Hyper SFll AE thread

WW Gief is ok but inability to reversal, lack of mobility and very weak lariat. Lariat is one hit and doesnt knock down, priority is very low and basically most jump in attacks beat it clean. The choice of Gief would be Hyper Fighting and or CE notably. HF gives you that kick lariat that goes through most all limb, (including Guiles low foward which gives any Gief problems)
I never heard or seen anything regarding a throw glitch in WW, your probrably refering to the throw glitch that was in World Warrior Street Fighter 2 that Guile only had?:confused: Outside of that WW’s hugest weakness is that it has no reversal so you can tick throw them until they die!

Just wanted to post this up from the Tomo at Evo threat in Evo forum, to lay my cards on the table, and not have to repeat stuff endlessly. Concerning all the people who kee saying how strong HF characters are…

in absolutes, sheer overall strength. If you had to pick 1 version of each character. Every1 keeps siting charas like HF Ryu etc… your all wrong…

BEST VERSIONS:

RYU: ST & CE
Everyone remembers HF Ryu being super good, with his invulnerable Cyclone thru fireball tricks and zoning out Guile, but, what people dont seem to realise is that CE Ryu has the invulnerable Cyclone too, he runs at the same speed in AE as HF (the speed increase is one of the factors Ryu got better overall in HF, esp against Guile, compared to CE) and he does about half again as much damage with every hit!!! He loses the air cyclone, but unlike say, HF Ken, its of very limited use and nowhere near worth giving up the insaine damage.

Before AE came out, I was certain there would be speed differences between the versions to balance things better, like CE being slower than HF, but no… To me, CE damage is deffo too high to play at ST speed.

SAGAT: CE & ST.O
ST.O cancel off the far/2nd hit of many of his normals, far LK being especially nice and far s.MP being useful against Dhalsim’s ‘tall’ crouching block. He has the fleshed out arsenal too, being able to cancel more moves and some nice new hitting angles like ju.LK and j.MP (useful against Vega esp). But CE Sagat has the power, possibly the most damaging character in the whole game, just retarded damage on TU especialy. He also has the CPS1 Tiger Knee, wich must be one of the most useful moves who’s potential has been lost in the CPS2 era. Its an awsome reposte, air counter, fireball escape etc…

GUILE: CE & WW
Nuff said.

BLANKA: HF
My only 100% HF choice. People aren’t even going to play Blanka anyway in AE coss he’d get eaten up by ST top tier (Boxer esp) so bad anyway. Even Jeff, the best HF Blanka player in the west, doesn’t fancy him in AE.

DHALSIM: ST or CE.
ST Sim up there obv, CE is the most powerfull oldschool, tho he can’t teleport (not much of a loss). WW Sim, tho powerful, can’t triangle jump, so is very imobile.

CHUN LI: ST
No contest. Retarded Super, super annoying ultra wide fireball with almost no forward movement while throwing or recovery, midrange hitting s.MP while retaining uber footspeed and throwrange, 1 st frame counter etc…etc… Doesn’t even have to ‘fight’

CLAW: ST & CE
ST obv awsome. HF has a better roll, but in no way is worth the damage deficit.

BOXER: ST & HF
HF has the inv TAP obv, which is going to be effective against cetain characters, and esp against players who aren’t used to such a move (there is nothing else like it in SF2), but this will flatten out with time and collective knowlege.
But overall, ST Rog is just the most powerful SF2 rushdown character ever. Super is the most broken move in the series outside CE Dictators psycho crucsher. Midrange hitting s.HP/low Dash/Buffalo Headram/Throw = paper sizzors stone guessing game in Rog’s favour and free distance closing. Uber priority normals like c.MP & c.MK for footsies, floating j.HP, SF3 like charge tricks for Super/Buffalo off a dash, retains all throw mixup patterns etc, etc… etc…

DICTATOR:
Why repeat all this again: http://www.shoryuken.com/forums/show...66#post3096966

ZANGIEF: ST & HF
There are a few matchups where HF has it I think (like Dictator), the Turbo clotheline which is great, easy c.HK of chained c.LPs, more throws, but ST has midrange hitting s.MK, distance covering Banishing Fist, better clothlines against Tigershots and ofcourse SUPER. Am open to argument on this, but either Geif gets gobbled up buy ST top tier Sim and Claw anyhow…

KEN: ???
I’m open to argument here. Is between three imo. CE has the damage obv, HF has all the old great stuff, less power but the air cyclone which is a fergotten gem, and Super has the awsome slow/fast fireball zoning ability…anyone. Again,no version of Ken is in any top tier anyway…

SSF2 New Challengers not counted in this argument obv… So there I have only 1 HF character overall stronger than thier other versions, and he’s (Blanka) vulnerable to ST top tier… Also the few debatables are non top tiers anyhow, so essentialy, I have no HF characters in the AE top tier…

Crayfish.

