I can't control it! - The Phoenix Thread

But they do have the same input, and i dont own the game yet ):

Ok, nevermind, i just saw that Tk trap is hcb. Its just that the first page of this thread is like this:

Mistake in the first post. TK Trap is QCB, not HCB, or RDP. The only time you use HCB for TK Traps is when doing a multi-trap juggle or x-factor infinite.

The only feasible way to nerf Phoenix imo would be to nerf X-factor on Dark Phoenix. X-factor Dark Phoenix stats should be 120/120 (aka no boosts)
The health regen and no chip damage is enough of a boost anyway.

/thread

I think ppl should learn their Dark Phoenix combos. I barely see anyone know anything outside of mash c.A till yo urealize they’re gettin hit then magic series into launcher then BBC Super. Shyt does fluff damage.

Shyt like c.ABC f.C xx B trap, B teleport s.C f.C xx A trap s.C f.C S sj. BBC Phoenix Rage (you can probably fit a Tk Shot in there too but I’m inconsistent w/ it and I dunno why even tho I input it as fast as I can) can def give more damage when not in XF. If you start the combo off w/ j.C->-j.f.C->j.S and omit the crouching jab you get even more damage I believe it kills Cap.

Huh. Floe says Phoenix is only allowed one action per jump. The Capcom nerf bat has apparently shown its might.

This has been THE INVINCIBLE SWORDSMAN saying:

That’s a pretty decent hit. She probably can’t even shoot a slow fireball and then teleport in the air now. Probably can still do that stuff in flight though.

EDIT* A big plus is thaat she’ll be able to X-Factor in the air. Pretty much meaning she’ll have a get-out-of-jail free card coming in or in the air. No more Dormammu Run, Run, Run chips to death on snapbacks. This makes killing her quite more difficult.

It’s not that bad. Phoenix players will just have to get used to using Flight mode more often now if they want to be able to do stuff in the air.
X-Factor in the air will greatly benefit her for sure, not only to keep her safe but for certain combos like after doing a Phoenix Inferno in the air.

I like Capcom going out of their way to Nerf Jean Grey and not Dark Phoenix.

Capcom nerf bat is stupid.

Probably not since you can’t do photon shot more than once in flight with doom

I’d seen it stated several times that her flight mode was also removed, anyone have a clarification on that either way?

She can still fly can just only perform one action while in the air this nerf is pretty substantial. No more air fireball then teleport or double teleporting in the air and she has the same shitty health prepare for the exodus.

Can someone explain how they use Phoenix’s TK SHOT M as an OTG. I’ll do an air combo and knock them to the ground with S but I can’t seem to do/time the OTG right.

Normally you would use TK shot L in order to continue a combo.

Only time I use M is that if i’m to far away for L to connect and M’s higher travel speed makes up for it’s slower release. This is usually just to combo into phoenix rage or hopefully kill though.

LOL Phoenix finished top 3 at my local tourney. So salty about that.

The reason Capcom hit her with that nerf hammer is because he could runaway for quite some time, and more than half the roster couldn’t do sit about it. Im glad they smacked her… and I hope Wolverine is still GDLK.

/PJSalt

In the interest of having the UMvC3 character threads be as awesome as possible, I am posting here to offer up my current Ultimate Dormammu Thread as a base skeleton to anyone who intends to manage a character thread, or something similar, in Ultimate. It is currently stripped of information, and will remain so until about a week before release. I am not attempting to toot my own horn, but rather offer to others what took me quite a bit of work to do, so that those who would rather not spend the time on such things do not have to.

I have received a lot of compliments to-date about the structure, and a few people have requested permission to use its structure for UMvC3, so I thought I would go around and make the offer to others who might not be aware that someone out there has already done the grunt work for them (haha). Because I am posting this in all the character forums, and this is time consuming on its own, I have not taken the time to check for how developed the thread I am posting on current is. Thus, I ask that no one be offended at my suggestion if your character forum is well constituted already - I mean no intrusion upon your methodologies!

Here is a link to the thread blueprint:

You can get an example of what it looks like when filled out here:

You are of course entirely welcome to change whatever you like if you want to incorporate this structure into your own thread. I have all of my posts saved as Word documents on my computer. If you would like these documents instead of having to copy/paste from the main threads, please feel free to PM me your email address, along with the character thread they will be used for, and I will gladly send them.

Highest Regards to All,
Karst

Has anyone else noticed that Phoenix seems a bit unpolished? Dark Phoenix calls out teammates with Jean’s voice, and her facial animations in her victory short don’t synch up properly. Her mouth starts moving before the audio plays, and her evil smile suddenly shifts to a blank face. Jean’s face also seems a lot less expressive.

capcom-unity.com

Weird change from MvC3 to UMvC3: When I would air dash over to the other side of someone and connect with an air :s:, if they were standing, I would follow it up with :f:+::h: and track the opponent and connect if I pressed :f: toward the opponent even though I was flying by them.

Well now if in the same exact situation I get the hit… but now Phoenix will fly AWAY FROM THE OPPONENT. Even though I’m pressing the controller into the opponent. It won’t matter. The flames from the entrails of :f:+:h: will hit but Jean will fly the opposite way.

This has been THE INVINCIBLE SWORDSMAN saying:

Try it. It’s really weird.

I know exactly what you mean. Like i would do the same. Like in vanilla MvC3 I would go for a jumping h and call an assist then i would do Forward H to autotrack and cross up the opponent again. So are you saying that they took this out?

Yes. It doesn’t autotrack into the opponent when you cross up even though you’re trying to direct the :f:+:h: into the opponent. It’s really stupid tbh. If you direct the move away from the opponent, the move doesn’t even come out. But if you direct towards them, the move comes out but you still fly AWAY from the opponent.

This has been THE INVINCIBLE SWORDSMAN saying:

I would call this a nerf.