A little while back i took a look at the World Warrior characters, cause i think a couple of them are seriously underrated and most players seem to be under the opinion that they arent worth the time. Well maybe i might change your mind on a couple of them after reading this.
Ryu/Ken- As far as i know, there completely the same in this version (maybe Ken’s Fireball does slightly more damage), and pretty crap at that. Their DPs and HCKs don’t knock down, and they have alot of lag time in the air. Still do good game damage and quick dizzies, but thats all really. Finally Ryu when he is dazed takes like 3 times normal damage, ouch.
-Verdict - Rubbish, pick any other ryu or ken, please.
Honda - Honda don’t seem too bad in this version, his LP headbutt travel fullscreen i think, which is nice, but his headbutts don’t knock down. Lots of damage from normals and specials. His big plus is his throws, they do tings, 3 throws leaves the opponent with about 10% health, ouch. However hes still plagued by the Fireball traps as he is in CE, at least in Hf and later versions hes got a few more options against fireballs. Only thing i don’t like is that HHS is hard to do, but doesn’t have hitbox, so chip damage is garunteed.
-Verdict - Not bad, although, ST and HF are the way to go.
Chun - Once again alot of damage, but what makes her stand out are some of her normal moves, such as standing HP and crouching MK, they got really good range while at the same time having quite abit of invincibility or very small hitboxes of there own for the opponent to hit. Good throw aswell, i think it might have more range too. very interesting character. Only gripe i got with her, is that it seems quite difficult getting the lightning legs to come out quickly, aswell as lacking the her roundhouse flipkick. Also her airthrow has massive range, like SPD range.
-Verdict - Worth a try i think, still not as good as ST or HF, but her funny normals could be quite useful in certian matchups.
Blanka - His jab Ball goes full screen which i don’t like (lack of ball mind games), but still reasonable anti-air option, but beware getting hit while doing the blanka ball will result you taking x4 more damage than usual. His chain combos do massive damage, doing 2 of them leaves the opponent with maybe 2-3% health. Electricity like lightnings legs and HHS seems to take a while to come out. Seems to be a common trait that mash moves are hard to do in this version (although it could be the emulator i am using to run hsf2, although i doubt it).
-Verdict - Not really worth it, stick with HF or ST blanka depending on your preference. If you must have massive damage pick CE blanka.
Zangief - Now i think hes actually quite tief in this version. Apart from his lariat where you can’t move while performing the lariat, can’t do it whilst crouching and has no invincibility so it can’t be used as an anti-air. i think hes not bad. Really powerful normals, lariat and throws. His SPD is by far his greatest asset. It has massive range, about as long as his stansing HP, maybe more. Then once you done the 30%+ damage your left practically on top your opponent ready to tick a meaty attack of your choice into another SPD.
-Verdict- If your not phased by his Lariat weaknesses, i think gief users should check him out.
Guile -all of guiles bugs/glitches from the original WW have been removed but theres still a tiefing character left over. Obviously hes jabs are dizzy machines, and any combo you can think of will leave your opponent dizzied, even something like a jumping short, standing short into jab boom will dizzy. He lacks the traditional hop but thats not a a great loss. Now on the emulated version his boom and flash kick strength are totally fine. I seriously can’t remember if the ps2 version retains the bug where depending on the previous button pressed, regardless of what button you use for the move thats what strength special you will get. Someone confirm for me please.
EDIT: OK the PS2 version has the boom bug but the arcade version i am using doesn’t have it, which moves him up a notch imo.
-Verdict - Excellent, if it werent for the fact that he can’t reversal flash kick off the ground i think this would be the guile of choice over CE guile.
Dhalsim - He has some slighty different move animations which i would assume would have different hitboxes, his Short slide travels abit further i think, and his standing kicks seem quite different too. His drills can only be done when hes at the top of jump, rendering him quite useless under most circumstances. However he is very powerful in this version, all his moves seem to have extra range and bigger hitboxes and his fireball cannot by HCK by ryu or ken, huge bonus if you ask me.
-Verdict- good against shotos, but your much better off sticking with ST or even CE dhalsim if you don’t like limb control under most circumstances
Thoughts, opinions, flames, any kind of feedback at all is welcome.
Also at SVB 2007 i used WW dhalsim for all my group matches, after having alittle success with him at the arcade. i did ok, but not great. I scrapped through the group coming 4th out of 8 to progress to the next round. Biggest problems i had was against CE bison and WW chun, i honestly didn’t know what i was doing in those matches. You can check out my group matches aswell as the rest of the matches in my group @ http://neoempire.net/vids/svsb/hsf/
Also i was wondering if anyone had an emulator cheat for any version of sf2:ww or HSF2 so i can possibly play with the WW versions of the boss characters.
Thanks
r3ko