Hyper SFll AE thread

erm amongst the hardcore i think it still goes to st but there are a lot of us who prefer AE because its different and we/they may have prefered sf2t and AE brings some of those propertise of those characters back.

There are people who are like 2 hit daze? this game is shit but for me i grew up on cps1 street fighter and not ssf2t with its 50% supers so i think you can not let your game down for a second or you get hurt simple:lol:

in Jan there is a super battle being held and hopefully there will be vid caps of two of londons best ryu players (IMX, Pulpasis). those two use super ryu and ssf2t ryu and play super solid.

Good shit, I’ll check up on NeoEmpire on new vids. When will that media page be updated?

vids don’t work.

Well, they do, but they’re broken. They start halfway through, and i can’t seek. :frowning:

My capture software sucks and since those vids are over 3 months old, I’m not gonna bother to update them.

IMX is unstoppable at the moment. He yet to lose one game over 2 ST ranking battles. I hope Ash comes, he had a really good o.guile at the 1st ranking battle. I’m sure his ce guile is even meaner.

Just an update on the results for HSF2 at Super Vs Battle

  1. Prodigal Son (aka Ryan Hart)
  2. IMX
  3. r3ko (me baby)
  4. Desk

There were loads of great matches, and plenty of drama, especially me vs chunkis in the last 16. There was noise. Keep uptodate at www.neoempire.com , Pcis, reports and vids coming very soon.

if you do put up videos could you have them on youtube so I can watch them at work?

I’m going to be Ryu against my mate who’s going to be Fei Long, any ideas? Which versions to use etc? any tips?

champion edition or super turbo

Hyper Fighting Ryu>CE. Ryu, this isn’t even a question. Either T.Ryu or ST.Ryu, although CE.Ryu is still very very good.

CE Ryu all the way, does more damage than his HF counterpart, but no Air Hurricane. But a good Ryu don’t need to do air hurricane kicks anyway, that crap is for filthy Ken players, aint that right Daz.

Yes, Ce.Ryu does more damage, but T.Ryu’s fireball is slightly faster and recovers quicker. Aerial Hurricane isn’t super useful but it has it’s gem moments, like for example an early jump attack to stuff tiger uppercuts, this usually means a free counter with Sagat afterwards, however with T.Ryu 2 in 1 that to hurricane, 2 hit combo, knockdown, your safe.

I’d rather have a better Hadoken, a decent aerial hurricane kick, and T.Ryu can stun just as easily as Ce.Ryu. T.Ryu>Ce.Ryu.

Does CE Ryu have the hurricane kick of doom?

How do you go about comboing two dash uppers with CE Rog as seen in this vid [media=youtube]A-FBWB_VMB0[/media] at 0:52? And is this also possible for HF Rog as well?

A little while back i took a look at the World Warrior characters, cause i think a couple of them are seriously underrated and most players seem to be under the opinion that they arent worth the time. Well maybe i might change your mind on a couple of them after reading this.

Ryu/Ken- As far as i know, there completely the same in this version (maybe Ken’s Fireball does slightly more damage), and pretty crap at that. Their DPs and HCKs don’t knock down, and they have alot of lag time in the air. Still do good game damage and quick dizzies, but thats all really. Finally Ryu when he is dazed takes like 3 times normal damage, ouch.
-Verdict - Rubbish, pick any other ryu or ken, please.

Honda - Honda don’t seem too bad in this version, his LP headbutt travel fullscreen i think, which is nice, but his headbutts don’t knock down. Lots of damage from normals and specials. His big plus is his throws, they do tings, 3 throws leaves the opponent with about 10% health, ouch. However hes still plagued by the Fireball traps as he is in CE, at least in Hf and later versions hes got a few more options against fireballs. Only thing i don’t like is that HHS is hard to do, but doesn’t have hitbox, so chip damage is garunteed.
-Verdict - Not bad, although, ST and HF are the way to go.

Chun - Once again alot of damage, but what makes her stand out are some of her normal moves, such as standing HP and crouching MK, they got really good range while at the same time having quite abit of invincibility or very small hitboxes of there own for the opponent to hit. Good throw aswell, i think it might have more range too. very interesting character. Only gripe i got with her, is that it seems quite difficult getting the lightning legs to come out quickly, aswell as lacking the her roundhouse flipkick. Also her airthrow has massive range, like SPD range.
-Verdict - Worth a try i think, still not as good as ST or HF, but her funny normals could be quite useful in certian matchups.

