vs Magneto - Proposed matchup: 2-8 (from what I’ve played)
Magneto has everything that kills Hulk. His disruptor slowly chips us at mid-long range, and all we can do is block one then jump the next one. Don’t try super jump H games in the air, since Magnetic Shockwave will punish and push Hulk across the screen. Up close, his L normals are fast, so he can sometimes sneak in two attacks before our armored normals hit. His fast tri-jump renders command grabs useless. Only use them in the corner to yomi jump-aways from the corner.
The Good: Mags has low health, so one hit should lead to his death (the problem is landing that one hit though). This is where having an otg assist is integral. Also, if Mags tries to fly overhead to get out the corner, a well-timed Gamma Crush can take off half of his health.
Assists that lock down are the best bets here. Doom missiles are the best for the matchup, as it stops Magneto from flying away. Of course, his disruptor can cause problems for assists too, so be sporadic with calling them in. Any fast beam assist can be called after a blocked Disruptor while Hulk uses jump-cancelled dashes to close the gap.
Solution: Have a character with whom you feel comfortable fighting Magneto. In my opinion, he is easily part of the top 5 in the game (very mobile, great zoning, awesome rushdown, throw that leads to big damage and corner from anywhere, level 3 that punishes full screen). With optimal combos and DHC’s, he should be dead in one combo.
I disagree with this. first off, Wesker’s prime location is a few character spaces away. this allows him to mix u up with teleports by backdashing or just straight teleporting and covering it with a ranged assist. also he is fast enough to punish your blocked normals.
Secondly, 1.1 million life is nothing to laugh at. I think empty jumps like you suggest are key to beating him. empty jump into command grab or even empty jump into immediate double :l: in the air. wesker owns hulk position wise this fight, can easily zone hulk out with the gun, and getting close means u are open to mixup.
since Hulks st.M gets armor in 3 frames, and Bionic arm has 3 frames startup after the flash.
you might be able to just press M after the super flash and tag him with it. (armor does take the hit and lets you hit spencer it but I’ve only gotten it a few times on accident).
My xbox isn’t connected now though, anyone willing to try it out?
Why lose the health to it when Gamma Crush beats it clean? I can see certain situations where st.M may lead to a kill in a combo, but personal preference has me keeping Hulk alive as long as possible.
Everything cancels into Gamma Crush too, so baiting a punish seems reasonable.
they can xfactor or dhc on reaction to your super flash to safety forcing you to dhc to safety. pressing a normal is a more subtle counter.
I’m not saying do it everytime but giving up about 250k as hulk for a potentially dead spencer is an alright trade off in plenty situations. i’ll test it myself i guess when i get my xbox hooked up.
Fulaani, I tested it out for you. It does work but, it only works at the range of full screen to where you can walk towards the other character and the screen will stop zooming in. At that range you can use your , the hyper armor will eat the hit and you will punch him in the face. If it is done any closer the bionic arm will hit you regardless of if you spam or not, so the only way that you can get it to successfully work at any closer of a range is if you “know” that it is coming and push it just before he uses bionic arm. Any more questions and I’ll be sure to test it out for you.
A good Akuma can somewhat zone Hulk with air fireballs. Basically, any character without projectiles (or with terrible projectiles) is a good or even matchup for Hulk. On the other hand, multi-hitting normals and fast fliers kill Hulk.
Haggar - Easily Hulk’s best matchup. st.M/H beats the pipe clean. His slow normals can also ensure that our super armor doesn’t get stuffed. Also, we can zone him with waves.
Ryu - He has fireballs, but they’re not as good as Akuma’s. Slow normals and the inability to open Hulk up makes this a simple matchup in Hulk’s favor.
Spiderman - Nothing much to say here. He shouldn’t hit Hulk without an awesome assist to back him up. Hit Spiderman once and he should be dead.
C. Viper - Her normals are pretty bad. Mainly watch out for focus attacks and ground pounds. Don’t let her hit you first, or you’ll have to sit through a long damaging combo.
Tron - This is almost like a mirror match imo. She can do everything that you can do, but she has an air dash. j.H doesn’t work for her in this matchup, so she may use the multi-hitting j.A. Watch for command grabs and punish her hard for whiffing them.
