I just wanted to say in regards to her life draining in cinematics supers. It seems that Akuma’s lvl 3 does a huge increase on DP but the super ends way too fast for her to be bleeding that much. So I believe cinematics just does increased damage on DP.
True. But it is definitely useful information and should be shared :karate:
I have a question for you guys if you don’t mind me asking, does L TK Trap hit mid or high? (I know it one of those because the training dummy doesn’t block it low.)
Also, I believe I’ve come across a few unblockable set-ups with Phoenix solo, but I’m confirming if they are legit before I get too far ahead of myself
EDIT: Nevermind, L TK Trap actually hits overhead, brain fart for a little while here
I am truly sorry your work on it didn’t get recognized. At least it’s out there now and more people know about it. I’ll edit my first post with your link stating you found it first =)
So decided to add Phoenix to my team since my playstyle revolves around building and saving a shitload of meter for my final character… only makes sense that I use Phoenix.
So my question is what is/are the best BnB combo(s) that utilize meter building and are not complex to the point where it is somewhat easy to drop if you don’t practice too much? The reason is that I might be heading to a tourney tomorrow and I want to use her right away. I use Wesker/Dormammu/??? and usually my ??? doesn’t do much so I said hey why the hell not just add Phoenix and see how it goes.
Phoenix gets snapped in and killed off quick then I will still have my level 3 XFC Dormammu (hopefully) in the end which I have been using for my anchor on my other teams anyways.
Her regular BnB is much much simpler than it looks. just regular c.LMHS, jc. MMH d+H, L trap, f + H, L trap, S, jc. MMHS (I just do HS because the height for the last MMHS is trickier than it looks). Just jc right away and you’ll nail it everytime. If it looks like you screwed up, just do regular string. If you want to use her RIGHT away. You’re much much much better off at using Dark Phoenix and learning her combos which is just the standard air combo for everything into super because it instant kills a character regardless of health. Regular Phoenix requires a decent amount of knowledge on not getting teleport happy because that just gets you predicted into a super.
I cleaned up the Phoenix subforum and stickied some useful threads, let me know if I missed something.
Can someone list jean’s pro’s and con’s can the list be non bias and legit please
Jean
Pros:
- Controls space better than probably anyone in the game with TK Traps and fireballs
-Top tier air mobility with air dashes, flight, and air normals. She can hit other people from just about anywhere on the screen AND can play keepaway from just about anybody - deals pretty good damage
- “superjump>:h:TK Shot>teleport” owns a good number of the cast
- Can RTSD on par with Magneto
- Best teleport in the game
- Can play keepaway with traps and air fireballs and air mobility
- Changes the way your opponent normally plays because of the looming Dark Phoenix
- Healing Factor scales a great amount of damage
Cons:
- Worst health in the game by a WIIIIIIIDE margin. A normal ground series into air series will kill her. Random supers on counter hit kill her. Chip damage is her worst enemy. Hulk or Thor breathing on her kill her. She cannot, under any circumstances take hits.
- Other than set traps, she doesn’t have many defensive options to get people off of her.
- Until she turns into Dark Phoenix, you have to nerf her because she can’t use her hypers.
- Her presence naturally nerfs the other 2 characters on your team if you want to get to Dark Phoenix because she has to get to 5 meters which usually means your other 2 characters have to save that meter for Jean and not hit as hard as they usually can. This also narrows the selection of the characters you can pick for your team because you don’t want to team Jean up with a meter whore like Viper or Ryu or Dormammu or Trish if you want to get those 5 meters for Phoenix to go DPh.
Dark Phoenix
Pros:
- Everything Jean has +
- Deals WAY more damage. ESPECIALLY chip damage.
- Traps have less recovery time and are MUCH bigger. All trap versions can be comboed after.
