I want to start exploring Zero, but I play on a pad and therefore the press-and-hold-then-release combos are pretty much impossible for me (without wrecking my button config). That?s fine w/ me, I just wanted to check and ask if there were still decent BNBs possible without them. No doubt I?m sacrificing some damage, but is it so much so that I might as well not even use Zero? I really like his mixups and ground game, so I wanted to see what you guys thought before investing time in him. Thanks!
I think Zero needs those combos to reach a dacent damage output.
Anyway the online lag sucks so bad you will not be able to pull them off without screwing your offline timing
Hmm, I’m probably gonna chance it. Just have to find his best combo that doesn’t require it, even if it’s significantly worse than the ones that do. <shrug>
Thanks, I think this was the main problem. I still need to get used to using 2 buttons for dashing more often.
Definitely, but my combos would often get close to the corner yet still too far to follow up. I use Raikousen when I know I can reach the corner. It’s only a case of if I’ve launched midscreen then I’ll go for the command dash downwards, dash then launch again which is also great for corner carry and you’ll finish your combo every single time
You can still do charge combos on pad with the default config, you just have to work a bit harder for it. I still haven’t been able to put the whole thing together, since the air part is really annoying, but I’ve done all the parts.
Hold :l:, hold :d:, :d::h::f::h:, hold :l:, hold
, :h::f::h:, hold :l:, hold
, :h:, hold :f::h:, :s:, sj.
Release charge, hold :dp::l:, land, :s:, sj.
, hold
, hold :h:, :s: (hold
during the attack), land, call assist, hold :qcf::uf::h:, :s:, sj. Release charge, :qcf::h:, :qcf::atk::atk:
The other option is to just do a ground string, air string, assist relaunch, air string, Rekkoha. If you have an assist that does a hard knockdown, like Jill’s Arrow Kick, or lasts a long time, like Dante’s Jam Session or Chun’s Lightning Legs, you can otg again while calling the assist and then Rekkoha to get a little extra damage.
I think everyone (who hasn’t already) needs to learn to switch between charge buttons at any time between any combination of attacks, not just specific points in your combo. It makes it a lot easier to convert any random hit into a full combo. For instance, I’ve told people on here before that if I were to post the way I switch charge buttons when I do the ground loop combo they would all be scratching their heads because of how unnecessary it is, but to me it has just become natural and I think it’s hugely beneficial to be able to charge switch like this. So anyway the way I personally do the ground loop combo is:
[after every “hold” release any previously held button]
:l:(hold) c.(hold) c.:h: :f::h:(hold) :l:(hold)
(hold) c.:h: :f::h:(hold) :l:(hold)
(hold) :h: :f::h:(hold) :s: j.
Release Buster :dp::l:(hold) :s: j.
(hold):h::s: :a1: :qcf::uf::h: :s: jc Release Buster :qcf::h:(hold) :qcf::l:+:m:(hold :l: to have buster stored after super)
With Dante assist it instead becomes:
:l:(hold) c.(hold) c.:h: :f::h:(hold) :l:(hold)
(hold) c.:h: :f::h:(hold) :l:(hold)
(hold) :h: :f::h:(hold) :s: j.
Release Buster :dp::l:(hold) :s: j.
(hold):h::s: :a1: :qcf::uf::h: :s: :dp::uf::l: jump Release Buster :dp::l: (hold) :qcf::uf::h:(hold) :qcf::l:+:m:(hold :l: to have buster stored after super)
I’m not saying this is how you should be inputting the combo, but if you can get to a point where you can do it this way, it will help your Zero game in the long run.
I have my buttons, on a 6 face, as
LMD
SHD
Where D is a dash/hyper macro (which I make no apologies for, multi-pressing consistently isn?t practical on pad). And each trigger is an assist. So I can?t really see how I can get to the H or S while holding an L or M, which is OK. I was watching some of JWong playing Zero-Doom and he seems like he was doing normal air series into something on the way down (haven?t looked up what that is yet) into QCF hyper. I know we cant all play as if we?re JWong, but I want to play Zero because of what I think I can do w/ his mixups and such. If Im losing 50-100k on a BNB I can live w/ that. If not holding down buttons will cost me like HALF my damage, well then I might have a real problem.
Also of note, I plan to stick Shehulk on this team (Im thinking Zero Shulk Sent, maybe Doom beam), so I plan to make up some of the damage by turning air throws into combos (which Shulk can do). if Shulk doesnt fit well, then Tron.
This is my plan at least, let me know if I?m way off base. All I know is I tried Zero last night and felt very very comfy w/ his moves. You know how sometimes a character just clicks? Yeah.
