Just doing a delayed 6239 in general is usually the best option on all characters.
Dunno if this was known or not. A combo I’ve been doing as my main BnB is j.:s: st. st.:h: :f::h: :s: j.
j.
j.:h: j.
rejump j.
Level 3 Buster Shot :qcb::l: st.
st.:h: :f:.:h: st.:s: j.
j.
j:h: j.:s: Doom Plasma Beam Assist j.:qcf::h: Level 3 Buster Shot :qcf::atk::atk:. Does about 710K and isn’t really that difficult.
I don’t really post combo’s but I pulled out my capture card for some matches and decided while I was at it to record my Zero bread and butter with Sentinel and Dormammu assists.
[media=youtube]1wk5lb0lBQM&feature=mfu_in_order&list=UL[/media]
yeah, this works too
but i have a problem where the TK input is somehow messed up (looks 100% correct in inputs) and i just get super jump j.L so i have to do lowest or 8623
Try holding 9, and delaying the L slightly.
Can zero start the dhc trick if so how any examples :o
Spencer qcf Hyper DHC to Sougenmu
Storm Elemental Rage DHC to Sougenmu
x-23 Weapon X Prime DHC to Sougenmu
Pretty sure he can not. He can only end it.
Looks to be a jump cancel where the input is from the ground, but you end it with an up motion. Very similar to chaining Seismos with Viper I suppose.
I’ve personally have never done that combo, but that’s just what it looks like. Definitely wanna try that out.
he cannot
not directly, but he can start it if he’s point via assist
All right after working on the standard BnB (By that I mean avarice’s / ceirnian) for hours I finally got it to the point where after I do Raikousen, I can pop him in the air but then it only allows me to land the first and not chain the rest of the air combo. Not sure what I’m doing wrong but any advice would be appreciated.
Here’s a combo I’ve been using recently using my team assists. Any improvements for more damage are welcome.
Charge Buster Shot, c., c:h: + call Sentinel drones, :f::h:, j.:d::h:, s.
, :h:, :f::h:, :s:, j.
,
, release Buster Shot xx Raikousen :l: (hold), land, :f::h:, :s:, j.
,
, :h:, :s:, land, call Dante Jam Session assist, Sentsuizan, release Buster Shot xx Rekkoha/Genmu Zero.
For a meterless version, after the Sentsuizan, I jump, release Buster Shot xx Raikousen :l:, Ryuenjin :h:
Damage w/o meter: 634,300
Damage w/ Rekkouha: 738,300
Damage w/ Genmu Zero: 908,300 - Kills half of the cast.
Can get it to 927,300 if I do the meterless version, but replace Ryuenjin with Genmu Zero. Can’t Rekkouha that one.
Filmed it. Apologies for crappy quality (Rekkouha version):
[media=youtube]ikshJ84qBCM[/media]
After the OTG into jam session assist instead of just releasing the buster you can do :s: tk-Raikousen (:dp::uf::l:), jump, release Charge Shot, Raikousen, tk-Sentsuisan (:qcf::uf::h:) into Rekkoha finisher. It does about 810k total, not sure exactly what it will deal with the Sentinel drone assist in there.
Post the whole combo you are trying
:d::l: (start charging) :d: :d::h: :f::h:, :l:
:h: :f::h:, :l:
:h: :f::h: :s: jump j:m: (release charge) :dp::l: land :s: jump j:m: j:m: j:h: j:s: land :qcf:
+:h:
after I land from Raikosen (:dp::l:) land, :s: jump j:m: I cannot continue to j:m: j:h: j:s: land :qcf:+:h: . After 32 hits it just stops.
Just FYI, I’ve been testing on x23, chunli, deadpool, doom if that matters.
Wait a little longer after you land from Raikousen before you relaunch them. You want them to be as low as possible to the ground before you relaunch just not so low that you cross over them when you superjump from the launch. Hope that helps.
Sakiel, do you let :h: does all the hits or you cancel :h: into :f::h: after the first hit?
Also you can add another j. before releasing the charge.
usually I will land all the hits so it gives me enough time to charge but I have tried where I did less hits with both standing :h: and :f::h:
Just for reference this is the exact same combo I’m doing.
[media=youtube]Ht6GYeQJYcc[/media]
I have a difficult time with doing TK dp motions consistently. I can only seem to land it 50-60% of the time. I can do QCF TK motions no problem, though.
EDIT:// I can’t seem to get the Rekkouha after the TK Sentsuizan. They recover almost immediately after the Sentsuizan hits. Is there anything I could potentially be doing wrong that causes this? Do you maybe have a video you can point me to that shows me this combo ender?