[HvH] Deck Building Thread

Strider Oroboros team:

Fou Lou
Multiple Man
Miles Edgeworth

Pretty much start with oroboros, and every time you pop x factor you get another one. I usually save the x factors for my second or third strider.

Anyone found a good “SPAM SUPERS” deck? Like one that gives a buttload of meter?

I wanted to explain my card choices abit more.

Cyclops [Rank B]
Slot: Primary

Likely everyone knows what this one does…

Primary: Increases attack power. [Lv. 2] + All attacks cause chip damage.


The why:
Both Ammy and Zero have very long attack chains even on a block, so giving them chip damage should be great!
Zero normally has lower-damage moves, but combos great, so the boost to attack power is invaluable!
Dormammu’s Forward + Heavy Dark Matter now does chip! That’s just evil!

**MEGA MAN (Mega Man, 1987) [Rank: S]
Slot: Secondary
**
Secondary: Shorten the length of charge time for charge moves. Increases the speed of that an assist’s vitality recovers. [Lv. 2]

Why:
Both Ammy and Zero have “charge” moves;
Zero’s Hyper Zero Blaster now can potentially make better combos than before
Amaterasu’s Heavy Glaive attacks and Thunder Edge become safer to use.
Also, Ammy and Zero have low health, so even a small boost to recovery will mean a lot for their survival.****

SPIDER-HAM (Marvel Tails #1, 1983)** [Rank: C]******
Slot: Secondary


Secondary: When you get hit with a combo of 30 hits or more: Regain part of your vitality. [Lv. 1] + Become temporarily invisible.

Why:
Amaterasu and Zero can both rather easily rack up a 30 hit combo…
In fact: that is around the time the enemy might break loose.
But, when you turn invisible, all three of my characters can perform now unseeable cross ups!
In addition, as mentioned with Mega Man, gaining health will allow Ammy and Zero to last longer.


Now all of this is just IN THEORY…
so if someone with these cards can give me feedback
it would be much appreciated!

P.S.
Do multiple Mega Man cards stack for the effect of reducing charge time?
And does Invisibility also extend to your assists or when you trade out?

Doesn’t the Spider-Ham card activate on being hit with a 30+ hit combo? If that is the case, Zero and Amaterasu will need to be hit with a 30+ hit combo to gain those bonuses. If you can turn invisible and regain health after doing a 30+ hit combo, that would be *broken has hell! *(even tor this mode)

Really? Whoops! ^.^;
Good thing I never got to try that one yet…
Well, actually… it doesn’t change too much: you can still use the invisibility for cross-up an it increases survivability.
Anyone know how long the invisibility lasts?

I’ve been running:
Silver Surfer
Rogue
Hunk

for my team of Nova/Storm/Dorm… I basically zone/chip anyone not running FFF, and anyone running FFF i play slow and methodical waiting to parry and capitalize… thinking of going to Thanos for easier parry + damage since Silver Surfer pretty much keeps me with bars to spare… DHC chip is pretty brutal with this team and the life gain from rogue makes the keep away game last a long time… I am willing to change out rogue and Silver to other cards that might be a bit brutal.

Oh god, I just found a monster…

If you get the Hero bonus…

Primary: Dr. Wily
Secondary: Akira
Secondary: Fin Fang Foom.

You tear through teams like wet paper. Phoenix was coming in and I hit her with strider assist > cr.M and she died. Like literally… I pressed one button and the bitch turned into a flashing body. :lol:

What’s everyone deck completion percentage?

Currently I’m at 86.53%
Ran through both Heroes and Heralds (100% all area seized), took about 8 hours combined, and also ran a few online matches. So you pretty much have to grind and I’ll be working on getting 100% by end of Xmas season [my goal]

-Rotendo

I’m at 90%… tried farming some of the offline for the rare cards with the drop up cards, played about 200 online matches. You’d think I’d have 100% but I think some of the cards may be rewards for the end of the weekly campaign or something.

Update: Now @ 90.38%

  • Rotendo

I know, right? Is there a list anywhere with all the cards? I know which ones I’m missing, but even with those, I still quite a few to collect.

I have 10 more to find.

Missing:
(3) from pg.2
(1) from pg.4
(3) from pg.10
(2) from pg.11
(1) from pg.13

  • Rotendo

Only missing Punisher, Serpent, and Captain Commando cards. Been that way for a couple days now. Im beginning to think Capcom glitches the mode and I genuinely can’t get them.

I haven’t seen ANYONE with Serpent or Cap Commando. Also don’t think I’ve seen fantastic 4.

Fantastic 4 is on both Asgards offline. I got a lot of mine from the heralds campaign with farming cards equipped. Serpent and Captain Commando are probably like 5 dollar DLC or something >_>

I’m sure I could find punisher easily enough offline but if someone could let me know where they picked theirs up i’d be thankful.

I’m pretty sure Serpent and CapCom are impossible to get, at least for now. Punisher is not the case, however, I beleive I got it on Heralds regular stages, but don’t quote me on that.

EDIT: Just got Punisher on Shadowland Heralds, good luck.

Megaman, along with some other cards, change soft/hard knockdown properties on characters. Zero with Megaman equiped has NO soft knockdown on buster OR lightning, so he actually loses alot of combo potential, its good if you wanna play a keepaway Zero and just fire fully charaged busters from full screen tho

Recently I’ve been trying a combo-breaker based team, going with Fantastic Four/Juggernaut/Fou Lou (filler, maybe Servbot or Silver Surfer to get more use out of them?) with a team of Magneto (disruptor)/Sent (drones)/Doom (missiles). It doesn’t really have the explosive effect of a Fou Lou, FFF or Mandarin build, but feels very safe all in all. Getting that one combo breaker, to forgive your mistake and not fall for that same setup or whatever got you into that combo, can make a huge difference.

A true combo breaker team:

Howard the duck, Fou (M), red hulk or
HtD, Fou, Scarlet Witch (M) for one less xfactor but you get to see your gauges.

The second someone puts you into a combo that hits 30, you pop out with a wall-bouncing xfactor with free combo…I wonder what happens if they have you in a level 3…

S-rank cards:

any bonus stage - Blodia
Demon Village (Heroes) - Mega Man
Asgard (Heroes) - Fantastic Four
Demon Village Redux (Heralds) - Astaroth
Asgard: Sea of Space (Heralds) - Myria
Fate of the Earth - Fin Fang Foom (seemingly more common on Heroes side), Thanos (seemingly more common on Heralds side)
online only(?) - The Watcher
??? - Serpent, Captain Commando

not entirely sure, but I kinda doubt that cinematic moves will break due to the XF pop

And I was thinking about Howard+XF burst, but it would seem to lose to Mandarin strategies, and would (presumably) prevent me from XFCing to continue a combo for the early kill (edit-just saw that it wall bounces so nvm that last part, I was expecting a burst similar to TAC counters)

plus the 30 hit count wouldn’t always be ideal, against Spencer for instance

for another variant of the combobreaker deck, you could run Hulkbuster pri, fantastic 4 sec, Juggernaut sec.

This gives you assists you can call out while being hit, with super armor, that stuns the opponent on hit, for a free combo every time.