Sentinel - Seriously hear me out on this. He can’t fly overhead because of Gamma Crush. He can’t try j.H because of Gamma Crush. He can’t cr.M because Hulk can just XF -> Gamma Crush punish it. If he’s cornered, j.A instant overhead leads to his death instantly. I love this matchup… it’s easier than it looks.
Best matchup for Hulk is Tron, gammatsunami keeps her out all day and when she tries to come in wait wait wait then MP. Don’t fierce, just s.mp. It completely owns her just have to be patient because if you throw it out first she can get you but keep your spacing and wait for that j.f or drill and pound her.
Other favorable matchups are Spiderman, Shehulk, Dormammu, Wolverine, Ryu, Hseinko, Zero… pretty much anyone that reliest on being up close and personal won’t do well against Hulk unless they have assists to back them. Dormammu could probably keep away but Hulk can usually get inside on him fairly easily since Dorm’s real damage comes from landing that knockdown pillar super so Hulk does pretty well in this one and Dorm’s height doesn’t help him.
Most characters in a 1 on 1 I think lose to Hulk the few that are somewhat a challenge are:
Doom, Storm, Arthur, Wesker, Taskmaster
This is also why I think Hulk is one of the best anchors in the game, Hulk can hold it down against anyone very well in a one on one. Its a gamble though because you might end up having to for the reverse OCV which I’ve still pulled out on more than one occassion just because those common ‘point characters’ like Wolverine and Zero die before you even finish a combo when you’re in XF3
Oh, absolutely. I found Sent was often an easy wreck before the nerf, and now he goes down in one combo. Sent can’t do any zoning in the air (and he can’t shoot through Hulk’s gamma waves, and Hyper Sentinel Force is just asking for Gamma Crush hits), and when he’s flying around, Hulk can get at him pretty easily.
Hard drive is still annoying, though. Also beware of X-factor cancels.
Why Akuma? Completely unlike Ryu, I actually get a lot of grief from good Akumas with their continuous barrage of not-quite vertical assaults off of superjumps (Dunno about you, but I find it harder to apply pressure with Hulk on guys who spend most of their time superjumping) that break armor effortlessly (because Akuma’s fireballs hit at the same time as the dive kick) and make a GC punish a bit tricky. Nevermind the tatsus. What’s the trick with Akuma?
You really think wolverine is in hulks favor? He can hit hulk multiple times to cancel super armor and he can crouch under a lot of hulk’s moves. I think its a pretty bad match-up but maybe im missing something?
Wolverine? ZERO?! I don’t think we’re using the same Hulk… or we’re playing vastly different skilled players.
Wolverine is way too fast. Super armor beats dive kick, but that’s the only thing going for us in that matchup. We can’t even punish his Berserker Slash.
And Zero. All I can say is j.H. His j.H outprioritizes anything we do. You might get lucky and catch a Gamma Crush hit. Zero is a rough matchup.
Using Hulk as an anchor is a terrible idea imo. You’ve got no assists to help him mixup and get in, so your opponent will simply hold up and back. Air grabs and aa command grabs is all you can hope for. It’s even worse if they have a fast character.
no way wolvie and zero are good matchups. only thing going for hulk is when you catch em and have an assist to extend your combo, they are dead. actually, these are characters that when I catch them in a combo and I feel I won’t be able to kill em, I’d consider blowing an early xfactor to seal the deal.
and hulk needs hella lucky guesses to make a reverse OCV happen.
I dont know what to tell you guys I play a balance between long range and midrange with Hulk and fairly defensive almost like its CvS2 and it works. If anyone wants you can add me on PS3 and I’d be happy to play you sometime its EndersDrift. As I type this I’m in a lobby with a team of Spencer/Morrigan/Doom and Task/Dorm/Wolv. Task is a bit of a challenge but I’d take team 2 over team 1 any day of the week.
Dont get me wrong, I don’t use Hulk on anchor but I have. I use Hulk on point. I think Hulk is one of the characters that can be effective in any of the spots.