How to use the TE stick?!

I used method 1 =)

Yeah I am also used to do normals at neutral, so I’m not sure why I couldn’t do it consistently using the stick. But practices makes perfect so I will keep trying :wink:

Btw, thanks for the CVS2 guide on gamefaqs. I know I am late… but better late than never. It’s kinda funny because a few years back I was like “omg the writer seems soooo pro!” and now the same person is helping me getting better at the stick ;p Thanks!

Hahahaha. Wow. CvS2 FAQ. Talk about blast from the past. :slight_smile:

I was even thinking of writing a FAQ like that for SFIV, but I think there’s just too much useful information on SFIV out there on the internets these days that the need for a FAQ just isn’t the same as before. It’s almost, like, these days, you’d almost have to write a FAQ and have links to YouTube videos to make the FAQ even worth it, and I don’t think I have that kind of time anymore. :slight_smile:

  • James

btw I’m looking for the same one. But lizardlicks isn’t shipping atm, does anyone know where else I can get one?

Question: 8 buttons on the SE/TE - what are people using the two extras for (and as a sidenote, pun intendend - on which side do you put the extras?)? Focus/Throw or Triple punches/kicks? I miss my keyboard with plenty of buttons to go around!

I never should have found this forum. Selfasteem went from medium to rock bottom in 5 posts :slight_smile:

For SFIV, I would recommend 3 Punches and Three Kicks. Throws and Focus Attacks are easy to do, and you never “mess them up”. Meanwhile, trying to do Ultras sometimes results in the wrong move because the three buttons didn’t get pressed at the same time properly. Things like that are no brainers with the 3P and the 3K buttons.

The last option, of course, is to turn them off completely, which is what most hardcore, OG players do, so you don’t ever hit them by accident. And them not doing anything is also a good indication your hands are in the wrong position. :slight_smile:

  • James

Ok, thanx for the tip.

I’ll keep practicing FADC with mp/mk input then. Frickin hard :confused:

How difficult is it to adjust to doing links on a stick as opposed to a pad? Seems like it wouldn’t be that bad considering most of Cammy’s don’t require much directional input, but I’m not sure how much of my success linking on a pad is due to getting the timing down rather than just muscle memory.

I think Links are easier on sticks than on pads. That’s because the buttons are bigger, and you can use different techniques on them, and they are easier to hit quickly and with more power, which helps in timing. It’s why you see typical joystick users hit buttons on their controllers so hard. It’s makes sure you hit them exactly when you think you’re hitting them.

  • James

Sigh… I still dont really like to use the TE stick lol… I guess I’m a pad player after all.

One thing that I really hate is that I can’t do headstomps with Chun during a fight… Everytime when I try to press down it will result in down-back or down-forward and I will get jumping mk instead of the headstomp.

I also have problems with jumping forward and immediately charge back… many times I will just jump back. I still think it’s quite ‘difficult’ to jump foward lol. I doesnt feel natural to me.

Furthermore I can not execute qcb 2 in 1 moves very well… simple things like sakura’s down hp xx shunpuu and viper’s down mk xx thunder knuckle are hard to perform in game… however, using the controller it’s piece of cake.

One thing I REALLY like about the stick is that I can perform Chun’s combo’s into her ex legs SOOOO easily. That’s all for now. For Cammy i like to use the 360controller, no problems with any combo’s and moves.

I guess I am one of the few players that prefer the 360controller over the TE stick. I see some improvements tho, but it’s far from perfect.

One of the problems with the TE stick is that it has the Square gate. I got my own TE stick just recently, but it died almost immediately, so I’m in the process of getting it replaced. sigh But I really like it so far.

One of the things to learn about square gates is that you can’t use it like you do all arcade sticks you are used to. In the U.S., most arcade sticks have a circular base, so what we’ve all ended up getting used to is “grinding” the stick against the circular base… using the circular base as a crutch to help us perform the QCF and QCB motions.

What you learn about these sticks, though, is that they are designed for FAST input. The reason TE sticks are so good is because they require VERY minimal motion for them to register. So one of the reason Japanese players can pull things off so fast is that they’ve never used the base as a “crutch” to guide the stick. Actually, what they do is they are almost “floating” the stick and moving it themselves. In other words, they rarely touch the stick to the edges when doing QCF motions and QCB motions. Instead, they take the stick and slightly nudge it down and quickly rotate it to back.

The reason you are having trouble doing the QCB motions is probably because the stick gets “stuck” in the corners because of the square gate. The way to counter that is to not use the edges to move the stick, but to rely only on your hands and wrist to move it yourself in that motion. Not only will you find out that it works well, but it also allows you to do motions a LOT faster.

Also, it helps me a but with QC 2 in 1’s. Whatever you plan on doing, you can rest the joystick comfortably in the opposite corner. So if you plan on doing a Fierce into QCF + Punch, hold the stick in the corner of D/B. Then, when you hit Fierce, just move the stick to forward while subtlely passing through down and down/forward, but don’t try to use the edges of the base to guide the joystick.