- Fireballs shoot two instead of one
- All normals shoot tiny projectiles
- Is overall faster
- I think her teleports are faster or recover faster or something but I haven’t gotten any confirmation on that
- Her life regenerates off screen MUCH faster than anybody in the game
- Her assists become much better
- Phoenix Inferno Hyper becomes REALLY big
- No longer has to hold back using her own hypers
Cons:
- Still has the game’s worth health
- She takes worse damage than Jean from grabs and a select number of hypers
- Her health slowly drops as she’s on the screen. Only X-Factor and Healing Field can stop it.
- Still doesn’t have much in terms of a Get Off Me move
X-Factor Level 3 Dark Phoenix
Pros:
- Everything I just said about Dark Phoenix +
- She doesn’t lose life automatically
- Damage dealing abilities become INSANE. Chip damage dealing becomes INSANE
- Thought she was fast before? Yeah… welcome to crack
- Doesn’t take chip damage
- Traps lose EVEN MORE recovery time
Cons:
- Still doesn’t have much in terms of defensive options
- Still has the game’s worth health
- She takes worse damage than Jean from grabs and a select number of hypers
This has been THE INVINCIBLE SWORDSMAN saying another Con about Dark Phoenix:
- Her mere presence makes people wanna bitch about her
Another big issue with Phoenix is that she loses mix up when people move themselves into the corner.
What do you guys think of this team?
Phoenix - ? (TK Shot)
Deadpool - ? (Katana-Rama!)
Iron Man - ? (Repulsor Blast)
I’m thinking of giving it a serious try. Phoenix/X-23/Sentinel is getting a little old.
I wouldn’t say she control’s space well. Her life is too low to really go toe to toe with other space handlers like dorm. Especially true if they have good assists. I’d say she can make it hard to get in with all the red on and off screen, but that’s not space control. You kinda just deal lots of damage while the opponent tries to get in. No real control there.
FilipinoChamp doing work with Jean.
Justin.tv - iplaywinner - Starbase Arcade - MVC3 Tournament
This has been THE INVINCIBLE SWORDSMAN saying:
Really great work.
wow, sentinel and dorm on a phoenix team? that makes no sense at all. frankie had a million opportunities to snap in phoenix and never did
Yeah. I’d never put Dorm with Jean. Too much of a meter whore. I’d love to know why he does that sometimes. Maybe because Dormammu is one of the more self sufficient characters in the game? IDK.
This has been THE INVINCIBLE SWORDSMAN saying:
Starting at like… 1:43:00 of that stream and in part 3 of it, FChamp does a bunch of casuals against Honzo. Every team he uses has Phoenix.
he likes dorm because if phoenix dies then he has a good char to use meter
ps remember phoenix players don’t make the same mistake osama did http://i281.photobucket.com/albums/kk240/HonzoGonzo/stayfreeosama.jpg
Hey man, just wanna give you props. Your Taskmasker+Doom is so fucking solid. I loved how you matched the timing of your rush-ins with when Doom’s missiles were about to land and during his down time, you’d play keepaway. During the casuals, you were TOTALLY owning FChamp up with that Taskmaster/Ammy/Doom team early on. Actually… you were fucking shit during the tournament, too. Sick shit man.
This has been THE INVINCIBLE SWORDSMAN saying:
I’d love to pick up Taskmaster, but I won’t until I get a stick.
ty I try my best
Anywho on a more phoenixy note, what are the various ways phoenix players deal with unblockable setups (task, viper, or assist set up) when they’re snapped in?
I generally try to stay in the air with phoenix when she is snapped in with a vertical air dash or :h: teleport sometimes foward :h:. Her down :h: can be canceled into her teleports is another way to get out safely, really looking for a way to reset the positions, getting her out of the corner
Grandra pretty much said everything I was gonna say. Only thing I can add is that :d:+:h: has a lot of active frames (it stays active until it hits the ground) so it can wreck shit coming in.
:u::atk:+:atk:, Fly, another air dash is a pretty escape if they’re waiting for you on the ground. But this usually only works the first time though. Then they do a jump-in before their unblockable/mixup/cross-up setup. This is when you do :d:+:h: on the way in.
This has been THE INVINCIBLE SWORDSMAN saying:
Hopefully they don’t have some crazy super active frame air normal to match you.