If only HF blanka had STs j.LK cross up.

HF Blanka sucks!
ST is the better version by far!

HF advantages

Vertical Ball
Damage on everything
Priority on everything

ST advantages

KKK dashing
super
j.LK crossup
c.MK cancel

I think I prefer HF though.

HF also got easy chain combos which dizzy, also still got cross up j.mk.

u forgot dash cancel out of first hit of the headbutt for some throw mixups

You have just invalidated everything you will ever say about AE, it is meaningless now. HF Blanka is so far ahead of ST Blanka who is garbage.

Jeron, you said that HF Guile’s standing roundhouse has higher priority than CE Guile’s. Can you give an example where this is demonstrated?

can some one give me some good gief tips and strats i know HF is the better one

so i know that much

and i can SPD midscreen so im not that n00bish

anyone?

hit me up on aim
<—

No point in Using HF Guile Huh?

Sort of

In fact , WW Gief is known for a very (an only one ) good option :The SPD .
When Zangief lands it to an opponent , he finishes to know down being very near to him ,and a crossup j d+HP , LP / LK , 360 +p is a good pressure after that move.
That’s all ,except it , WW gief seems to be one of the worst character period .

Yeah, I was confused. In WW you can’t reversal, so gief was top tier, cause he could tick throw and it was basically a combo, but now everyone plays characters who can reversal and he’s probably the worst incarnation of gief.

I’m surprised they kept CE Gief’s 1 hit stun head butt, which I always thought was some kind of glitch back in they day…but took out WW Ryu/Ken double hit jab DP combos and gave CE Sagat’s DP 100% knockdown… And HF Blanka is, in my very small and humble opinion, the best version of Blanka in any SF… Not including the CVS games.

ohnoos : This glitch is very unprobable on versus .
HF blanka is very good, but ST blanka is the best out in the game , with lots of pressure with throw mind game / forward slide proper to the ST version.
Also the 3P / 3K is a very powerful tool , knowing that in doing it several times means you have a power bar .

Callmeanewb : Even with that former combo , gief was NOT top tier . He lacked too many options to get close , and nothing to fight against the classical hado / shoryu or HK / sweep trap .He was high tier for sure only for the reason I mentionned .

Unlikely yes but weird they didn’t change that but changed other things I didn’t think of as “glitches” like TU knockdown and 2 hit jab DPs… And HF Blanka’s vertical ball attack is a beast to get around since every frame of it going up and coming down can hit.

I just started playing AE but I think Im going to go with HF Blanka and ST Vega (Claw) as my mains and see how they work out.

Heard that Guile had an infinite is SSF2, was just wondering if its true, and if so how is it done? thanks.

I am pretty interested in this too as I am getting back into this game…

I’m starting to debate on the whole CE. Ryu is better than T. Ryu now, before I was T. Ryu being better, than CE because of what Crayfish stated, however after playing them both out more, even though CE has the better damage potential, to me, the aerial hurricane kick has saved me on more than one occassion. Especially when I fight Sagat and I do early jump kicks so I can stuff the Tiger Uppercut, and then cancel it into a air hurricane kick, or better yet, early jump in’s canceled into hurricane kick on tall characters. Now I’m going back to saying what I originally stated that T.Ryu is the best Ryu overall.

I would say that Ce. Ken and T. Ken are very close as well, however to me, I slightly lean towards Ce. Ken, his damage potential is way better than T. Ken’s. Ce. Ken’s fp shoryuken alone does almost near half life which is just downright ridiculous, jump in fp stuffs so much things, and sometimes things that I feel it shouldn’t stuff at all, yet it does, and it does huge damage too…the only thing that Ce. Ken lacks obviously is the aerial hurricane kick.

I also agree with Jeron in a sense however I disagree that only Hyper Shotos and the ST cast will be playable at high lvls of play. I would throw in some CE characters as well, I mean obviously Ce. Bison and Guile come into mind, and Ryu, Ken, Sagat and even Vega. Certain characters from each respective version of Ce/Hyper/ST characters for the most part can be played at high lvls of play.

I’m so late for posting, I literally just found out, there was a thread like this in here:sweat:

The thread you posted about the different versions of Dictator are gone. Any idea where the thread might have been moved or if there’s another one?