"Hunting Mavricks, one combo at a time," The MvC3 Zero Combo Thread

For jam session:

Lower in the air hit: j.M j.H (2 hits) j.S land 5L or 5M depending on height into a combo.

For high in the air hits IMO you need buster to reliably combo off of it but I just do sj.M j.H j.S buster > continue combo.

Hey, haven’t been here a while. Did anyone figure out why the H dive ender after an extended buster relaunch combo sometimes doesn’t hard knockdown? After OTG into Jam session, I’m doing the 5S, TK Raikousen, release buster, Raikousen into TK dive, but they will drop out and I still don’t the what causes it.

Yes. A perfect TK dive will not knockdown. As in, if it’s done as close to the ground as possible, it won’t work. You have to delay the button press after the TK just slightly.

How? I’m only getting like 710k on my bread in butter with 1 meater. I always see people posting stuff in that tier thread about their zero’s doing over 1 mill in their bnb’s, yet the only time I see Zero’s damage get that high is with X-factor or burning level 3’s.

DHCs and lightning loop and etc. Since most people pair Zero up with Dante, generally DHCing from Rekkoha into Devil Trigger into follow up combo should be enough to kill most characters.
If your team doesn’t have good DHC synergy, there’s the lightning loop.

BTW, what’s the optimal midscreen DHC glitch ender with Zero? I just do J.MM>Buster>Lightning>Jump Loop x 2>J.M>Buster>Hienkyaku>Launcher>J.MMHS>Assist>Steb Ender Lite>Rekkoha

Deals 600k meterless and 800k with the super but i’m pretty sure there must be something better out there.

DHC glitch ender with Zero?! What is this magic?!

^
I feel like i’m getting trolled somehow.

facepalm never mind, I didn’t realise you said midscreen =/

^
I still feel like i’m getting trolled or missing out on a joke or something here

Hah nah, it’s nothing more than a misunderstanding.

Just curious but what combo do you guys use after a Air buster connects?

Also could anyone post Zero’s Advance BnB’s

What do you do after DHCing into dante to get alot of damage?

For all the people just switching to Zero, please go to the other combo thread for the advanced stuff. NOTE: If you are used to Wolverine easy execution, you’re in for a treat.

Dash in acid rain x N, J.S>Cold Shower>Stinger>J.S>Volcano Beehive> 6C Jetstream

And if you happen to be DHCing FROM Dante into Zero, you’re in for a treat.

DHC into sougenmu before the last hit of million dollars (after Dante fires the previous shot so that they’re in that weird tumble state) and you can go straight into Zero’s lightning loop.

Yay

That’s corner only right?

Also I wonder if rekkoha or one sougemu’s worth of lightning does more damage?

I think lightning loop.

Anyone got any tips for the lightning loop… like, little things to look out for and what not? I can do the full thing sometimes but other times they drop out after 2 or 3 reps. Any input is welcome really… I’m just trying to make it more consistent. The fact I can do it now is amazing to me though, I never thought I’d be able to pull it off on pad.