Vs Ryu
Shinkuu Hadoken - HF stays on
Super Tatsu - HF stays on
Level 3 - HF turns off. It also kills DPh raw because the damage goes from 380,000 to 456,000
vs Wolverine
Super Berserker Barrage - HF stays on
Fatal Claw - HF stays on
Weapon X - HF turns off. Killed DPh and Jean raw anyway. But just for shits and giggles the damage jumps from 440,000 to 526,000
Superskrull
Inferno - HF stays on
Skrull Torch - HF stays on
Death Penalty - HF turns off. Killed DPh and Jean anyway. Damage jumps from 450,000 to 528,000
Akuma
All versions of Superfireball - HF stays on
Dragon punch super - HF stays on
Raging Demon - HF turns off. Killed both of them anyway. Damage jumps from 465,000 to 558,000
C. Viper
Emergency Combination - HF stays on
Burst Time - HF stays on
Full Throttle - HF turns off. Killed them both. Damage jumps from 430,000 to 506,000
Trish
Round Harvest - HF stays on
Maximum Voltage - HF stays on
Duet Pain - HF turns off. Jean stays alive if hit raw. DPh dies. Damage jumps from 400,000 to 472,000
Dante
Million Dollars - HF stays on
Devil Must Die - HF shuts off but gives the illusion that it may stay on for the first few hits. Kills them both raw. Damage from 440,000to 518,000
Amaterasu
Okami Shuffle - HF stays on
Divine Instrument - HF turns off. Jean survives it if she has full life and gets hit raw. DPh dies. Damage goes from 400,000 to 475,000
Spencer
Bionic Maneuvers - HF stays on. But damage jumps from 304,500 to 351,400
Bionic Arm - HF stays on. Damage stays the same.
Morrigan
Finishing Shower - HF stays on.
Shadow Servant - HF stays on.
Darkness Illusion - HF turns off. Jean survives it raw. DPh kicks the bucket. Damage jumps from 400,000 to 481,000
Hsien Ko
Tenrai Ha - HF stays on. Damage stays the same
Rimoukon - HF stays on. Damage stays the same.
Felicia
Dancing Flash -HF stays on
Help Me! - HF turns off. Jean survives it raw. DPh dies. Damage goes from 400,000 to 480,000
Arthur
Goddess Bracelets - HF stays on
Save the Princess - Hf stays. Jean survives raw. DPh survives raw. Damage does not change.
Haggar
Rapid Fire Fist - HF stays on
Body Splash - HF stays on.
FHB - HF turns off. Jean and DPh die. Damage jumps from 450,000 to 540,000
Hulk
Gamma Tsunami - HF stays on.
Gamma Crush - HF stays on
Gamma Quake - HF stays on
The damage stays the same for all those hypers. Doesn’t matter if Jean or DPh. Also, if killed as Jean with HF on, you turn into DPh with Hf still on (you have to have 5 bars of course)
Shulk
Emerald Cannon - stays on
Trash man - stays on
Road Rage - turns off. Jean survives raw. DPh dies. Damage goes from 400,000 to 480,000
Zero
Damage stays the same for both hypers. Hf doesn’t turn off either.
Chris
Damage stays the same for all hypers and HF doesn’t turn off.
Doom
Only Doom’s Time changes. Kills either Jean or DPh. Hf turns off on both. Damage jumps from 440,00 to 528,000
Sentinel
Nothing changes.
Deadpool
4th Wall - Kills DPh. Jean survives. HF gets turned off either way. Damage goes from 400,000 to 480,000
Spidey
Crawler Assault - HF stays on
Maximum Spider - turns HF off. Jean and DPh survive both raw. Damage jumps from 271,000 to 315,900
UWT - HF stays on. damage jumps from 300,000 to 360,000. Jean and DPh survive both raw.
Iron Man
Iron Avenger - Hf turns off. Jean and DPh both die. Damage jumps from 440,000 to 500,000.
Storm
Elemental Rage - Hf stays on. Jean and DPh survive raw with full life. Damage goes from 266,000 to 314,300
Magneto
Gravity Squeeze - HF turns off. Jean survives naked. DPh does not. Damage goes from 400,000 to 476,000
Shuma Gorath
Chaos Dimension - HF turns off. Jean and DPh survive naked. Damage jumps from 350,000 to 420,000
This has been THE INVINCIBLE SWORDSMAN saying:
It really does seem like most of the hypers that up the damage are the same ones that are integral for the DHC trick.