Blanka - His jab Ball goes full screen which i don’t like (lack of ball mind games), but still reasonable anti-air option, but beware getting hit while doing the blanka ball will result you taking x4 more damage than usual. His chain combos do massive damage, doing 2 of them leaves the opponent with maybe 2-3% health. Electricity like lightnings legs and HHS seems to take a while to come out. Seems to be a common trait that mash moves are hard to do in this version (although it could be the emulator i am using to run hsf2, although i doubt it).
-Verdict - Not really worth it, stick with HF or ST blanka depending on your preference. If you must have massive damage pick CE blanka.

Zangief - Now i think hes actually quite tief in this version. Apart from his lariat where you can’t move while performing the lariat, can’t do it whilst crouching and has no invincibility so it can’t be used as an anti-air. i think hes not bad. Really powerful normals, lariat and throws. His SPD is by far his greatest asset. It has massive range, about as long as his stansing HP, maybe more. Then once you done the 30%+ damage your left practically on top your opponent ready to tick a meaty attack of your choice into another SPD.
-Verdict- If your not phased by his Lariat weaknesses, i think gief users should check him out.

Guile -all of guiles bugs/glitches from the original WW have been removed but theres still a tiefing character left over. Obviously hes jabs are dizzy machines, and any combo you can think of will leave your opponent dizzied, even something like a jumping short, standing short into jab boom will dizzy. He lacks the traditional hop but thats not a a great loss. Now on the emulated version his boom and flash kick strength are totally fine. I seriously can’t remember if the ps2 version retains the bug where depending on the previous button pressed, regardless of what button you use for the move thats what strength special you will get. Someone confirm for me please.
EDIT: OK the PS2 version has the boom bug but the arcade version i am using doesn’t have it, which moves him up a notch imo.
-Verdict - Excellent, if it werent for the fact that he can’t reversal flash kick off the ground i think this would be the guile of choice over CE guile.

Dhalsim - He has some slighty different move animations which i would assume would have different hitboxes, his Short slide travels abit further i think, and his standing kicks seem quite different too. His drills can only be done when hes at the top of jump, rendering him quite useless under most circumstances. However he is very powerful in this version, all his moves seem to have extra range and bigger hitboxes and his fireball cannot by HCK by ryu or ken, huge bonus if you ask me.
-Verdict- good against shotos, but your much better off sticking with ST or even CE dhalsim if you don’t like limb control under most circumstances

Thoughts, opinions, flames, any kind of feedback at all is welcome.

Also at SVB 2007 i used WW dhalsim for all my group matches, after having alittle success with him at the arcade. i did ok, but not great. I scrapped through the group coming 4th out of 8 to progress to the next round. Biggest problems i had was against CE bison and WW chun, i honestly didn’t know what i was doing in those matches. You can check out my group matches aswell as the rest of the matches in my group @ http://neoempire.net/vids/svsb/hsf/

Also i was wondering if anyone had an emulator cheat for any version of sf2:ww or HSF2 so i can possibly play with the WW versions of the boss characters.

Thanks
r3ko

Why is Akuma banned in some tournaments?

Akuma is banned cause he is insanely broken. Most people will tell you its because of his semi-homing air fireball, but thats only 1 of many things.

Also SVB 2007 HSF2 vids are now avaliable to download.

http://www.neoempire.com/svb2k7hsf.htm

That sounds interesting. I bet they’d be pretty broken. I once heard of someone using a hack to do this on the SNES version of SF2: WW but it was pretty glitchy.

Wow we’re going old school now, I remember doing this with Game Genie lol. And yes, hella glitchy :rofl:

If i can take you back in time for abit. World Warrior Sagat has absolutely no recovery on his low tiger shot, meaning he could do tiger uppercut straight afterwards, even interrupting his voice saying tiger, so it would be like Ti-Tiger uppercut, lol. Also with Bison(dictator) his scissor kick does no block damage but it has no recovery at all it seems, meaning if you could charge quick enough you could do a block string of just scissor kicks. Very interesting indeed.

It’d be great if anyone has or knows where i could find these game genie codes so i can use the boss characters in the snes version.