How to tell if your Blackheart sucks

i’ve had a lot of experience with fighting strider/doom since my bro uses him and I’ve been playing the likes of cl0ck and clock jr. let me know who you use and who he uses, and I’ll try to put together a plan of action for you

Probably not a great tactic, but If they mess up and I get to jump out the trap, I’ll burn a level in the air just to stay out of it.

too be honest, I don’t see a problem with wasting a bar to save strider staying in control of the match. what I do first though and sj.RH, air dash to an immeadiate RH so that you get the float animation that keeps you in the air longer. and then, if the angle is right and you have them pinned, air JD. this not only avoids the chip fest but puts you on the offensive

I’m still experimenting.

I’ll rock
bh/cable/cyke
bh/sent-drones/cyke or capcom or cable
bh/doom/cyke or cable
bh/doom/sent

I’ve been experimenting with mags/bh/sent-rocket punch though

for simplicity let’s say i’m running bh/sent-drones/cyke though.

speaking of which, short+sent rocket punch short column super combos if you column early.

dirrrrrrty.

anybody else know how to make mags with bh behind him dirty? i think i remember hearing/seeing mags do some variation of 5 fierce, but calls bh and gets bh column to combo as an unrollable OTG at some point. or set up an unmashable tempest.

I’m not a mags player I just know how to tri jump over most assists and keep the pressure on til i land 5 fierce into resets back into 5 fierce.

Funny you mentioned that. All of that is in the BH tutorial I’m working on concerning the use of BH-B for different characters. if you use a messenger, pm me your SN and I’ll help you out with that stuff.

As for the team you’re saying you’ll use. I find that you’ll want to stay at normal jump height to pressure strider with j.lks and assists. Done properly, you’re tail will stop doom-B and that in conjunction with the drones makes the other player have to play more defensive as they won’t want to try to punish your jump ins for fear of the 20+ points of health they’ll lose if they get hit by the drones. Also, use the j.FP demons of fill the gaps when you’re not close enough to pressure with the lks b/c they’ll stop a doom b4 he even gets started. Once they’re in the corner, it’s all about counter calling assist and punish.

All that said, in the case of this team, it would probably be easier to just put sent against strider/doom and use the c.FP + BH-B to fly unfly strings to take him out of his play. but bleh since this is a BH thread =P

sup everyone!!! well today i was at CF and i played justin wong for a bit. Which is rare since the guy doesn’t play much casual anymore. But i got to try out a couple of blackheart teams on him. Not surprising the team with the best prospect of beating him is team watts.

Although i’ve paired balckheart with differnt characters, the only competitive game for blackheart seems to be team watts. So i am going to drop blackheart for a little bit until i get my game up with other characters and try him again. I mean i have an OK sentinel, a crappy storm, OK cable and a crappy ironman. But if i improve these characters i bet that i can have a much better game with blackheart.

That’s what I have done in recent months.I started working with IM/Sent/Cyke to clear my head. I got a lot better and more calm with my Blackheart gameplay when I went back to him.

my best learning experience with blackheart was playing BH/Cable/cyke on a machine with no short button for 2 weeks.

Already knew about short/short/RP/inferno/HOD, this is most of the point of using Sent-A instead of Sent-Y with Sent/Cable/BH. Comboing off of Cable-B is a little bit inconsistent… it can be done but if you don’t hit it early and if you’re not in the corner then the psimitar will just lift the guy out of the inferno column, and your only hope of doing much more damage is if the last hit unblockables when they come down. But yeah, short/short/RP can combo into either inferno/HOD or standing JD. Standing JD is not a bad way to get retaliation-safe hurt on Cable.

My way of dealing with Strider/Doom is to keep BH on the move and kind of go old school, make sure that there’s plenty of things in Strider’s way. Control the ground with Sentinel’s drones and BH’s demons, and make Strider react to you instead of you reacting to him. If you can force Strider to try to work to keep up with you, then there’s more chances for him to screw up. He can’t do a whole lot of chip damage to you from a distance. Also not a bad matchup for having Cyclops instead of Commando; if I’ve got a known Strider player I’m not unlikely to go with Sent/BH/Cyclops just to have the maximum number of things to get in his way and break his control. If you’ve got BH/Sent/Commando, BH pretty much has to take the whole duty against Strider and pray.

Would it be wrong to think/use BH as a chip character?

