I can't control it! - The Phoenix Thread

this isn’t my video but i came across it on you-tube i been in the lab for hours trying to figure out how he done this, lol again it ent ma vid cred goes to this guy man!

[media=youtube]3K7hBVmOeR4&feature=related[/media]

^ Holy hell that combo was amazing.

Honestly, whenever I use Phoenix I usually pick her last, not for Dark Phoenix but just because of her incredibly low health. I usually use her to put on massive amounts of pressure.

But every one of my friends that I’ve fought tries their absolute hardest to beat the everliving hell out of her when I have five bars and I’m sitting there like WHAT ARE YOU DOING. I dont even like to go DP, and if they had let up on their rushdown I would have ended up trying to chain a combo into a hyper.

Yeah. It’s pretty similar to the one in the combo thread.

Basically you have to make sure of a couple of things…

#1 When the 1st Phoenix Inferno hits, the opponent must be above Phoenix.
#2 When the 1st Phoenix Inferno hits, the opponent must not be cornered. Otherwise you won’t be pushed back far enough to do a triangle dash (33) into :s:.

This has been THE INVINCIBLE SWORDSMAN saying:

Two DPhs on the field… is quite confusing.

am gona hit the lab too see… thanks for the info.

[media=youtube]EMZp1oeKn9k[/media]

not the flashiest version but, this is very useful am gona see what Dark Phoneix can do, thanks for the find.

[media=youtube]FBkB6tPY0po[/media] Dark Phoenix wall bounce.

I haven’t seen it mentioned so I thought I would share this. I find that one of Phoenix’s major strengths is meter control, and I don’t mean the threat of phoenix going dark and making the opponent watch your meter. I mean forcing the opponent to waste meter.

If the opponent snapsback to your phoenix, they wasted one hyper combo. If you’re good enough to survive to tag out (which, if you’re not, you need to practice more with regular phoenix), they will probably try to snap phoenix back in. That’s two wasted meters and possibly more if they miss with snapbacks. Don’t consider snapbacks as a hazard for against phoenix, but as a bonus. It’s a wasted meter to POSSIBLY kill phoenix, vs the opponent definitely having meter to definitely kill phoenix or one of your characters.

Phoenix’s TK overdrive is also great bait. It’s almost impossible to punish on reaction if they block it and wait for the full active frames to run through. Even Dormamu’s chaos flame isn’t fast enough to catch her. Yes, they can pushblock and punish that way, but you should also be able to cover her. I’ve frequently used this as bait to both waste meter and start combos. The only other thing to worry about is a cross-tag counter canceled into hyper combo (or whatever it’s called). But I see so few of that, it’s not too big of an issue for now. I am worried about them though. I foresee it as the biggest threat against phoenix in the long run.

Try to experiment with this and see what you can do. Keeping the oponent’s meter as low as possible is probably Phoenix’s biggest asset in team synergy seeing as she has none other than threaten to go to dph.

Snapback is not a wasted meter. A snapped-in Phoenix does not get into a neutral situation for free, it’s a mix-up situation that favours the opponent. If they get it right they can almost certainly kill her right there; if you manage to get out, you have a chance to try and run away long enough to be able to tag again.

unlike most other characters, you can air dash, fly and teleport. I’ve even done the drop kick into low medium slide for another option. Most people don’t remember that you can do these things. I actually find I find that most mixups wind up in my favor after snapping in.

When Dnyce and Justin Wong played in teams, Dnyce was at first managing to survive the snap attempts and get Phoenix back out to safety using airdash, fly etc when he was snapped in.

When they played again in Grand Finals, Justin was aware of how he had escaped and started jumping up at her as she came in with his j:l:, drill claw, dive kick to bring her down into the corner and pin her with assist… and Dnyce couldn’t handle the corner rushdown from there.

It doesn’t counter the point that she has more options than any other character when coming in and the opponent has to guess what you’re doing, not the other way around. In fact, your statement kind of proves it. “Justin was aware of how he had escaped and started jumping up at her.” Justin had to predict and react to phoenix, not the other way around. Justin just read him and D’nyce’s phoenix got killed. It’s not that Justin had advantage, it’s that Justin read his opponent.

I’m not saying that the loss of meter is purely free for phoenix. You have to work for it, but she still has momentum and advantage overall in that state. He loses meter, you have mixup advantage and can punish strongly if you’re phoenix is good enough.

Jumping at her like that pins Phoenix down, and allows more mix-ups to follow. Prediction and reaction weren’t involved in getting that pressure, he just covered a space he wasn’t covering before. It’s not like Phoenix has 6 other options to counter that and it becomes an open guessing game.

Dynce wasn’t dying in the corner just from being ‘read’. When you’re pinned by an assist and dealing with lows and instant overheads that can all chain into more rounds of lows an instant overheads, you have little defensive power as a player.

I understand mixups as an offensive thing. The point is that the offensive character snaps you in, and he takes a low-risk/high-reward guess.
-If he guesses wrong offensively (or phoenix does it right) he only lose a metter and the momentum (if he don’t do any unsafe move on block).
-If he does it right (or phoenix is wrong), he kills phoenix.

The whole point is that every situation is like that for the normal phoenix without 5 bars, but usually you have better control of the zoning and space… except when snapped in, when you will be airbone and close to your opponent, at a more controled distance for him to attack you.

I can’t get enough of all the phoenix hate, dudes refuse to switch up their game plan when facing her, and then bitch about her being broken when dark phoenix busts their asses. It really is hilarious.

Whats phoenix’s strongest bnb with no meter?

lol I don’t think that part was really necessary. Unfortunately I don’t think she can get anything higher than 400k without meter, [media=youtube]IwBEOjOtU6U]YouTube - MvC3: Phoenix - Combo 01 - Basic Heat! YouTube - MvC3 - Phoenix Combos Oh and just had to add this, 1.1 million damage with 1 bar and no x-factor [url=http://www.youtube.com/watch?v=R8KS2wgzgZA&feature=related[/media]

[media=youtube]lou9gcY-Mts[/media]

I managed nearly 450,000 you need to go for loops in every combo it’s the most damaging, also look at how much the combo builds on meter land this twice and you nearly got three bars. If you saw Fchamp on the stream he was always going for her loop setup’s because it hits the hardest.

Thanks people

lol so true. Most ppl in general feel she is broken. I mean us SRK ppl have different opinions but most ppl say she is broken lol.

Sucks that she is used so much. Oh wells I continue to use her.

Is it possible for dark phoenix to get a basically unblockable trap when the opponent loses a character, and their next character is coming in by timing the middle trap with the heavy flame dash? (forget the name, its the dragon punch motion then heavy) as the trap is going towards them? basically doing an exact frame cross up

Heyo, guys I’m Day! ='3 I play Phoenix, so I just wanted to introduce myself!

welcome to the fellowship, lol