It will still take a TON of practice to do this properly, no question. And if this all fails, it’s pretty simple to get a Octagonal gate and swap it out of the TE stick. :slight_smile: You’ll have to void your warranty, but it might be worth it.

  • James

P.S. As for Chun’s Head stomp, yeah, that can be a pain in the ass. That just requires practice. What you do learn about top players is that they are very careful with the joystick. Motions are actually better off being very subtle as opposed to very defined. Try that out for a while, and see how it works for you.

Thanks James!! I will keep on trying with the TE stick. I have never tried any other arcade sticks so I really dont know what the difference is between a Jap and a US stick. I have played some SF4 matches in Japan in the arcades last year and back then I couldnt even do a kikouken during my first match lol ;p

After reading your post, I cant wait to test my TE stick again. You were indeed correct with your post; I do push the stick ‘too hard’ to the edge… I will try to change it.

As for Chun’s headstomp… I already have problems doing the regular version of it… let alone instant stomps ;p I dont know whats so difficult about it… because it is just jump and push down right?? Whenever I get the normal mk I will be so upset!

Also, some weeks ago you taught me how to do down hp xx dp. I have no idea why but I couldnt do it anymore using your method. Its so strange?!! One day it was no problem at all but the next day I couldnt do it even once in training mode… lol… Now I have to do down forward punch, down, down forward punch. Luckily it works for now.

Btw… what happened to your TE stick?

Thanks for your post anyway :wink:

I’ve always used pads but wanted to give using sticks a try and its like learning to walk again. On the pad I beat my friend the day before 14/14, the next day on stick I lost 5/8. I’m hoping if I stick at it I might get the hang of it. On the plus side I can do the TK cannon strike no problems on stick, but its about the only thing I can do better at the moment.

Hang in there, man. It will be worth the effort. I saw a dude do the TK cannon strike on the Xbox 360 pad the other day. I told him I’d give him 50 bucks if he could do it three times in a row. He was like, “What’s a TK cannon strike?” :wow:

Does this apply to me as well? :wgrin: I’d like to have 50 bucks.

I just got a stick…it is definitely easier to do the tk strike. But man I am getting my ass handed to me by total scrubs now…using a stick is freaking hard and now when I go back to the pad my brain gets all confused and I don’t know which buttons to press.

Plug it into the system and turn on your Xbox/PS3. Now you can use it.

Other than that…practice up and don’t hit the corners like an American stick. If you have to do that you can buy an octagonal gate or see if you can mod it a Happ stick but otherwise…square gate is tournament standard in Japan and the gates help you hit the diagonals better. Especially good for crouch dashing in 3d fighters or now…doing shortcut SRK’s in SFIV. :lol:

Don’t worry about voiding your warranty…if you void your warranty you’re better off just getting someone to mod the stick any ways. Make that bish work for PS2/3 and 360. Booyah!

Is there a standard way to press your fingers on the buttons (i.e. like how there is a specific hand position for typing on a keyboard)? How are you guys doing hk.CS ->FADC->CS?

I am having a hard time focus cancelling because I cant move my fingers over fast enough. I press the HK with the ring finger then tap the mp + mk with my middle finger and thumb.

That’s exactly how I do it. It was definitely awkward as hell at first, since I’ve never run into this kind of input in any other fighter before… but it becomes second-nature after a bit of practice. Just another weird, unnatural motion to add to the repertoire of fighting game inputs. :lol:

In general, my “home” position is to rest thumb on LK, index on LP, middle on MP, ring on HP, and pinky on HK, though if I’m doing something with a lot of kicks I’ll just shift my hand down one row.

There really isn’t a ‘right way’ to place your hand on the buttons, it’s just like figuring out fingering/sticking when playing an instrument; it’ll come with practice and time.

after a few months of practice…i can only hit my TK Strikes 25% of the time from the left side of the screen. lol

Right side is cake though

oh well

The reason this is so tough is because of the square gate. There’s no place to rest the joystick at straight down that locks the joystick in place. Also, it’s easy to hit Forward too fast, so you’re hitting it before you are exactly at straight down. I can’t tell you to slow down to much, because, well, you HAVE to do it fast. :slight_smile: But a good way to test out if you are doing it right is to just use the stick in a quiet room with the game off. Do the motion (no button presses), and then check to see if you are truly at straight down. slide the stick left and if you hear one click and it stops, you are good. If you hear two clicks, you are too far right. If you hear no clicks, you are too far left.

Yeah, there is a VERY easy way to do it in SFIV… I’m scared to teach it, because it doesn’t work at ALL in other SF games, so I’m afraid of propagating bad techniques. ^^ But in SFIV, you can do it REALLY easy by holding Down/Forward, hitting Fierce, then quickly moving the stick to Down/Back to Down/Forward and hit button for DP. THat’ll do it in SFIV, but no other games (like not in EX for example… so that doesn’t help Blair… ^^).

Apparently nothing. I plugged it in again to show someone why it wasn’t working, and… it was working again. But for a spell, the Roundhouse button just died. But now it’s fine. :rolf: I dunno what happened, but I’m really enjoying it right now. I really do like the stick a lot.

  • James