I usually have Doom to help when I use BH on point. Call Doom and sj right away to hide him and throw rh demons to pin them. Rocks usually hit them if I went on the side (cause they usually never see me call him). If that misses I dash back (relative to opponent) and throw fp demons and let them come back while blocking. One of the demons usually hit or if they block, sj right away and delay the rh demons a bit and throw them causing me to be right behind then (sometimes dash forward to come to the other side of the opponent. Then short, short, call Doom and inferno + HOD (btw I have no clue what his exact supers are called). Works best if they push block themselves to the corner or if you get them in corner. MASSIVE CHIP damage and it protects against cable being in block stun from Doom’s rocks. I sometimes after calling doom sj and dash back right away to protect myself from AA assists and inferno+hod then.

And that tactic of sj and not doing anything is actually really great. Works wonders as bait for people who think they got your bh gameplan down letting them waste their supers.

Blackheart as a chip character is not bad, but it’s not all that good either. BH/Doom works best in the corner and once you have them there you can get them flustered pretty good. The problem is it’s not very easy to keep them there and that’s more chances for them to get out and get you.

One thing you want to keep in mind if you’re going to chip is, you want the opponent on the other end of the screen, otherwise HOD won’t chip as much as it should. If you are in a situation where you must chip, use Inferno xx Judgment Day instead. (Keeping in mind you don’t want them to be way up in a superjump when you do it).

hollow, if you have spiral on point, whats wrong with throwing her swords quickly and tagging into bh?

duc uses that with spiral/cable when he can manage to get a lockdown rep going.

I’d search for his old posts and look up his technique.

Yea, that tag out is solid. He says he throws 3 knives, tags, then throws two more. The last two knives hit after they block/get hit with the tag in.

How does BH handle cable? Can he handle a pretty good cable?

Best advice against Cable is don’t line up against him. Stay above him when he’s on the ground and bait superjumps.

thanx
Say cable SJ’s then what? There’s usually an exploding grenade nearby.

BH can handle Cable very well as long as you aren’t just SJing and throwing demons. This is actually my preferred match up. I really like playing against Cables with BH.

Now, for “handling” Cable. Basically do what Dasrik said. Doesn’t sound like helpful advice on it’s own, but that’s the basis for putting together a strategy against him. With this in mind, you’re to follow your opponents habits so that you pretty much know where they’re going to be on the screen. Once you get to this point, there is really only three scenarios that you have to consider along with where you are on the screen opposed to Cable.

  1. If they’re at SJ height they’re probably calling their assist to control the ground while they take to the air. Depending on the assist they’re calling you’ll either want to j.F over it or ground dash under it. If you’re already on them, you can just sj after them to keep the pressure on or wait for them to come down.

  2. If they’re at NJ height, they’re probably doing a j.FP to unibeam or throwing grenades while calling their assist. Again depending on the assist they’re using, you’ll want to handle this differently. You can either sj.RH and ad cancel to pressure them with attacks from the demons, or ground dash under everything and potential punish them and their assist.

  3. If they’re at ground height, they’re probably repeating FPs and calling assist to keep you pinned while they chip. In this case, you can try to pin them with a sj.RH and follow the demons after an ad, nj and ad to get closer and try to counter with an assist, or ground dash under the shots and beware of skimitars and aa assist. The ground dash is risky in this case, but the payoff is huge if you get in with it.

Basically instead of trying to jump your way in, which is what Cable wants and is prepared for you to do, let them do their zoning crap and dash under everything since BH has a 4th plane to work with that Cable virtually can’t cover. I’ve been preaching the use of his ground dash for years and no one seemed to consider it, but it’s so good when used right. Once they’re hesitant to take to the air due to his GD you control the air and the match. Keep in mind that you can also use InfernoxxJD to keep them honest as well when they’re overly aggressive in the air. Furthermore, as is any tactic, these tactics are most effective when Cable doesn’t have tons of meter. When he does you just have to be more careful with your choices.

One last thing. Keep in mind that you ARE going to get chipped by Cable. However, as long as you except this fact, you’ll find that you can more than make up for the chip your taking with the damage you’ll deal when you get through a pattern that they think is safe. This idea is the same as when playing Sentinel or Strider/Doom.

Thanks, BHKing. I’m kinda terrible at giving advice lately. ^_^;

My Blackheart sucks

Thanks, what you posted is great stuff and lol helps me understand dasrik’s post a little better. Great stuff guy’s I’ll try this stuff out next time I play.

I’m trying to play BH/ sent/ cable
(cable’s role aside from anti air is mainly to play decoy)

Haha so does mine! Initially i picked him up only for his homing assist against sentinels. But there’s lot’s more to him than expected.