Remember the rules for building a deck in Heroes & Heralds. Your first card is your primary card - you will receive only the primary effect of that card. The other two cards are secondary, and you will only receive the secondary effects of those cards. You may use multiple copies of the same card (well, someone in the preview did).
Some effects will have a [Lv1] next to them. This not only indicates that there are [Lv2], [Lv3], and [LvMAX] versions of the same effect on other cards, but that it is possible to combine those effects to add together their levels (LvMAX is equivalent to 4, so you can get it with 3+1, 2+1+1, or 2+2.).
I’ve started to list down some card effects and their strengths at Lv1/2/3/MAX on page two. Keep in mind that this thread is a work in progress (mainly because the last 10% of the cards refuse to get in my collection). What you see here today might not be here tomorrow…
The recent post listing every H&H card is great, but it lacks order - cards are listed by Capcom/Marvel and then seemingly by what game/comic that character is from. It’s a mess if you’re trying to find cards of a similar purpose or figure out what cards might have synergy. So…
List of cards, organized by effects:
click me to view
Spoiler
(PRI) = primary
(SEC) = secondary
Alpha Counter = “crossover counter”, B, DB, D+A1/A2
Team Hyper Counter = “crossover combination”, A1+A2
[spoiler=INCREASES ATTACK]
SPECIAL
(PRI) - Multiple Man - Army of One. Increases Attack [RANDOM Lv]
(PRI) - Anti-Venom - Increases Attack further and further every 10 seconds [Lv2]
(SEC) - Anti-Venom - Increases Attack further and further every 10 seconds [Lv1]
LEVEL THREE
====always
(PRI) - Silver Samurai - Decreased vitality [Lv1]. Increased Attack [Lv3]
(PRI) - Red Hulk - Increases Attack [Lv3] but cannot see your health or meter
(PRI) - Maestro - Increases Attack [Lv3] but decreases Vitality [Lv3]
====on supers
(PRI) - Kingpin - Increases Attack on supers [Lv3]. Gain meter when one of your characters are KO’d [Lv2]
(PRI) - Captain Commando Team - Team Hyper Combos steal meter from the opponent [Lv3] and increase Attack [Lv3]
====requires activation
(PRI) - Leon Kennedy - Increased Attack after performing a Snapback [Lv3]
(PRI) - Bullseye - Increases Attack [Lv3] when you KO an opponent
(PRI) - Punisher - Increases Attack [Lv3] when one of your characters are KO’d
====conditionally
(PRI) - Fantastic Four - Increased Attack [Lv3] and steal health [Lv3] during a Team Hyper Combo
(PRI) - Kaijin no Soki - Increases Attack [Lv3] and grants super armor (costs meter when hit) [Lv1] while on the ground
====based on meters/health
(PRI) - Franziska von Karma - Attack increases as you lose health [Lv3]. Longer XF duration [Lv1]
(PRI) - Dr Wily - Attack power increases based on how much meter you have [Lv3]
LEVEL TWO
====always
(PRI) - Winter Soldier - Increases Attack [Lv2]. Start the match with less meter [Lv1]
(PRI) - Astaroth - Revives your last character then increases Attack [Lv2] once, but at the cost of 3 bars
(PRI) - X - Gain meter when you KO an enemy character [Lv2]. Increased Attack [Lv2]
(PRI) - Cyclops - All attacks cause chip damage. Increased Attack [Lv2]
(PRI) - Ulik - Increases Attack [Lv2]
====on supers
(PRI) - Batsu Ichimonji - Automatically mashes mashable supers. Increased Attack on supers [Lv2]
(PRI) - Juggernaut - Supers have super armor (costs meter when hit) [Lv2]. Increases Attack on supers [Lv2]
(PRI) - Vile - Increased Attack on supers [Lv2]
(SEC) - Princess - Increased Attack on supers [Lv2]
(SEC) - Kingpin - Increases Attack on supers [Lv2]. Gain meter when one of your characters are KO’d [Lv1]
====requires activation
(PRI) - Lord Raptor - Increased Attack power when you taunt [Lv2]
(PRI) - AKIRA - When you perform a taunt: Increases Attack [Lv2] and allows you to cancel a special move into a special move at the cost of meter.
