I really am not trying to hold it up, just don’t have a good capture card.
Instant Air Dash S, H Dive attack, L (hold), M, H, Assist 1 (Cold Star), f.H, H Hadangeki, c.H, f.H, S, sj.M, sj.M, Release L, L lightning Dive (Hold L), S, sj.M, sj.M, sj.H (3 Hits), sj.S, Assist 2 (Molecular Shield), OTG H Dive attack, Release L, Rekkoha.
800,900 Damage.
Terrible quality video of it, but at least it’s something. This almost carries them from one corner to the other and is very possible to do in the match. About the only thing I omit in a match is the first dive attack, but even then I try to land it.
[media=youtube]QSJH4aFcvnA"[/media]
I am sure someone here could record it for you other then trag right now. He is working on Chris right now on the stream but nice to see this combo you are talking about now instead of a week later.
Yeah I am actually really excited to see this. Your zero is currently my favorite to watch/learn from.
847K damage combo with 1 assist. I’m positive that you can extend it to over 850K, but I haven’t had time to record a stronger version.
[media=youtube]_37KcZN2PhY[/media]
anyone messed around with sougenemu yet?
i know in the corner you can do [s sjc j.m qcf H] 3 times then launch again and do the normal air series
No not really. I guess try to buffer the L after f+H.
This is kind of dumb but I’ve killed people with it:
Sougenmu + X Factor
M Hadangeki loops into itself. With level 3 X Factor this does a little over half life FROM FULL SCREEN. Looks so stupid but it actually has won me some matches. Once the combo drops, L Hadangeki and run to to follow up with command dash mixups.
I’ve won a lot of matches with X-Factor + Sougenmu Hadangeki spam. It’s probably one of the best ways of dealing with Sentinel actually.
Also OgreNix that was basically just my combo except you added a Sentsuizan and replaced Rekkoha with Genmu Zero =p.
Oh? Looks like we had the same idea then. I recorded that last week but didn’t get around to posting it over here until today.
It’s alright. First/second week of a popular game it’s really hard to say who comes up with stuff first. I hadn’t actually posted a video of it, I just mentioned it as the “go-to BnB” a couple pages ago.
lol, that is dumb that this works, and awesome.
Also, I’ve still been messing with this combo and would like some feed back from you guys on it.
cr.:l:, cr., .cr:h:, :f::h:, :l:,
, :h:, :f::h:, :l:,
, :h:, :f::h:, :s:, j.
, j.
, lv 3 Shot, :f::d::df::l:, :s:, j.
, j.
, j.:h:, j.:s:, :qcf::atk::atk:
1.What is it that I’m doing wrong when I go for the lightning dash but I end up floating in the air a bit before landing, and miss the launcher? Generally happens in the corner. I think it’s cause I’m doing it to early, but would like confirmation if anyone knows.
- The second rep of :l:,
, :h:, :f::h: only adds roughly 20k damage, and causes the combo to become dangerously close to dropping towards the end, AND adds another difficult timing strict hit. But by removing it the combo still does almost the same amount of damage, and is much easier to pull off without dropping it towards the end. Do you guys think the 20k is worth the extra effort? Or prefer to play it safe?
I for one think I’ll just be doing this for the combo from now on, at least online, as that shit is hard as hell to land online.
cr.:l:, cr., .cr:h:, :f::h:, :l:,
, :h:, :f::h:, :s:, j.
, j.
, lv 3 Shot, :f::d::df::l:, :s:, j.
, j.
, j.:h:, j.:s:, :qcf::atk::atk:
Requested this thread (among others) to be stickied. Thanks for the effort and please keep it updated!
Im having trouble connecting the :l:, , :h:(3 hits), :f::h:(3hits), :s:, (land)
, :h:, :s:. When I land they never stay in stun long enough for me to launch again. Is there a certain way that I am supposed to jump on the enitial launch in order to execute this correctly?
liek dis:
[media=youtube]f1TDHtm4DIs[/media]
omg… to training mode i go!
I’ve actually been looking for something similar to this. Has anyone tried this with x-factor?
Ok guys, I got trag to make videos of them all! Much props to tragic to learning them all so quickly. I don’t think there are any repeats from previous combos! The 900k one is the D-loop (Either the dive kick loop or the Destin loop or the dust loop, Guilty Gear throwback =), the others I am happy to explain!
Here is the D-loop, they are ones that I have been working on without assists.
If you guys could call it the D-loop that would be rad, I think this is going to be my swan song for fighting games, so I would like to be remembered for something cool.
Oh yeah, you can get more damage in a bunch of situations. Raw Genie jin lets you do launcher 236C loop x3 into I believe one more into some sort of ender. you can get like 950 from that, I don’t remember, actually easy to freestyle. With doom rocks, super easy extention, call doom, 2369C, doom rocks hit, immediate super. 950ishk. You can also go really far if you can do the super cool ending. Instead of ending with 236C, you can end with 623A, instant 2369B. Then call doom, then 2369C, then S, then jump release Z buster, 623A, instant 2369C super. Even without the hard ender, some assists will let you do S, jump instant 2369C for knockdown into super for more damage. There are tons of way to turn this into 100%, I kill with it almost every time I hit near the corner.
hey trag posted a even better one
[media=youtube]T_OiIyreMy8[/media]
Yay for the Destin loop! I will explain anything you guys need about it and options ect in my thread.
D loop is pretty cool, if i say so myself. much more flashier than the other clone loop [M>H>6H]
that zigzag is bound to demoralize people! and very easy to hitconfirm into. great find! hope you find some more interesting stuff.