guys BH is a non-combo char.,meaning that to make your blackheart better, combos or how to do this and that will not help you. Just play the guy, feel him out, then do your own shit!!!
use this thread as a reference of other players who tryed diff. stuff with BH and how it went for them. if you think is good try to do it if its not then dont…is simple really.
im trying to make myself a decent black heart but i keep getting owned by Icemen … i can say that yes i suck at mvc2 and for some reason iceman gives me just as many problems as a Sent/Mags
imo bh’s that can do a lot more than jumpy demons and inferno xx hod are much much worse. Those that suprise with a quick rushdown and actually CAN combo are more scary by far.
@lovepig
-> We gonna have some low tier throw down on psn sometime? Always like 2am when I try to invite you I know…
The biggest thing is to say outside of his ice beams. There’s only so many ways that he can hit you. Avoid them while building meter and looking to peg him with a RH demon. If you hit him with one while he’s in the air you should be able to (learn to) capitalize and make him hurt. Iceman’s keep away game is crappy without assists. The fact that he does take chip from stuff doesn’t change that. So bait assist and punish with a counter call to inferno to Judgement Day super. I believe those still chip him by the way.
Good Iceman is a problem for Blackheart because his standing icebeam upwards goes on the same path as Blackheart’s hk demons. Also, chipping wars vs Iceman usually aren’t to Blackheart’s benefit. The only Super BH has that inflicts guard damage is the judgement day [air or ground. Modern Blackheart today isn’t as bothered by this, as you can simply move in on him, and rape him with rushdown. He may have took away some of your chipping game, but your DHCs are usually going to be more ruthless than his, so that’s the key. The most damage he can do to you if he manages to hit you is 50%. The most you can do is 90%, and sometimes even more depending on the assists and DHCs you carry. He has to do all his damage slowly. You just ignore that fact and do it all at once.
IF Iceman jumps back, superjump hk, dash forwards, block. If he superjumps, ground dash, or sj airdash quickly. Then sj up and attack him. Sometimes waiting till he’s almost in the perfect position to icebeam, then superjumping will trick him into firing the wrong icebeam and he eats a hk for his troubles. When that happens, Iceman dies.
Blackheartking is also right too on all counts [except the armageddon for chhip vs Iceman…].
Follow the same thinking and concepts Blackheartking put forwards, but keep in mind what I’ve said here as an adenda. That’s the best way to take him out.