(PRI) - Hideo Shimazu - Performing pushblock increases your Attack [Lv2]
(PRI) - Thanos - Enables parrying [Lv MAX]. Increases Attack [Lv2] when you parry
(SEC) - Leon Kennedy - Increased Attack after performing a Snapback [Lv2]
(SEC) - Bullseye - Increases Attack [Lv2] when you KO an opponent
(SEC) - Punisher - Increases Attack [Lv2] when one of your characters are KO’d
====during x-factor
(PRI) - Edward Fokker (will probably be renamed to Falcon) - Increases Attack [Lv2] and gradually gain meter [Lv3] during XF
(SEC) - AKIRA - Increases Attack during XF [Lv2]
(SEC) - Ryu - Increases Attack [Lv2] during XF
====conditionally
(SEC) - Kaijin no Soki - Increases Attack [Lv2] while on the ground
LEVEL ONE
====always
(PRI) - Doctor Octopus - Increases Attack [Lv1]. Cancel a special move into a special move at the cost of meter
(SEC) - Winter Soldier - Increases Attack [Lv1]. Start the match with less meter [Lv1]
(SEC) - Astaroth - Revives your last character then increases Attack [Lv1] once, but at the cost of 5 bars
(SEC) - Ulik - Increases Attack [Lv1]
(SEC) - Maestro - Increases Attack [Lv1] but decreases Vitality [Lv2]
====requires activation
(PRI) - Rathian - Poisons opponent [Lv1] and increases Attack [Lv1] when you land a 10-hit combo
(SEC) - Lord Raptor - Increased Attack power when you taunt [Lv1]
(SEC) - Batsu Ichimonji - Increases Attack [Lv1] and gain meter [Lv1] upon hitting with an Alpha Counter
(SEC) - Hideo Shimazu - Performing pushblock increases your Attack [Lv1]
(SEC) - Hayato - Increases Attack when you land a 10-hit combo [Lv1]
(SEC) - Destroyer - Enables parrying [Lv1]. Increases attack [Lv1] when you parry
====conditionally
(PRI) - Cyber Blue - Increases Attack [Lv1] and increases Speed when your opponent is down to 2 or fewer characters
(PRI) - Green Goblin - Enables air dashing. Increases Attack [Lv1] while in the air
(SEC) - Captain Commando Team - Team Hyper Combos steal meter from the opponent [Lv1] and increase Attack [Lv1]
(SEC) - Cyber Blue - Increases Attack [Lv1] and number of jumps [Lv1] when your opponent is down to 2 or fewer characters
(SEC) - Green Goblin - Increases number of jumps [Lv1]. Increases Attack [Lv1] while in the air
====based on meters/health
(SEC) - Dr Wily - Attack power increases based on how much meter you have [Lv1]
INCREASES VITALITY (max health)
Spoiler
LEVEL THREE
none!
LEVEL TWO
====always
(PRI) - Destroyer - Increases Vitality [Lv2]. Reduces chip damage taken [Lv2]
(PRI) - Abomination - Increases Vitality [Lv2]
(PRI) - Hulkbuster Armor - Increases vitality [Lv2]. Assists cause stun but cost meter to call
(PRI) - Luke Cage - Increases vitality [Lv2]. Enables auto-guard when you have fewer than 2 meters.
(SEC) - Luke Cage - Increases vitality [Lv2]
LEVEL ONE
====always
(SEC) - Abomination - Increases Vitality [Lv1]
INCREASES STARTING METER
[details=Spoiler]
LEVEL THREE
(PRI) - Captain Blue - Start the match with additional meter [Lv3]
(PRI) - Mephisto - Start the match with additional meter [Lv3]. Gradually gain meter [Lv2]
LEVEL TWO
(PRI) - Mandarin - Start the match with additional meter [Lv2]. Activating XF also activates it for your opponent
(SEC) - Captain Blue - Start the match with additional meter [Lv2]
(SEC) - Mephisto - Start the match with additional meter [Lv2]. Length of instant attacks increased [Lv1]
(SEC) - Mandarin - Start the match with additional meter [Lv2].
