Hugo general Thread

Blanka is definitely a massive pain… His jump is pretty fast, so once he gets in it’s hard to defend against his constant jump/crossup hop pressure. I haven’t tested if you can punish his balls with U2 on hit/block.

One of the biggest pains for me in general, is throwing out a st.M just to have people jump over it and do a full punish combo… It feels like that button is almost a slow ass fireball :stuck_out_tongue: I’m guessing it’s just bad positioning on my part though. I should probably me using st.HP if they are in full/punish jump range.

Right now it’s a slopfest which is why it’s “fun” to watch because generally big bodies ramming into each other = ratings.

Once everything dies down and people start playing smarter? Hoo boy.

Forgot to mention this earlier. As I was getting bodied last night I noticed something about Hugo’s stun state. It was vs Ryu and Decapre, I think. When they tried to hit me with lvl 3 focus, it just kind of missed completely. Sadly I wasn’t mashing enough to take advantage of this, but still. Has anyone else experienced this when playing?

I haven’t experienced it with my hands on the stick, but I was watching the PxG stream and it happened like four times to one Hugo player. I was confused about what happened, but it absolutely is a thing.

Hugo has invulnerability during the first half of his stun for some reason.

Strongest there is.

I think T.Hawk is way harder than Zangief. I’d say Zangief is a 5-5 matchup

It’s a little early in Hugo play, but to me Hugo’s game isn’t just about getting a knockdown. It’s more ground control and corner pressure with knockdown pressure sprinkled in.

Besides, you’re not going to find a one size fits all approach for getting in.

is anyone else having trouble with hugos Inputs overlapping?

I did at first. Now it only happens if I want something like a dash up Leap Attack (Shootdown) or dash up Ultra Throw (Meat Squasher).

Pretty much everybody lol.

Super has to be clean otherwise it won’t come out (for me at least)
SPD shortcut works but that has to be clean otherwise Clap might come out.
Meatsquasher has to end in up and it has to be clean otherwise you’ll jump in the air or throw out lariat.

Hugo is very fun to use, and in the end that’s why he’ll be my secondary. But from a player that mains a fb zoning character, believe me when I tell you that when juri, poison, guile, deejay, simply and Sagat want to play smart they’ll beat him all the time. Slow fbs are his biggest problem imo.

I feel like Hugo might be the first low tier character (in SF) with a bandwagon

I feel like his inputs overlap way worse than seth lol everytime i try meat squasher i end up doing an air normal or doing lariat

I’ve had this happen to me a lot as Iv’e played. Pretty much every time I get stunned my opponent misses something on me because Hugo falls on his knees half screen away.

Also, I think tomorrow I’m going to go to training mode and figure out everyone who can be hit by a light normal after meatsquasher.

I think a big part of hugo’s game play is footsies. Too many people trying to get a raw clap to hit or a cr M or a command grab. Space correctly, and work on those footsies. You have great tools at your disposal.

get that counter hit light xx clap, confirm and finish to get the cr LP xx lk lariat knockdown and then safe jump or whatever you want to do to start putting pressure.

A lot of his pressure game is Claps into cr.lk xx Clap or St.hp and once they’re too afraid that’s when you just chuck em at the wall. Right outside of that range where St.hp will give you that great pressure I mainly go for St.mp, cr.lk looking for pokes to hit. I’m very conservative with my usage of Cr.mp, crmk because of how long they stay out for.

im have a major hard time anti airing…but that is always a problem i got to used to giefs lariet…

On WNF, I heard ultradavid mention that its tough to dash and do meat squasher (always gets back breaker instead). I tried messing around with this and I think I may have a work around, but I’m not sure if it is because of my crappy execution.

From 1p side, I’m doing dash, up, 270 clockwise (joystick ends at back, left).
From 2p side, I’m doing dash, back (joystick to the right), 270 clockwise (joystick ends at up).

I tried mirroring the execution (dash and then something counter clockwise), but I was fumbling over the commands, so I use two different motions for each side. This was working for me in training mode, but it might just mean I’m doing meat squasher much later, after the dash has finished for several frames. I was wondering if some other people could try it and see if it works better for them too.

I find that the input issues is more of an online issue, although I still understand what people are saying. I had far more success offline, and I started putting more effort into ensuring I was doing close to the full motion as possible as well as not doing spd backwards I.E a chance at clap coming out.

I think he has underrated normals like his cr.mk, cr.lk and st.lk.

One thing I absolutely hate is how far Hugo throws his opponents after throws(regular).

Lariat full screen for meter is an absolute GODSEND.

Still though, he has simply zero ways around competent fire ball zoning players, and I understand that people will say it’s only week 1 but we’ve been playing fighting games for over a decade. To me, the biggest problem with this is that his fadc forward through FB is pitiful, as is his walk speed(For the record, I think he should be slow).

I’ve played Sagat for over 11 years, I understand FB footsies very well IMO, believe me when I tell you that Hugo will feel the pain from light punch fireballs. The slow FB’s that recover fast. I have to test off If I could get a trade with his sweep, because that helps a lot.

Once people get their clap combos on point though, it’ll go a long way, it’s too much damage and meter build to ignore.

I found this surprising, but personally I haven’t had trouble with overlapping inputs. I guess it’s nice that my quarter circles aren’t accidentally half circles and whatnot, but it’s really not that hard to get the moves you want. You should be required to make clean inputs anyway so it’ll be useful to learn in order to prepare for other games.

As for Hugo, he does deal insane damage but he still feels pretty meh. He has no good way to close distance and get around fireballs. Especially a matchup like Dhalsim will be just impossible. I’m sure that matchups vs characters like Cammy and Ibuki are going to be plenty of fun, but I just don’t think Hugo’s physically able to defeat characters like Ryu or Sagat.