Here’s an interesting team…
Magneto, Hulk-b, Sentinel-a
Since everyone that uses Hulk should know the Magneto-Hulk unmashable Tempest, and the Magneto-Hulk kill DHC by now, we’ll focus on the Magneto-Sent-a portion.
Sentinel-A assist.
1.]Dashjump over their head and call Sentinel-a, land, dlk. If they get hit, activate. [Memorize this timing for the next combo I mention…]. You can DHC into the same character for the kill.
2]Dashjump lk, mk, land, dlk, call Sentinel, Dmk, gamma charge, crush.
-There are 2 timings that work. One where you whiff the gamma charge, and one where you don’t. In the latter case you want the rocketpunch to hit almost immediately after the gamma charge touches them.
In either case you get that weird float into crush effect that’s almost if not utterly impossible to escape.
Credit goes to Ratio1Beatdown.
You use Hulk, Ironman-Doom? Okay. Here’s some old combos you might like.
Dashjump, or just walk upto them…, Call Ironman-Beta, Gamma Charge, Gamma Wave, DHC to Ironman just before contact, DHC in Doom.
As above, except DHC in Doom [Photon Array or Plasma Ball] into Proton Cannon.
Honestly, I like Hulk, Cable, Ironman as well. If you get thrown into Ironman-b with EITHER order by Hulk, your character will die. Unless you have rediculous stamina.
Launch with Doom on point, lp, lk, mp, mk, hk, AD forwards, Air photon super, activate crush. This is an inescapable gamma crush combo, and usually results in death. If you think they’ll survive, DHC into the next character.
There are all kinds of horrific inescapable crush combos with the Doom assist.
Jump, lp, lk, land, dlk, dmk, call Doom, gamma charge, wait, crush. 143 damage in practice with the option of DHCing out for more damage. [143 is viewed as an instant kill…].
-There are 2 working setups like this. You accidentally hit on the way up [you’re trying to whiff] or you don’t. And in either case it works properly usually resulting in the death of their character from full health.
-There are timings that don’t require you to cross up and still work with Doom Rocks, but they are less stable. They still do
Airthrow at normal jump height, hold back and mash roundhouse. If they don’t roll, they get hit. Call Doom immediately, gamma charge, wait, activate crush, hold back since it becomes forwards.
-See notes about previous combo as they all still apply.
Here’s a link to some old threads about Hulk…
http://forums.shoryuken.com/forumdisplay.php?s=&f=121&page=1&pp=30&sort=lastpost&order=desc&daysprune=-1