Hunting Hawk and how to "Finish" it RIGHT :)

As a new Ogre player i had a lot of problems with the Finishs of a Hunting Hawk so here is a little Tutorial:

Please note im not close to a good Ogre jet so if im posting something wrong just correct me and i will edit this Thread as soon as possible

Notation:
Juggle=…
Cancel = x


After Snake Blade:


Midscreen:
Hunting Hawk … HK x LP Indigo Punch (Only Indigo connects after Snake Blade

Corner:
???


After Owl’s Hunt:

Midscreen:
Hunting Hawk … HK x Warning Moon (LP or delayed HP) it seems framedata is wrong since LP will connect much easyer for 6 less damage!!

Hunting Hawk … HK x Blazing Kick **TAG IN **1Bar (mostly worth spending 2nd Owls Hunt wont hit)

Corner:
???

Everytime else:
Midscreen:
Hunting Hawk … HK x Warning Moon (LP or delayed HP)
Hunting Hawk … HK x Owl’s Hunt (LK) **TAG IN **1Bar

EDIT:
SPECIAL NOTE AFTER OWL HUNT WITH HK JUMP CLOSEAND JUMP AGAIN WILL Not CROSS UP But if you move a inystep forward it will… PRETTY AMBGIOUS

Corner:
???

Why Owl’s Hunt is the best possible Option if its connect:
Its a RAW Tag in that is not punishable

I consider a EX-Bar worth spending if the benefit is at least 60++ Damage more or you can regenerate Damage too

Besides this just a nice Hint too

JumpIn HK --> Infinite Kick Combo x Warning Moon LP (most damage possible from infinite Kick Combo only LP will connect)

Best corner combo I’ve got with Hunting Hawk that doesn’t include tags is:

>>J.HK, HK, Owl’s Hunt…Hunting Hawk(2 hits), HK…anything. You can finish with Waning Moon for pure damage, another Owl’s Hunt(you can tag off of this pretty well) or Indigo punch to keep them in the corner.
My best corner combo doesn’t include HH at all, however. For hit confirming purposes, I recommend starting with 2 cl.LP.

After snake bite in the corner I avoid using hunting hawk.

My go to is:
Snake Bite … s.MP, cl.HP xx HP Ancient Power

Or if you have some meter to burn you can directly throw a super art or cross art after the snake bite.