You can condition your opponent to always block high on wakeup with the stomps, and then you can hit low with cr.mk into ex legs.
Depending on the character and how low you hit the stomp you can actually hit your opponent and stay in front of them, and hit them with the air target combo (into super, ultra etc)
Head stomp is great when they are in the corner. stomp>stomp>stomp>Air Fierce kick> crouch strong kick> Hazanshu>crouch light punch>kikoken!>ex focus attack > dash forward > target combo > Ultra
1: I did not know that and for some reason it said new on my browser.
2: Take it easy.
3: Combo does work, but I don’t know how to use the standard notation. Part of it rely’s on luck.
Wasn’t trying to be rude, just was in a hurry when I made the post and didn’t have time to explain.
It looks like it’s certainly not a combo but a string. There is no way that can fully combo because you simply cannot connect those attacks. There is not enough hitstun to make it work (for example, “crouching strong kick” or cr.MK never combos into Hazanshu, even on counter hit).
If you break apart the string into sections of actual combos that do work, though, it is a nifty gimmick that incorporates a lot of high-low mixups.
I’m not saying it’s bad (although some of it could be optimized for more damage). Just not a combo.
Random post…but there’s a certain mix up w/ head stomps that I like to use at least once a set against characters like Abel, Bison and other characters that have large hit boxes w/ non-dp reversals
Fwd Throw->dash->d/f RH->instant stomp->cross up lk->lk hazanshu