So, we’ve been greeted with a new match-up thread which I absolutely adore…
but now that we’re acquainted with match-up specific details, how about non-matchup specific notes? In general, advice on how to push buttons with a purpose.
(I know we have a general discussion thread, but I wanted to address this idea specifically for general leveling-up purposes)
What kind of things do you guys look for? How do you condition your opponent?
Personally as of right now, I have 2 different main types of baits I use.
First is c.lk c.lp, walk back s.mp Kikouken, then read and react to what happens during the walk back stage. There are several ways they can react:
Opponent Options
- d/b Block
[Susceptible to throw strings and Hazanshu pressure] - Standing Block
[Susceptible to walk up/back sweep, makes sweeping a lot a viable option] - Crouch Tech/Throw Whiff
[Susceptible to CH cs.hk] - Jump
[Susceptible d/f CH] - Reversal
[Doing nothing is GDLK]
Next thing I gauge is their reaction to blocked Kikoukens, after a blocked Kikouken, I throw out a s.mp. I do this several, several times until desperation time when I don’t throw it out in bait of a reversal. I’ve gotten Ultras and DP’s baited out by this, and although it’s simple, it’s effective.
So how do you guys judge, read, and condition your opponent? In other words, your set-ups to pushing buttons with a purpose?
… and afterwards I just realized I spilled the beans on my general gameplay lol But this is always just a primer for everything, because you will have to make adjustments on the fly that do NOT follow a flowchart.