I find that her Flame Torpedo/Overdrive is her best assist despite that it puts her in the most danger. It comes out fast and has some decent priority, it also provides some nice hit stun. You DEFINITELY can not call her out blind. Was messing around with Phoenix until this 12 year old I was playing against managed to figure out that A1+A2 gave you a THC and I had Phoneix out trying to Overdrive only to eat a Ryu Shinku Hadoken + Iron Man Proton cannon.
But oh man is she fun as an assist in DPH modeā¦Overdrive is insane.
You mean right after he blocks the shockwavefrom her transformation right? Can she block instantly after the transformation or is it really a free teleport into super EVERY TIME for dante? That would be fuking stupid 0_0
EDIT: Got a question about her teleport in DPh mode⦠can she act INSTANTLY after she teleports? Like does it work like Dhalsims teleport in ssfiv where he can instantly block or throw out a move the moment he appears? Ive been trying to figure that out from the videos ive seen, and althogh ive seen a few teleports, i cant tell if she can instantly act out of it or not.
her teleports are truly instant in every since of the word. If there is recovery (which i think there might be) its no more than a frame or two. Its very simiar to sim in sf4 but better.
X factored lvl 3 Dph is pretty much instant win. Its probably the cheapest thing iāve seen in a fighter since a snk boss. Her normals are really good especially jumping hard its a cross up button.
Traps are really useful, having down a trap has saved my life more than few times.
Her zoning and rush down potential is so strongā¦
Centering a team around a Level 3 DPh is completely viable, Reverse OCVs galore. I havenāt gone through the specifics of the best batteries to make the most out of raising five meters.
Iāve had a lot of success with Arthur/Mags/Phoenix, though lately Iāve swapped Arthur out with Wesker.
Just sort of Spiral it up with Arthur and build a bunch of meter. Magnus doesnāt really need meter to do dmg also, a lot of his BnBs donāt use any.
Iām sure after a few days, the most efficient line up will turn up.
Thanks for the info guys, u just hyping me up more and more and more,⦠cant wait till weddnesday!!! Shit,i think ill just not go to school on thursday and friday to just play this game to death and discover as much as i can about her
Great info guys. I canāt wait to mess around with her. Errrr how does she control the duration of her traps? sometimes I see her air trap remain in the Phoenix shield for an extended amount of time and sometimes I see it change to a projectile rather quickly. Does she have to hold a button for this, or does the trap trigger based on the proximity of the opponent (i.e. it will only shoot when he gets close)?
If someone jumps up, the air trap will turn into a projectile and hit them. You can combo off of throwing someone into it.
I like how Phoenix/Dark Phoenix can use 3 homing TK Shots and a teleport off a normal jump. Also, her teleport where she appears above the opponent is the only one that can follow someone who has superjumped.
Wesker can teleport 3 times before recovery. Phoenix can do 4 or 5 before recovering, I forget the exact number but it is definitely above 3.
True true. Though, with her 'porting under the cover of traps and homing projectiles, I do wonder who will have a better teleportation game in a years time. But again, only time will tell.
Geez I am gonna be able to drive people crazy with that, having both Phoenix and Wesker on my team Hmmm maybe I should drop X23 for someone else with teleports hmmmmmā¦
Imo Phoenix has better positions with her teleports. Her teleports tracks the opponent and she can teleport full screen. Weskerās do not track and at full screen distance his teleports do not reach the opponent.
But yeah, her Dark Phoenix combos have massive damage scaling.Someone needs to find a reset or something cause after a basic air series it becomes hard to continue a combo.
Iām trying to think of a combo where she can throw an opponent into her air trap and the air trap knocks them into a ground trap.
The traps get triggered once the opponent crosses the line of axis of its trajectory. So the vertical trap will go off if the opponent is anywhere above it (like Trishās). The forward trap is horizontal, I think opponents like Ammy/Joe will have to jump to trigger it. The AA trap is diagonal I think but I swear iāve seen it go off instantly regardless of where the opponent is at times.
As stated, Phoenixās teleports track the opponent which provides a better rushdown game, and setting off her homing TK shot before teleporting behind the enemy puts her in a much better position than Samurai Edge imo.
After playing Jean and Wesker for a bit, I definitely think Jean has better movement options. They recover faster and opponents canāt keep me out like they can with Wesker.
That being said, X23 is this characters kryptonite. I know it costs 4 bars, but snap back to Dirt Nap is 100% damage to her, even as DPh. I wasnt able to do anything other than mash Phoenix Inferno and PRAY I grazed her, otherwise lights out for Jean. Ill try mashing teleport next time and see if that changes things. My guess is no since they port in front, behind her, or above her⦠Those are all in grab rangeā¦
How long does TK trap stay out? Does it stay out even if she gets hit?
Wait⦠sheās the only character in the game that can āfollow someone who superjumpsā?
This has been THE INVINCIBLE SWORDSMAN saying:
LMAO! Wasnāt it just a week or two ago when people were overrunning this thread talking about how āsheās not worth itā and āitās stupid to build a team around a character that fragileā?
Where are your gods now? :lol: You guys should read the other threads. Theyāre filled with fear of the Star Eater.
A simple DHC is enough to KO, so 3 bars isnāt necessary⦠Like I said before, I called her at the wrong moment and she at a THC combo of Ryu/Iron Manās beam supers and she was gone. Full Health. I did not get a chance to play Jeanās teleporting shenanigans as I didnāt have that much time to play with her, but what is her command for the teleport? What are the differences between each strength if they all track? I guess the usual behind from the ground, front and then above/behind them?
Yeah, I noticed X-23 can ohko Phoenix with Dirt Nap as well. I think the key for Phoenix teams would be to kill her before she reaches 4 bars, or play very safe so she doesnāt snapback you, or make sure you get 5 bars before she gets 4. She may also only need just 3 bars if she manages to kill your team member and then uses Dirt Nap.