"Hunting Mavricks, one combo at a time," The MvC3 Zero Combo Thread

After snapback or incoming character, I usually call Drones while jumping away with a level 3 buster. Everyone’s safe and the opponent is forced to block the buster shot, which puts them in position to block the drones. While they’re blocking the drones you got plenty of time for mixups.

And of course if they don’t block you get an easy combo.

I hate sentinel, just another dead maverick.

how many times can you :qcf::h: OTG?
ive been working on an alternative to the shippu loop, if I dont get it down and hit a standing heavy instead -
:h: :f::h: :s: :u: :m: :m: :d::h: :m: :u: :m: :m: :h: :u: :m: :h: :s: into:qcf::h:

As many times as you can get a hard knockdown

…OMFG I JUST THOUGHT OF SOMETHING.

Breaking into super theory fighter here.

Sky Dance resets ground bounce. You can TK Skydance after beehive (though at most heights it will be too low to link reverbshock or another beehive). Sky Dance combos into million Dollars regardless of the height it was used at if you’re in the corner. Zero’s sougenmu runs out before the hard tag.

Conclusion. [Lighting loop->double buster->hard tag Dante->coldshower->stinger->volcano beehive->TK Skydance->million Dollars->sougenmu]

Repeat until you run out of meter (I believe the Dante combo here builds about half a bar?)

Definitely utterly useless overall, but FLASHY AS FUCK!

Yo does anyone have the execution to do this enough to make a video? Dammit hands why can’t you be better!?!

You can’t chain into :d::h:. You’re doing neutral air H. You can OTG as many times as possible, there’s no limit on OTG’s.

Won’t work. Hitting with the second buster is pretty hard since the first one will knock them too high to get hit by it, usually. To get the tag out combo to work, you have to hit with the level 3 buster as high as possible, as in not in a lightning loop. And the Stinger part will only work once because the special stinger without the wall bounce is affected by hitstun scaling. And you would have to time the double buster with the end of Sougenmu because you can’t DHC to sougenmu if he’s already in that mode.

The double buster->tag out does work though.

You do buster->5 reps of lightning loop, forward super jump buster (making sure to do it late so both busters hit) and sougenmu wears off during your L Hienkyaku. That part I’ve actually done. Sure it’s really hard, but it’s possible (and the tag combo afterwards is really easy to link)

So coldshower->stinger->volcano won’t work because of hitstun scaling? well that sucks Q_Q. I guess you could volcano->beehive->TK skydance but that’s not as cool. That and it’s better for both damage and meter gain to just do another TK raikousen, Buster, Raikousen.

Dreams dashed Q_Q.

Still combo video status though.

Stinger w/o wallbounce into volcano works for me even at the end of very (very) long combos. Like shippuga loop > steb combo > lightning loop > rekkoha > devil trigger > acid rain, sj S, otg combo with wallbounce and groundbounce…stinger volcano still works after that. Stinger has a ton of hitstun.

The Stinger you get from :f::h: is different than the Stinger you get from doing :df::h::h::h:xx:f::h:

The second one is affected by hitstun scaling, the first is not.

Holy shit, you’ve given me a good idea to end Zero combos in the corner. J Buster, Hienkyaku, Hard Tag, Dante combo extensions with 2 assists, build truckloads of meter, million dollars>rekkoha.

Will probably do more damage and end up with more meter than Rekkoha>Devil Trigger>blabla. Hell I could probably hard tag, and DHC glitch back to Zero.

Fuck me not having the game @_@, gonna have to wait till tomorrow to try it out at least

It’s tough to do because you have to hit the buster as high in the air as possible to have time for the tag out combo to work, and of course has to be in the corner. I prefer to just to an uncounterable TAC in this situation.

Yeah off of single buster you can’t really hard tag unless it’s at super jump height.You can sougenmu->double buster->hard tag, but that kinda defeats the purpose if you’re trying to save meter. That’s why I’m trying to get lighting loop->double buster->hard tag down. You get more damage (lightning loop does more than rekkoha even with only 5 reps) and spend less meter (don’t need to devil trigger so not only do you not spend that meter, but Dante’s extension builds meter as well).

I’m thinking it’s really not worth the effort since meter is free in this game and the rekkoha->devil trigger still kills everyone that matters, but want to make everyone’s jaws drop when I pull this shit off in a match.

@Evil_Toaster
How late into a combo can you reliably set up an uncounterable TAC anyway? I definitely haven’t been able to get it after Zero’s assist extension and doing it before then is kind of a waste for my team cause I don’t have the best Dante assists (gonna cave in and just add Sentinal Anchor at this rate lol). I’ve been trying to do S-sj.2H but they keep flipping out before the 2H hits

Whenever 3 hits of either air H will hit, you can do it. Just TAC just after the last hit and the shadow will hit them during the flash.

Hey, I’m trying to connect :qcf: h in the air after-- m h 6 h j. (mmh m buster) land s mmhs j:qcf:m tk l lightning, buster, lightning, :qcf:9 m/h rekkoha, and I can’t get he fireball tk to force them on to the ground to rekkoha. What am I doing wrong? Am I doing it too fast or too slow? I just don’t get it.

After the first TK dive you need to use an assist that will allow you to launch them so that the second dive will cause a hard knock down.

So today I did Zero’s extended relaunch SJ into buster, L command dash, tag Dante wallbounce/OTG ender into million dollars, then Sougenmu into lightning loop end in buster OTG into Jam session into lightning dash Ryuuenjin ender. It did a lot of damage and I was surprised it all combo’d. This game is dumb o_O

For Steb combo enders, I’m having trouble getting the first lightning to connect consistently. Do I just TK lightning as soon as I hit S, or is there a small gap between the hits?

You should be doing the TK motion as soon as you hit S, but delay the L button press a little bit so that your TK is higher.

I tried so many times to do this and I only got it like once…and I could never replicate it, it seems the height they are during the combo is also important…too impractical :frowning:

I find it better to do, a long zero combo into lv3 buster, L hienkyaku raw tag dante, dhc trick back to zero and kill.

Well, that entire idea wasn’t about effectiveness, it was about style. You’d likely kill them with the “lightning loop->buster->hard tag Dante” part considering Zero’s combo would deal about1 million on it’s own because of the lightning loop part (5 reps and a double buster is quite a bit of damage even fully scaled).

And yes, there are far easier combos to do (just do rekkoha->devil trigger if you want effectiveness lol).

I finally got a working stick to practice with so I’ll play Zero and do the lightning loop in the next tournament I attend.

Anyone know a stable corner carry combo BnB? I don’t like the shippuga loop and the j2H/jH relaunch sometimes doesn’t push them far enough.

Normal jump loop does the trick.