will play very very pussy-like often…and abuse moves like tiger uppercut, or wait for you to jump in and they will use a stored up anti air super like raging storm…also since she’s ur ratio2 you feel more scared or tense to do risky moves that causes confusion if done successfully…
also…do not use maki as last character, cuz her play style is very scary to both sides…using her as last character will make you less agressive, when maki is a very offensive character…no matter how much life maki has left,…always play aggressive and
"semi-random"
as for her supers…i’m not great with linking it, but i’m sure i saw someone do a combo and link it into the qcfx2+k,k, super…one person used c.mk to link it…another one used standing fiece punch (distance one)…to link it…also…if you dont’ link it and they block the first few hits…a lot of people(usually dont’ play maki people) will fall for the last hit of that kick super…it’s a lil delayed, but you can’t counter it with a regualr hit…
iMO her punch super is okay but kick one is definitly better…
her 760 super…umm…i guess trip jump in the air and do the 760 when you land…(this super is also doable in the air…so dont’ do it too fast in the air if you want to grab them on wake up)…
for me…when i have rage mode on in k groove, i dont’ use a super…i continue with my strategy, and i have more damage and more def which is good…and for fun if i trip them and i ahve barely enough bar left…i’ll attemp the 760 super…
my team is maki(1)/zangief(1)/athena(2)
this works well because zangief has the incredible ability to jd, and 360 piledriver…and lots of life…and athena also has a command throw which you can do after the jd and other special things that i want to get good with, but this is maki thread
but really…the great thing about maki is…you can utilize the k groove’s jd…
i suggest getting really good at just defending in the air and on the ground…if you can…using maki well extremely piss off some people and amaze a lot of people if you can play her well…
for me…the only characters that i’m afraid of is iori, sagat…and some other characters that have extremely hard to jd uppercuts…i’m trying to learn to jd it all…so maki won’t ahve any disadvantage…
IMO, maki pretty much sucks without jd…doing jd’s makes the opponent thing twice about attacking you which lets maki go more offensive
i hope my maki ideas helped out…