You’re losing a lot more than 50-100k in a combo by not using charge combos. Standard magic series into launch into super barely break 500k. Single button charge shot combos can reach about 650k. Charge switch combos reach about 750k (810k with Dante assist). This is only with Rekkoha and no X-Factor (no Sougenmu, no Genmu Zero, no DHC).
AvariceX, I do the ground loop and a lot my combos the same way, basically switching holds to the next button unless it’s a double press (or more), then I switch on the last press of that button.
Theoretically, you should ALWAYS be charging your buster no matter what buttons your pressing. I guess the goal for Zero players should be to play fluid enough that they’re charging without even thinking about it. GG Eddie players should be familar with this concept.
Bro! use LT or L2 since theres no need for 3 person hypers it doesnt mess up your buttons and you can use X or Square for people other than zero
I gotta make a new video of the stuff I got
I also, I was just messing around on ps3 pad and zero is very playable on pad. Just gotta hold it “tekken” style, i used all 4 fingers (thumb, index, middle, ring). The hard part it is that calling assists is a little hard. but you can just remap!
Agreed. Z Buster is Zero’s best move, you need to be charging whenever you can. I’ve got to the point where charging has become natural when playing as Zero. Even if I’ve just released one mid-combo I’ll be charging the next one.
Anyone using pad I recommend sacrificing one of the shoulder buttons for another :l: attack button so you can charge while freely pressing buttons on the d-pad. Seriously even if you aren’t comfortable with using it initially, keep practicing, charging with the ground loop. Eventually holding a charge will become second nature and you’re Zero will become so much more scary
Here’s my new vid! [media=youtube]08sJck3Zl0M[/media]
Extra notes:
Shoutouts to VR-Raiden for doing his combo in a tourney so I could steal it. That combo was something I was trying to work with in XF lvl 3. More on that next video I guess
0:23 I end the J.C into J.S early because not all hits of J.C will hit all the time. It gets finicky at times, hit stun proration is weird. I know it can work in the corner. But better keep it safe in a real match
1:30 "Here’s the highest meter/damage build combo that I’ve found with zero with one assist"
I bet Zero can build more meter with other assists, but this is what I got
I wouldn’t risk pulling this off in a tourney match. If you get the spacing off by a bit, it could ruin the combo.
I also considered hitstun proration in this combo. Since I did 5C 6C, I only can get one J.B into buster shot after two loops of BBC in the air. If i did AB 2C 5S, you then can get two J.Bs after the two loops.
2:00 I guess this snapback wouldn’t be useful for taking out phoenix. But I guess it’s a good way to do a huge combo on Character A, snap in character B that has low health and chip them with rekkoha and have Character A come back in with the red health gone (and maybe chipped to death with another rekkoha.)
~Extra~ I needed to figure out Akuma’s XF Lvl 3 combo, and I was recording at the time. So here it is
I play on pad too. One thing I did was change my left trigger to light attack. Then I can hold it down the entire match effortlessly.
Damn, you guys make excellent points. Though I have my assists as my triggers. What sucks is I?m really loving Zero otherwise. I even gave him the nod over favorites like Magneto and Ammy for my new love, Zero Taskmaster Doom! I feel like I?m playin him pretty well w/o the buster. But it also makes me think, ?man could you imagine if I HAD the buster??? LOL I don?t really mind it, other than knowing my combos could be way better. His ground game and mixups with Doom and Task assists are hella sick w/o the buster.
It?s like, it?s not something I can ?get used to? or ?fix,? (aside buying a stick or a completely diff controller) and it?s usually my opinion in this situation that if he can?t be maximized, he shouldn?t be played. But man, I don?t wanna? give this fool up! Too much fun w/ the QCB mixups!
EDit: To those suggesting the config changes, i much appreciate the help. but Im wayyyy too used to dashing w/ face buttons and assisting with triggers. the L trigger would work like a charm too. Oh well.
This is amazing and very useful
[media=youtube]RerIJsQxrfE[/media]
Slightly execution heavy combo with 2 long assists, almost breaks 1m damage.
Of course. I always thought you wouldn’t have enough time to call the 2nd assist right after the first one. Nice find
Ok people
what are the must have combos i need 2 learn
i am going into training for a month solid to learn my stuff
My config with pad is default for the face buttons, A1 and A2 on L1 and L2, L+M on R1 for dashing and supers and L on R2 for buster charges.
Works great for me.
This is insane. Would it work with Dante’s Weasel shot you think?