LEVEL ONE
(SEC) - Hunk - Start the match with additional meter [Lv1]. Stuns opponent when you land an Alpha Counter
(PRI) - Demitri Maximoff - Your opponent starts the match with less meter [Lv1] Invisibility after performing a Snapback[/details]
INCREASES SPEED
Spoiler
====speed
(PRI) - Cyber Blue - Increases Attack [Lv1] and increases Speed when your opponent is down to 2 or fewer characters
(SEC) - Licker - Increased speed for 10 seconds
====movement speed
(PRI) - Wasp - Increases Movement Speed. Increases flight duration [Lv2]
(PRI) - Black Panther - Increases Movement Speed. Increases number of jumps [Lv1]
(SEC) - Black Panther - Increases Movement Speed
====dash speed
(PRI) - Elektra - Increased dash speed. Dash cancel ground normals at the cost of meter
(PRI) - Kenji - Enables blocking during air dashes. Increases dash speed
(SEC) - Kenji - Increases dash speed
(SEC) - Blodia - Gain super armor (costs meter when hit) [Lv1] while dashing. Increases dash speed
====misc
(SEC) - Ultron - Increases speed while in the air. Increaes flight duration [Lv2]
GRADUALLY GAIN METER
Spoiler
LEVEL THREE
====always
(PRI) - Grandmaster - Gradually gain health when you have 3+ meters and while on the ground [Lv3]. Gradually gain meter [Lv3]
====during x-factor
(PRI) - Edward Fokker (will probably be renamed to Falcon) - Increases Attack [Lv2] and gradually gain meter [Lv3] during XF
LEVEL TWO
====always
(PRI) - Mephisto - Start the match with additional meter [Lv3]. Gradually gain meter [Lv2]
(PRI) - Silver Surfer - Gradually gain meter [Lv2]. Assists recover health faster [Lv3]
(PRI) - Daredevil - Gradually gain meter [Lv2] but cannot see your opponent’s meter
====during x-factor
(SEC) - Edward Fokker (will probably be renamed to Falcon) - Gradually gain meter [Lv2] during XF
====conditionally
(PRI) - Roll - Gradually gain meter while crouching [Lv2]
(PRI) - Sakuya - When down to last character, gradually gain Health [Lv3]. Gradually gain meter [Lv2]
LEVEL ONE
====always
(PRI) - Lin - Gradually gain meter [Lv1]. Reduces meter costs [Lv2]
(SEC) - Silver Surfer - Gradually gain meter [Lv1]. Assists recover health faster [Lv2]
====conditionally
(PRI) - Missile - Gradually gain meter for the first 20 seconds [Lv1]
(SEC) - Roll - Gradually gain meter while crouching [Lv1]
(SEC) - Godot - Gradually gain meter when down to last character and below 50% health [Lv1]
(SEC) - Sakuya - When down to last character, gradually gain Health [Lv2]. Gradually gain meter [Lv1]
(SEC) - Elektra - Gradually gain meter while in the air [Lv1]
INSTANTLY GAIN METER/STEALS METER
Spoiler
SPECIAL
(SEC) - Thanos - Performing a pushblock grants you meter [Lv MAX] (The amount of meter gained is 1. You do not gain it all at once, but over 12 seconds.)
(PRI) - Godot - Switch meters with opponent when you use XF
(PRI) - The Watcher - Gain health [Lv3] and meter [Lv3] every 20 seconds
(SEC) - The Watcher - Gain health [Lv2] and meter [Lv2] every 30 seconds
(SEC) - Felynes - Launching your opponent with S steals health and meter from the opponent
LEVEL THREE
====on supers
(PRI) - Captain Commando Team - Team Hyper Combos steal meter from the opponent [Lv3] and increase Attack [Lv3]
(PRI) - Lilith - Supers drain your opponent’s meter on hit [Lv3] (unsure if this is stealing or simply causes meter loss)
(SEC) - Devilot - Steals health and meter from the opponent when you land a DHC [Lv3]
====during x-factor
(PRI) - Miles Edgeworth - Gain meter when you use XF [Lv3]
LEVEL TWO
====requires activation
(PRI) - June - Gain meter when you throw your opponent [Lv2]
(PRI) - Sissel - Gain meter when one of your characters is KO’d [Lv2]
(PRI) - X - Gain meter when you KO an enemy character [Lv2]. Increased Attack [Lv2]
(PRI) - Chuck Greene - Gain meter when you land a 30 hit combo [Lv2]
====during x-factor
(SEC) - Miles Edgeworth - Gain meter when you use XF [Lv2]
====conditionally
(PRI) - Princess - Gain meter when you are down to last character [Lv2]. Rapid cancel ground normals at the cost of meter (but not command normals)
(PRI) - Howard the Duck - Gain meter [Lv2] and XF activates when you are hit by a 30-hit combo
====periodic
(PRI) - Clea - Gain meter every 20 seconds [Lv2]
LEVEL ONE
====on supers
(SEC) - Captain Commando Team - Team Hyper Combos steal meter from the opponent [Lv1] and increase Attack [Lv1]
(SEC) - Lilith - Supers drain your opponent’s meter on hit [Lv1] (unsure if this is stealing or simply causes meter loss)
====requires activation
(PRI) - Gene - Gain meter [Lv1] and reduces opponent’s meter [Lv3] when you land a Snapback (The amount of meter reduced is 80% of one meter. The amount of meter gained is one full meter.)
