"Hunting Mavricks, one combo at a time," The MvC3 Zero Combo Thread

:bgrin::bgrin::bgrin::bgrin::bgrin::bgrin:

So what input are you using to do the lightning dive so fast?

62369L is what he’s probably using (tiger knee lightning dashes are so cool).

the first couple tk lightning dives have to be delayed tk because if your to low the drop out after that u can be pretty low its pretty easy once u practice it so far with just the loop by its self max damage i got was 835k with rekkoha over 900k

I don’t play zero, and you guys are like… light years ahead of what I though was possible with him, but as for corner combos (and sorry if this is old stuff)

B, C, 6C, S > j.B xx lvl3 Zbuster > 623 A (hold A) > B, C, 6C, S> j.B, j.B xx lvl3 Zbuster > late 236 A> Rekkoha.

551K-570k. the second ground series only has 1 hit on both C and 6C.

If you have the meter, drop the 236 A, switch it with a 623 A and end with lvl3 for 735-754 damage.

Alright so i been messing around with assist that i can start zero lightning loop so far dante weasel shot doom rock and spencer also if you have two assist that can do an assist that sets the loop up u can do it again [media=youtube]YgAv5ZU3JJU[/media]

I can only seem to get one loop before they hit the ground. I can never get into the air fast enough to continue the combo two more times.

Good stuff Demon.

thx kef i been in the lab ever since i finally got my copy so im just trying to crack open this maverick hunter and see what he can do right now trying to see if i can start the loop with out an assist because if i can i can probably do x3 lightning

He’s only getting 3 loops because he starts from a raw launcher. See the video response to that for what I’ve been trying, either 2 jump loops, or end the second with Buster and go from there. With assists you can milk more damage, either with a simple OTG into buster, or Raikosen stuff with assists that hit for awhile.

you could probably try the loop near corner with

dante million dollars>dhc before last hit>loop

You just made MVC3 fun for me again ! Good shit!
I have mastered the combo and by the way it’s possible with almost any assist in the game. I do use Doom in my team but I prefer plasma beam over molecular shield assist. You start the bnb then end it with Jumping S as usual, call assist once you reach the ground, activate super, OTG dive, assist will hit then J.buster and start the awesome loop! I’ve had success with Doom’s plasma beam and Tron’s Gustaff fire assist so far.

glad you like it hope people actually use this loop as it really show how strong the shadow super is

After much time in the lab, I think the reason is you’re not jumping as soon as the standing :s: hits. If you wait for another part of the jam session to hit before you super jump after the :s:, it won’t put them in an air combo state. As long as you old up as you press :s:, this shouldn’t be an issue.

Of course! This is so godly. Zero = touch of death pretty much.

I greatly appreciate the work you and the others have made in this thread.

Alright I found the way to do it three times check it out over 1.3mil [media=youtube]PJ742omCBpg[/media]

Holy!! You pushed your discovery to the highest level! Well done sir.

By the way guys I noticed that zero’s command dash is cancelable into any hyper and I think this is useful. This means you can do a Lv3 buster on the ground, then command dash ( L or M, doesn’t matter ) and cancel it immediately into rekkoha once you feel your close enough. You can link rekkoha from ALMOST a full screen Lv3 bustershot!

that’s godlike

[media=youtube]NWw255iv10o&feature=player_detailpage[/media]

This??

thats awesome that you linked it a third time. Does it really do much more dmg than just ending your 2 loops with a rekkoha instead of a dp? im assuming this is possible after buster.

doing the loop actually does more damage then rekkoha so doing a third time does more damage but if u wanna be safe just do rekkoha it does 100k less but against certain characters it will kill them anyway