I can't control it! - The Phoenix Thread

anyone know if phoenix’s unfly is 1 frame or 0 frames? I was under the impression that everyones unfly was the same except thor and magnetos which are slower than the others.

Finished recording Phoenix’s normals and now I finished writing up what her specials are all about:

Tk Shot L

  • very fast start up (10 frames)
  • full screen projectile
  • very unsafe on block (-13)
  • fast projectile speed
  • 5 intial durability points on fireball, explosion has between 6-9 durability points
  • good hit and blockstun
  • spamable from fullscreen
  • in air ok
  • air version otgs
  • hits twice

Tk Shot M

  • slower startup (20 frames)
  • fullscreen projectile
  • unsafe on block (-8)
  • extremely fast projectile speed
  • 5 intial durability points on fireball, explosion has between 6-9 durability points
  • great hit and blockstun
  • in air ok
  • air version otgs
  • hits 4 times

Tk Shot H

  • very slow startup (30 frames)
  • homes in on opponent
  • travels fullscreen on ground, 5/6 screen on jump, 2/3 screen on super jump, and 1/2 screen at max screen distance
  • safe on block (-4)
  • slow projectile speed
  • 5 intial durability points on fireball, explosion has between 6-9 durability points
  • good hit and blockstun
  • in air ok
  • hits between 4-6 times depending on distance from target

Tk Trap L

  • 20 frame trap
  • activates through y axis
  • fullscreen projectile
  • fast projectile speed
  • safe on block (+3)
  • 5 durabilitiy points
  • very good hit and blockstun

Tk Trap M

  • 20 frame trap
  • activates through x axis
  • fullscreen projectile
  • fast projectile speed
  • 5 durabilitiy points
  • very good hit and blockstun

Tk Trap H

  • 20 frame trap
  • activates diagnolly
  • fullscreen projectile
  • timed, activates in 1 second after placed
  • fast projectile speed
  • 5 durabilitiy points
  • very good hit and blockstun

Tk Overdrive L

  • very fast (8 frames)
  • good hitbox
  • travels half screen
  • very active (14 frames)
  • fast travel speed
  • midair hurtbox
  • minus one on block
  • hits 4 times
  • nullifies all regular projectiles

Tk Overdrive M

  • very fast (8 frames)
  • good hitbox
  • travels diagnolly
  • very active (14 frames)
  • fast travel speed
  • grants two air dashes after recovery
  • safe on block (+4)
  • hits 4 times
  • nullifies all regular projectiles

Tk Overdrive H

  • fast (12 frames)
  • great hitbox
  • travels fullscreen
  • very active (20 frames)
  • extremely fast travel speed
  • midair hurtbox
  • very unsafe on block (-21)
  • very slow recovery (34 frames)
  • hits between 4-6 times depending on distance from target
  • nullifies all regular projectiles

Teleportation L

  • very fast (10 frames)
  • tracks opponent
  • appears directly in front of opponent
  • in air ok
  • 20 frame recovery

Teleportation M

  • very fast (10 frames)
  • tracks opponent
  • appears directly behind opponent
  • in air ok
  • 20 frame recovery

Teleportation H

  • very fast (10 frames)
  • tracks opponent
  • appears directly above opponent
  • in air ok
  • 20 frame recovery
    Flight
  • slow startup (19 frames)
  • slow travel speed
  • lasts 2 seconds
  • 1 frame unfly (0 frames)

So what are the actual inputs for the turnaround glitch? Superjump over, fireball toward the opponent, down, H, L+M?

Noooooooo, I was wrong, Phx can’t turnaround

Sorry for the misinformation

also

http://www.nooooooooooooooo.com/