Could anyone tell me some viable lvl3 combo’s? I’ve just recently picked up TvC and atm I’m liking the Joe/Polymar combo but I haven’t got used to the combo system yet
Which Joe? Either way, V.Joe/Condor both go well with Polimar. Polimar’s assist has something great to offer to both characters.
Combo’ing level 3 super… Polimar’s level 3 super can be solo combo’ed off of:
-5C (on standing opponents; might miss crouching opponents)
-(in the corner) 6C/Emblem B overheads
Ah yeah, I forgot there were 2 Joe’s in TvC hehe. I mean Viewtiful Joe. Thanks for the tips, good thing it combo’s off of 5C, shouldn’t be too hard to get into then. Need to get back into training mode.
Also, I see a lot of people post this.
launcher, j.a, j.b, j.b, -->J.C<–, j.b, j.b, shinkuu kakategoma
Or something like that. I’m having trouble with the jumping C (I’m guessing it being in caps means it’s actually another jump). I do the launcher, super jump cancel, j.a, j.b, j.b, but then when I jump again en do J.C 90% of the time it whiffs, and the 10% it connects it sends my opponent flying towards the ground and I seem to fly off of the screen for some reason, meaning I cannot connect any more hits after it. What am I doing wrong here?
If you hold j on your 2nd j.b, you should JC more consistant. Also, it’s JC for jump cancel. Not jump.C. Do another j.b after the cancel. j.C is spiking your opponent to the ground.
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That’s me having a ‘‘Duh!’’ moment. Jump cancelling is working, I’m getting it down now, thanks! I need to check back into this topic more often, some useful tips being posted here
any polymar/joe the condor players? i love both chars individually but they seem to be lacking in team synergy
some stuff ive been messing around with:
if you do polymar’s 623C (the double kick/backflip kick) on or just above the ground, you can combo into joe’s assist, then dash up w/ polymar and launch and continue the combo
so the combo ive been doing is A, B, 2B, C, 1C (to charge wallbounce), 6A (i use light wallbounce since it has the least recovery, i wonder if the other ones work just as well), dash up 2A, B, 2B, C, 623 C, C, (partner, not sure what the exact timing to call it in is but i usually do it between the first two kicks of 623C), 214C, dash up 3C, then w/e air combo
if i get it down consistently then the 6-7k damage boost will definitely be worth it
and on joes side, you can do a standard ground combo to C and then do 236A and call in polymar assist immediately, then wait a split second and do 236C, this bounces them off the wall and i usually just go straight to launch after that
The part I bold’ed is exactly what Polimar needs if you ever want to do assist combos. I’ve been doing it since CGoH . However, Polimar doesn’t need red life to do that combo, but the combo only works outside of corners.
Condor Joe’s assist gives Polimar some much need anti-air coverage as well as keeps opponents from jumping and leaves them on the ground, allowing Polimar to do some of his great ground mixup tactics!
As for Condor Joe on point, that’s exactly what do, too. It might be useful to point out that if the Polimar assist combo hits in the corner, backdash first before you do Condor Joe’s 236C wallbounce. You kinda have to shorten his combos whenever you launch after his wallbounce kick unfortunately.
yeah, joes assist is good for anti air but i really wish it was at a shallower angle, a lot of the time people IAD and they’re still safe from joe’s assist
That’s why I see it work how it should usually only at max distance.
My main team has been Jun Polimar. I thought I’d throw this combo out there in case you have two emblems and three bars to kill. With Polimar:
2A, 5B (2 hits), 2B (2 hits), 5C, 236C, BBQ, 5A, 5B (2 hits), 2B (2 hits), 5C, 236C, 236C, A version charge punch, 2A, 2B (1 hit), 3C, sj, j.A, j.A, j.B, j.B, VAR into Jun, j.A, j.A, j.B, bomb super, DHC into drill after 4th hit.
The timing to get full damage from the drill is tricky and dependent on where you are on the screen, but if done right, you should get around 75 hits.