How to use meg

i’m pretty new in using meg. how to i stay in the air and i can rush a bit but not very far.
can some one help me

using mag is for the same as everyone else…practice. trying coming up with something be clever


First off I’d recommend you take time to practice TWO main charactes you plan on using and stick with em. Magneto can be preety complex to begin with, especially after you see what he can do by perfessionals, but the only way you will have a hang of em is by practice, take your time in the arcade learn how to superjump FIRST, and properly, then practice CONTROLLING your airdash while superjumping.

To Airdash after a superjump is by holding a direction and pushing both Punch buttons at the SAME TIME. Ahem I noticed alot of players tend to just regular jump and then airdash, PLEASE DO NOt do this because you cannot do any other actions, because you guard broke yourself. So my friend just focusing on CONTROLLING Your character first, then you can hopefully beat me at Sheridan, aight man hit me up lata if anything aight :tup:

uhhh well first learn the basics, hypergrav XX tempest, some tri-jumping, umm…and yeah get a nice team complementing mags.

Uhh I don’t think you should so worry about hypergraph tempest combos, due to the fact that even scrubs these days can mash out of it. Just focus on have a good control over Magneto, learn how to runaway, trijump with hk, and you will be okay. Also don’t be afraid to use his Magnetic Disruptor when your distant from your opponent. :tup:

So I’m assuming by your name that your team is Magneto/Sentinel/Blackheart or Magneto/Storm/Blackheart.

Personal I don’t think Magneto & Blackheart are as effective as Blackheart & Cable, but hey it’s your choice, just telling ya some hints to beating me Gary, peace! :devil:

You should still use hyper grav tempests, but sparingly. No one can mash out 100% of the time, so if you keep it sparse, it might catch someone.

which teams are the best to match in

Gary I don’t understand your question, do you mean match in, or Mash in?

Personally I think you should work on using your MSS team, but hey I don’t wanna get this thread off toppic here. But I guess it would be helpful to learn hypergraph tempest like the other guy said, yeah now that I think of it, you shouuld try mastering that, BUT…don’t make it your number one weapon to use when you have magneto, I recommend doing that only if you have your opponent in the corner while superjumping(example is when cable knocks your opponent high up in the corner) or when the next opponent is entertain the screen after you kill the previous one(gotta time it good though, it’s can be used as a cross up).

But yeah learn hypergraph tempest, I will teach you at school on Monday, you should take YOU maybe a week to learn, if we do this everyday. But yeah, i guess that would be a good confidence builder to use at school, considering nobody knows how to mash there, right? :badboy:

Don’t take advice from scrubs they will mess u up perty bad. Normal jump tri-dash is faster then superjump tridash, and should be used as much as u can do it consistently. You only Guard break yourself if u jump, do an action, and then dash, scrub master. Also how does one go about superjumping improperly? Yep scrub freindly.

question about a specific mag combo…
(pardon my lousy combo notation, hope you guys can decipher it)

what are some of the things you guys do after this combo?

c.hp, sj hk, a/d downforward, lk lk, dash, lp, mp <— (punch launcher) :annoy:

right now i’m just superjumping then lp, mp, a/d straight punchthrow…

what do you guys do?

after the strong I super jump then dash down/forward, delay and short kick them from the other side. However, you could tri-dash cancel, then dash to the other side, and cr. roundhouse. One other thing is to super jump jab dash straight down cancel it then super jump up and air throw with fp fall a little EM disruptor XX magnetic tempest dhc to storm, sent or whoever else you are using.

Yo Are you stupid, or what, how could a normal jump tridash be faster then superjump, that would be considered a guard break right after, which would mean you can’t do shit until you land, so once again gary just do what I show you in the arcade.

I can’t beleive you have the nerve to call me a scrub, man I’m not even gonna bother. Gary, trust me, I have no issues doing a trijump, so just take my advice here, peace.

What do you mean that would be considered a guard break right after? I don’t understand. A normal jump tri jump is not going to get you guard broke. Like that other guy said, its only if you normal jump, do a move, and THEN airdash. I’m not gonna argue about which tri jump is faster, or even which one is better to do most of the time, but you definitely are not being “guard broke” if you do a normal jump tri-jump.

Just saw this a little bit ago. No, you don’t guard break yourself. The only time I can imagine you guardbreaking yourself would be normal jumping against a HSF, pushblocking it, then letting go of the stick. The airdash does NOT count as an action, so the 1 action per normal jump rule does not apply. If it did, how would people do normal jump trijumps?

Perhaps you were confused on what to say… But anyhow, normal jump airdash have their uses.

O.k. not trying to sound like a frame nerd or anything but here goes. There is a limit on when someone can tri dash, EXACTLY 4 FRAMES. That is after you jump you must wait exactly four frames before you can begin to dash. Of course we know that one’s rate of levitation when superjumping is far faster then that of someone who is regular jumping, ergo if someone were to wait 4 frames in normal jump and dash down, he would reach the person around 4-5 frames sooner then if he super jumped. What does that mean? It means fucking normal jump tri-dash is faster. Here try this, try superjumping and tri dashing with roundhouse with magnus, see if you can do it so fast that the roundhouse completely whiffs. Now do it in normal jump and try it…well It can be done with normal jump but not super jump idiot. Also you can’t guard break yourself with a normal jump tri-dash, as you will land on the ground before they get out of hit stun and we all know that you can’t be guard broken on the ground unless you push block idiot. Don’t argue technicalities with me, you wanna say you’re a bettter player than me, that may be cuz I’m no marvel God, but I would gladly play you for money.

eh, both sj. and normal tri-jumps have there purposes. normal tri-jumps are faster, and dont give off the sj, splash unlike the sj. version.

on the other hand, if you stay in normal jump mode a lot looking to trijump them from that position you can get guard broken by pushblocking a lot (pushblocking counts as your action) then lets say another mag can sj.lk, mk and then snap or somthin.

i tend to use sj. trijumps for rushdown and normal tri jumps for resets. lol late


Man take the medal, you win.