(PRI) - Kyosuke Kagami - Stuns opponent and gain meter [Lv1] when you land an Alpha Counter
(PRI) - Sasquatch - Throws and lock-on attacks do more damage [Lv2]. Gain meter when you hit with a throw or lock-on attack [Lv1]
(PRI) - Hunk - Enables Parrying. [Lv2] Gain meter when you Parry [Lv1]
(SEC) - June - Gain meter when you throw your opponent [Lv1]
(SEC) - Gene - Gain meter [Lv1] and reduces opponent’s meter [Lv2] when you land a Snapback
(SEC) - Sissel - Gain meter when one of your characters is KO’d [Lv1]
(SEC) - Kyosuke Kagami - Gain meter [Lv1] when you land an Alpha Counter
(SEC) - Batsu Ichimonji - Increases Attack [Lv1] and gain meter [Lv1] upon hitting with an Alpha Counter
(SEC) - Chuck Greene - Gain meter when you land a 30 hit combo [Lv1]
(SEC) - Howard the Duck - Gain meter [Lv1] and XF activates when you are hit by a 30-hit combo
====periodic
(SEC) - Professor X - Gain meter every 20 seconds [Lv1]. Obtain rarer Marvel cards [Lv1]
(SEC) - Clea - Gain meter every 15 seconds [Lv1]
GRADUALLY GAIN HEALTH
Spoiler
SPECIAL
(PRI) - The Watcher - Gain health [Lv3] and meter [Lv3] every 20 seconds
(SEC) - The Watcher - Gain health [Lv2] and meter [Lv2] every 30 seconds
LEVEL THREE
====conditionally
(PRI) - Grandmaster - Gradually gain health when you have 3+ meters and while on the ground [Lv3]. Gradually gain meter [Lv3]
(PRI) - Sakuya - When down to last character, gradually gain Health [Lv3]. Gradually gain meter [Lv2]
(PRI) - Myria - Gradually gain Health [Lv3] and assists gradually gain Health [Lv1] when you are losing
(SEC) - Grandmaster - Gradually gain health when you have 3+ meters and while on the ground [Lv3]
LEVEL TWO
====always
(PRI) - Sabretooth - Gradually gain health [Lv2]
(PRI) - Daken - Gradually gain Health [Lv2]. Reduces amount of red health opponent gets from attacks [Lv2]
====conditionally
(PRI) - Loki - Gradually gain health [Lv2] when down to your last character and below 50% health
(SEC) - Sakuya - When down to last character, gradually gain Health [Lv2]. Gradually gain meter [Lv1]
(SEC) - Myria - Gradually gain Health [Lv2] and assists gradually gain Health [Lv1] when you are losing
LEVEL ONE
====always
(SEC) - Daken - Gradually gain Health [Lv1]. Reduces amount of red health opponent gets from attacks [Lv1]
====conditionally
(SEC) - Loki - Gradually gain health [Lv1] when down to your last character and below 20% health[/details]
INSTANTLY GAIN HEALTH/STEALS HEALTH
Spoiler
SPECIAL
(PRI) - The Watcher - Gain health [Lv3] and meter [Lv3] every 20 seconds
(SEC) - The Watcher - Gain health [Lv2] and meter [Lv2] every 30 seconds
(SEC) - Felynes - Launching your opponent with S steals health and meter from the opponent
LEVEL THREE
====on supers
(PRI) - Rogue - Supers steal health from the opponent [Lv3]
(PRI) - Fantastic Four - Increased Attack [Lv3] and steal health [Lv3] during a Team Hyper Combo
(SEC) - Devilot - Steals health and meter from the opponent when you land a DHC [Lv3]
====requires activation
(PRI) - Dazzler - Performing a taunt recovers health [Lv3]
====conditionally
(PRI) - Blade - When your health is below 60%, your attacks steal health [Lv3]
LEVEL TWO
====on supers
(SEC) - Rogue - Supers steal health from the opponent [Lv2]
====requires activation
(PRI) - Claire Redfield - When you pushblock, you gain health and lose meter [Lv2]
(PRI) - Enchantress - When attacked by a non-female character, you steal your opponent’s health [Lv2] (requires confirmation?)
(SEC) - Dazzler - Performing a taunt recovers health [Lv2]
(SEC) - Doctor Octopus - Gain health when you land a 20-hit combo [Lv2]
====conditionally
(PRI) - Nick Fury - When down to your last character and brought to 5% health or lower, you will be healed [Lv2]
(SEC) - Blade - When your health is below 40%, your attacks steal health [Lv2]
(PRI) - Spider-Ham - You become invisible and are healed [Lv2] when hit by a 30-hit combo
LEVEL ONE
====requires activation
(SEC) - Claire Redfield - When you pushblock, you gain health and lose meter [Lv1] Increases chip damage taken [Lv1]
(SEC) - Enchantress - When attacked by a non-female character, you steal your opponent’s health [Lv1] (requires confirmation?)
====conditionally
(SEC) - Spider-Ham - You become invisible and are healed [Lv1] when hit by a 30-hit combo