I know how my friend plays. That’s why I didn’t do it on wakeup.
Free select speed 2 is pretty close to hyper fighting speed.
I just played CE Ryu extensively over the weekend. He is by far better than Turbo Ryu in this AE edition.
His fireball is faster and his recovery is also faster. I don’t think it is wise to look at the frame data by comparing Turbo Ryu to CE Ryu (comparing two separate games) . In AE, its all different. CE’s Ryu’s fireball is faster for sure.
His jump kick also has less of a red hit box so it is difficult for a shoto character to hit his jump kick with a standing fierce.
Ken
The frame data corresponds with AE as well, not just the real CE/HF counterparts of their arcade versions. There are statements on the frame data pages of what has changed within AE. However the frames for the most part have not been modified.
So the frame data would be correct, and I’ve played CE/HF Ryu almost exclusively in AE, and I could not see any difference between the Hadouken speed from the two. I used to actually think HF. Ryu had a better Hadouken speed…until I kept on testing out CE. Ryu, and noticed that they both share the same speed and recovery.
The hit boxes, I’m not to sure about, since I haven’t tested that particular part. CE. Ryu is without a doubt the best, the double damage potential over HF. Ryu is just too much and too good.
As for Speed 2, it still feels way faster then HF, while Turbo 1 feels the closest, because it’s definetly not CE. Speed either. However, yeah, I only mainly play on Turbo 1, lolz, I can play Turbo 2 solidly I guess, and I just don’t like Turbo 3 all that much.
You won’t notice the fireball speed playing him. You’ll notice playing against him
Casuals at my house on 2-11-08:
Everyone should just get on IRC and play.
Go to http://kaillera.movsq.net
-
go to “download.” Right click save as on file nfbadtr9.exe to download the newest nFBA emulator, which will allow you to play street fighters online.
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Google Sf2ce.zip to download Championship Edition which is the base street fighter you will need to play Hyperfighting.
Put the file in the “Rom” folder of your nFBA file.
- Download hsf2.zip to get AE (google HSF2.zip). Put that in the rom folder as well.
Then download IRC reading this thread.
http://forums.shoryuken.com/showthread.php?t=135807
Now you should be the kaillera chatroom where all the SF players are and they will teach you how to play games.
If you need to plug your joystick to your PC… search ebay for Super Dual Pro Adapter, which is like $10. That will allow your Ps2 joystick to work with your computer using a USB.
Can someone tell me what are the redizzy combos with the CE and HF shotos?
For those games, there’s only one that will actually work on non Zangief characters.
Ryu: Jump Fierce, crouch short twice, stand up fierece, fierce fireball. Redizzies about half the time.
That’s it.
I guess TheRealO.GKen would be the man to answer this query: CE Ken or HF Ken? From the limited experience I have with AE, seems like CE does a bit more damage, but I don’t know what options HF might have that could make him superior.
I’ve been saying CE shotos over other modes (except maybe ST ryu, since his super is handy in some matches) for ages. The damage they dish out is the only reason you really need.
What are the best version for Claw?
I prefer ST cause have more moves.
Honestly, you really can’t go wrong with either CE. Ken or HF. Ken, simply because although HF. Ken is just slightly weaker, he’s got the crazy aerial hurricane kick for setups and options.
However, CE. Ken definetly packs the most punch out of the two. S.fp into Fp Shoryuken with CE. Ken if your ever able to land that thing does over half-life damage+Dizzy, and that basically means Game Over.
For Claw, ST is the more versatile Claw, however again, I prefer the CE. Claw, because rolling claw completely connects, and I also prefer his much greater damage potential and stronger dizzy options.
CE. Claw has arguably one of the most powerful regular throws in the game, and he has sick range for it as well. All I know is, 2 throws from CE. Claw in AE and you’ve lost half your life.
For me, I prefer CE. Claw, however ST. Claw is obviously the more versatile Claw, with the AA and all of his new pokes and all+the excellent super.
CE Ryu over HF Ryu all day in AE.
HF Ken over CE Ken all day in AE. You need Ken’s “juice kick” to go over fireballs to gain positioning advantage. Otherwise you have no chance. CE Ken’s high damage is a bit overkill because if you can execute combos mastefully with HF Ken, you’ll drain all of your opponent’s blood anyways.
You can’t beat other shotos or Sagat without the juice kick. Simple as that. The air spin kick is important in a number of situations from my own personal experience. CE Ken is no good.
Casuals at my house:
3-25-08: http://www.youtube.com/view_play_list?p=B0EF09DFC2EDC294 <–nFBA v0.2.96.72
4-11-08: http://www.youtube.com/view_play_list?p=C2E0AE0DFE589110 <–PS2
The 4-11-08 playlist above, first 5 matches. Tell me what you think. :tup:
My house on 4-21-08:
Fun watching you play Psycho, however you guys should buffer c.fk’s with Hadouken’s, on block more then c.mk into Hadouken, simply because it’s more beefy with a c.fk.
Don’t do too many pointless aerial hurricane kicks with HF. Ken as well, however it’s cool to see that you guys are playing and enjoying AE.
Lastly, who the hell neg repped me on one of my post here in the AE Thread leaving a comment with it saying “ST. Ken>>>HF. Ken overall you scrub”
Are you fucking for real? :rolleyes:
My house on 5-29-08:
Is there even another thread for this? Oh well back from the dead. Just because I don’t belive this was touched apon.
In this game the super versions of the characters(as well as everyone other version not ST)also keeps there combo buffer thing? Im not sure what you call it. But basically in ST you get 2 hits, before the game makes the rest of your attacks do less hit stun or however you want to think of it. Easy example would be something like ryu. Do a jab,short what have you into a hurricane kick. It will combo. But if you were to do a couple little attacks or say duck mp, link duck lk whatever into a hurricane kick. It will not combo.
Well in the older games you had a few more hits before this actually took place.
So the ST characters as long as they are not vsing there own game have access to a lot of diff links combos that they didn’t have before. Ryu can do all his old super links, duck lk, to mediums or hards… duck mp, duck lk, to red fireball still combos all that stuff sorta stuff again. Ken can combo in and out of his hurricane kick. His fierce dp combos all hits easily again. yadda yadda…
And of course if you are super or whatever vs any game other then ST you get all those links that were taken away if you tried to do them in the ST as the old versions of characters.
Anyway I just always thought that was kinda weird… Id think that it would be the opposite around. But I guess its fun to be able to do combos with ST characters that you can’t do in the real ST. shrug…
You’re talking about the CPS1 Chain > special.