Magneto’s hurtbox is floating I believe, almost identical to Dr. Strange. And the reason you whiff, and I’m betting it’s on thinner and smaller characters, is because it just doesn’t have the range for it. Like Strange’s teleport puts you in throw range on pretty much every character because of how his arms hang and how large his standing hurtbox is, but crouching makes him super small and that cr. L is pathetic.
5M, 6H xx 623L isn’t bad as a blockstring either, so you might wanna use that as a substitute. If you wanna maximize damage off Mystic Sword L confirms, learn midscreen Flames.
P. Gorath, I’ve been wondering why you use st. L. Startup is fast but hitbox and recovery is garbage IMO. It’s not even chainable into itself. I’ve pretty much been punished every single time I’ve used st. L.
St. L should only be used as an anti air
oh look, Saga is sharing tech :tup:
hey y’all , what’s the learning curve on learning strange? I’m trynna abuse that bolts assist lol
Steeper than Zero, easier than Viper.
oh ok. to the lab thennnn. what’s one combo to learn ? I see lots and lots of em in the combo thread I’m bewildered lol.
A question I’ve wanted to ask: people says that Strange has few safe blockstrings after teleport, but isn’t mashing c.L safe? Or H teleporting after impact palm?
What you should learn, in order:
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Basic Impact Palm jump loop. Know how to transition into it from different situations such as from a crumple (using 2 Grace glyphs to increase your damage), hit confirms using cr.H, and anti-airs with Mystic Sword L. This is your BnB, and it is very simple so you shouldn’t be dropping this at all. Feel free to play around with assist extensions towards the end of your combo, if you can.
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Corner Flames loop. THE essential loop to making your Strange look legit and become a real threat. This opens up so many possibilities for you to customize with assist extensions to increase damage and meter to ridiculous levels. It’s a big challenge for your execution to be able to keep up with this long ass combo. Know how to count your number of hits as well so that you can maximize the number of relaunches you get in any given situation-- what this means is that you just predict/compute in your head whether or not you’re pushing hitstun deterioration to its limits, which is somewhere between 35-40 hits in most cases. If you’re somewhere around this number already, and you feel like you want to push HSD to its limits, feel free to experiment and get familiar with when you should go for your final relaunch before assist extensions. You want to be able to get the most number of relaunches as possible-- damage and meter build are your goals here above all else.
In addition, try to get into the habit of doing dash back Impact Palms before your relaunches in case you mess up the spacing (such as super jumping forward unintentionally instead of neutral or backward) or your setup puts Strange too close to the opponent.
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X-Factor combos. You’ll be doing these a lot since a big part of Strange’s gimmick (besides his stylish and damaging combos) is Spell of Vishanti. Know how to do the SoV, XF, Teleport H, Impact Palm conversion since this lets you kill characters free off throws and bad assist calls. In addition, learn how to convert off super jump height; it’s a little difficult, but definitely possible (and also introduces you to his “elevator” setups, which use fly-unfly or delayed Flame~Palm tricks).
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Midscreen Flames loop; his best midscreen combo by far. While it’s a little difficult at first, this makes Strange’s damage and meter build while midscreen the same as if he were in the corner-- this is a very, very good thing seeing as he has some difficulty opening up opponents in the corner without specific setups. Not only that, certain setups (such as DHC’ing from Viper’s QCF super into 7 Rings) won’t always give you the time of day to setup your basic Palm loops, and this is where midscreen Flames comes in handy. It also goes corner-to-corner and transitions seamlessly into corner Flames for some really nasty damage and meter build. Building 4 bars off a standard cr.L, cr.L, st.M, st.H ~ Impact Palm, S hit confirm is very much possible, given the right team composition.
Good luck, and have fun.
Is there a list of DHC’s into 7 rings that can lead into a FoF Loop??? I’ve been trying to test it but my execution is still lacking. I’ve been trying to get something going with Doom’s Sphere Flame but yeah.
You didn’t see the giant post I made in the previous page?
Awesome, I just started following so I’m kind of behind. But this is really sick. I’m a little bummed doom can’t get anything going but oh well, you can’t really complain when you can pick from 75% of the cast.
Edit: I’ve gotten most of these to work, but I’m having trouble with vergil and magneto. Is there any specific time during their supers that I should DHC to Strange? I’m thinking it’s probably a height thing with vergil, but I’m also just trying to go straight into Impact Palm and it’s just whiffing. Any help is appreciated.
hello guys!
maz - with hag dhc to rings, is that from a combo or grounded abortion punch super?
I’m not sure. I don’t play Haggar (and most of those characters on the list) so I just tested basically for the ones that put the opponent in long enough spin/falling states that let Strange convert. If I recall correctly, from abortion punch super, you had to DHC after the second to the last hit connects.
Oh, and fuck Acid Rain. I can convert off midscreen air throws with the Devil Trigger DHC, Acid Rain, raw tag, but I can never get it down consistently. ;__;
I think the secret is (beyond being obviously close) is to get the Acid Rain out as soon as possible. It’s right for both the corner combo and the throw.
Hey guys, just tested the input-nullification technology that Marlin Pie discovered and it works with Strange as well. Therefore, we can add that to try and mixup people out of blockstrings a la Magneto. It’s not much, but it’s better than nothing.
Another thing, this tech allows for easy infinites. Maybe with this being available to Strange, we can finally find a TAC infinite for him. Anyone’s got any ideas? :3 ;3 :3
Hey Tort. I played with it the other day and did, 214 HS, and got bolts out of it. Am I not allowed to do it really low?
I did it after cr.LMH~fly Bawt, it went ok… it’s not the best of worlds since Strange’s fly/unfly is relatively slow when compared to other chars, so maybe you rushed things up. I know I did when I was testing it the first few times.
yo @maziodyne i finally, completely understand both of stranges loops so now my theory team is near complete. any chance of tech coming from his 4C (the counter)?