With the 2013 patch right around the corner, I figured I’d post some of my setups after knockdown to give players an incentive to keep playing Hugo. As everyone knows, Hugo has trouble getting in, but if his partner can get him in, he usually ends the combo with a knockdown, giving Hugo a huge advantage.
Many times have I ended a game after getting one knockdown even when the other character was at 100% health, but never have I seen any other Hugo take advantage of this. All of these will most likely work after the 2013 patch, except for the crLK > crMK setup. If you read your opponent correctly, you can end the match after just one knockdown.
After Backbreaker
Normal wakup**:**
Dash > f. jump > Body Splash > Ultra Throw - *beats 3 frame normals *
Double dash > Leap Attack - hits meaty
Dash > double Leap Attack - beats 3 frame normals, counterhit on crouching normals
Delayed dash > f. jump > Body Splash > Moonsault Press - depends on the delay, should beat all normals if timed correctly
Tiny delay > double dash > f. jump > Body Splash - crossup, either avoids or stuff all dps and catches backdashes, some reversals will autocorrect and hit you if you don’t delay it
Tiny delay > dash > f. jump > Body Splash > Backbreaker or Lariat - backbreaker catches jumps and backdashes, lariat will also catch backdashes and teleports. Use heavy lariat for long backdashers and teleporters (you may have to charge a bit). You could also use raw super for awesome points.
Roll:
Dash > b. jump > Moonsault Press - opponent rolls in front of Hugo, beats 3 frame normals. Also catches people if they try to roll > dash away since you land in front of them.
Slight delay > b. jump > Moonsault Press - same as the one above, but you opponent will roll behind you.
After Moonsault Press
Normal wakeup:
F. jump > Moonsault Press - loses to 4 frame normals, can use EX instead
Palm Breaker > Moonsault Press - *beats 3 frame normals *
Dash > Leap Attack - beats 3 frame normals, counterhit on crouching normals
Dash > f. jump > Body Splash - crossup, either avoids or stuffs all dps and catches backdashes
Roll:
Neutral jump > Moonsault Press - opponent rolls behind Hugo, loses to 5 frame normals, can use EX instead
B. jump > Moonsault Press - opponent rolls in front of Hugo, loses to 8 frame normals, can use EX instead
After Meat Squasher:
Normal wakeup:
Dash > f. jump > Leap Attack - Hugo lands behind opponent, loses to 5 frame standing normals, counterhit on crouching normals, you could also skip the leap attack and go for hitconfirms instead as the crossup is pretty ambiguous
Dash > Backdash > Dash > Ultra Throw - beats 3 frame normals
Roll:
After crLK > crMK chain:
Normal wakeup:
F. jump > Moonsault Press - beats 3 frame normals
Dash > f. jump > Body Splash - if it crosses up, it avoids or stuffs most dps (depends on sweep distance) and catches backdashes
Roll:
B. jump > Moonsault Press - beats 3 frame normals, may depend on rage
If you skip the last move, you’re safe against wakup reversals. Alternatively, you could charge lariats against one hit reversals, which will also hit backdashes if you react quick enough.