anyone know if phoenix’s unfly is 1 frame or 0 frames? I was under the impression that everyones unfly was the same except thor and magnetos which are slower than the others.
Finished recording Phoenix’s normals and now I finished writing up what her specials are all about:
Tk Shot L
- very fast start up (10 frames)
- full screen projectile
- very unsafe on block (-13)
- fast projectile speed
- 5 intial durability points on fireball, explosion has between 6-9 durability points
- good hit and blockstun
- spamable from fullscreen
- in air ok
- air version otgs
- hits twice
Tk Shot M
- slower startup (20 frames)
- fullscreen projectile
- unsafe on block (-8)
- extremely fast projectile speed
- 5 intial durability points on fireball, explosion has between 6-9 durability points
- great hit and blockstun
- in air ok
- air version otgs
- hits 4 times
Tk Shot H
- very slow startup (30 frames)
- homes in on opponent
- travels fullscreen on ground, 5/6 screen on jump, 2/3 screen on super jump, and 1/2 screen at max screen distance
- safe on block (-4)
- slow projectile speed
- 5 intial durability points on fireball, explosion has between 6-9 durability points
- good hit and blockstun
- in air ok
- hits between 4-6 times depending on distance from target
Tk Trap L
- 20 frame trap
- activates through y axis
- fullscreen projectile
- fast projectile speed
- safe on block (+3)
- 5 durabilitiy points
- very good hit and blockstun
Tk Trap M
- 20 frame trap
- activates through x axis
- fullscreen projectile
- fast projectile speed
- 5 durabilitiy points
- very good hit and blockstun
Tk Trap H
- 20 frame trap
- activates diagnolly
- fullscreen projectile
- timed, activates in 1 second after placed
- fast projectile speed
- 5 durabilitiy points
- very good hit and blockstun
Tk Overdrive L
- very fast (8 frames)
- good hitbox
- travels half screen
- very active (14 frames)
- fast travel speed
- midair hurtbox
- minus one on block
- hits 4 times
- nullifies all regular projectiles
Tk Overdrive M
- very fast (8 frames)
- good hitbox
- travels diagnolly
- very active (14 frames)
- fast travel speed
- grants two air dashes after recovery
- safe on block (+4)
- hits 4 times
- nullifies all regular projectiles
Tk Overdrive H
- fast (12 frames)
- great hitbox
- travels fullscreen
- very active (20 frames)
- extremely fast travel speed
- midair hurtbox
- very unsafe on block (-21)
- very slow recovery (34 frames)
- hits between 4-6 times depending on distance from target
- nullifies all regular projectiles
Teleportation L
- very fast (10 frames)
- tracks opponent
- appears directly in front of opponent
- in air ok
- 20 frame recovery
Teleportation M
- very fast (10 frames)
- tracks opponent
- appears directly behind opponent
- in air ok
- 20 frame recovery
Teleportation H
- very fast (10 frames)
- tracks opponent
- appears directly above opponent
- in air ok
- 20 frame recovery
Flight - slow startup (19 frames)
- slow travel speed
- lasts 2 seconds
- 1 frame unfly (0 frames)
So what are the actual inputs for the turnaround glitch? Superjump over, fireball toward the opponent, down, H, L+M?
Noooooooo, I was wrong, Phx can’t turnaround
Sorry for the misinformation
also