****I am a relatively new player at all fighting games. SF4 the first and I could demolish friends with a huge handicap but moving to playing online only showed how much I am horrible at fighters. I have found it intimidating to utilize the documented combos for any character. With this thought in mind, I want to make a thread for new players like me that would like a simpler set of combos that can be hit reliably with emphasis not on overall damage damage but ease and reliability. This will help players get into the game and without being too discouraged and putting down the game. I wanted to start the thread on Hulk since I find him harder to utilize in techniques but much easier to combo. Due the the vast amount of info for beginners, we can ignore the basics of the game: advancing block, DHC, hyper management, etc. I want to focus on a couple simple combos not to beat pro players but give a great bang for buck for difficulty and risk in a match.
Mid screen combos:
for a non-aerial approach
cr.:l:, cr.:h:, XX, :s:, :u:, , , :h:, XX, :s:, :qcf::atk::atk:
for an aerial approach
j.:s:, cr.:h:, XX, :s:, :u:, , , :h:, XX, :s:, :qcf::atk::atk:
Corner combo:
for a non-aerial approach
cr.:l:, cr.:h:, XX, :s:, :u:, , , :h:, XX, :s:, :dp::atk::atk:.
for an aerial approach - the midscreen combo can be used but for a small increase in difficulty adding a j.:h: before the j.:s: can increase the damage a bit.
j.:h:, j.:s:, cr.:h:, XX, :s:, :u:, , , :h:, XX, :s:, :qcf::atk::atk:
These are a few setups with plenty of hit-confirm before the hyper combo.
Tips to help execute these combos safely: include utilizing gamma charge to close the gap to the opponent, frequently use assists to cover your weaknesses (EX: anti-air and projectiles).
I hope this helps. Please tell me what you think and contribute. Good gaming!