How to make your game appealing to players? (fighting game dev. discussion)

im saying chibi. if people will play some of the things they have in the past and present. this can be played as long as its good. gamers aint no wood choppin men who are completely against anything non manly. some of us play as females in games just to look at tits all the time. lol!

Hey man, personally I don’t give a flying fuck what character’s I’m playing with, but if this topic is about ‘main stream audiences’ then making the entire cast pokemon knock-offs with extra bells and whistles isn’t going to help, at all. Ever.

Nicely done…

oh man, thanks for that. Answers in bold.

totally with you on EVERYTHING you said except the killoffs. :confused:

extremely solid feedback

is this meant to be an indie game or an arcade game on xbox live?

can we see some sort of preview/concept art/screenshot?

it’s developed as indie, but microsoft allows indie devopers to sell and distribute via xbl arcade.

And I posted concept art links earlier on in the thread. We don’t have enough to show screenshots yet, sorry.

Lots of meter with multiple/fun/interesting options of how to use it.

See Waku Waku 7, Big Bang Beat and MVC2. Getting meter feels great, and using it is fun as hell.

Fighting games will never be mainstream.

1)- THEY AREN’T A TEAM SPORT:

It really matters with 1on1 fighters. Here’s why.

When you lose in SF, or any fighting game, it’s YOU who lose. You can’t blame your team or anything. Therefor, it’s much more personal than any other genre out there. People really take losing at fighting games much more seriously, and tend to trade them in for some co-op friendly FPS after loosing too often.

2)- THEIR IS A HUGE LEARNING CURVE:

I mean, seriously, more meter, more combos and stuff sounds much more fun, but it’s not gonna help make the game more mainstream. It’s just gonna add to the learning curve, which is steep as anything as it is.

I mean, I started playing SF4. Kept getting my ass handed by people who’d been playing it for years. And then started looking into frame data, and thought “Screw it, no way am I ever gonna learn this crap!”.

3)- THEY’RE TOO JAPANESE:

Don’t get me wrong, I’m a Japophile, but until a very Western-Friendly fighting game comes out, the genre is doomed.

4)- MAKE THE GAME BALANCED:

Most of fighting games end up with those 4-5 characters that everyone faces off against. Like SF4; it’s all about picking Ryu or Sagat and beating the crap out of the competition! People should work more on making each character complete and balanced.

Oh, and someone mentioned tits and Masterchief. They obviously haven’t played DOA 4!

Anyway, fighting games are forever gonna be a niche market. Let’s hope they don’t go the way of point-and-click adventures and stuff.

imo, the words “furry” and “emo” are so overused these days that they practically lost their meaning.
I remember when emo was an annoying subculture/music style, not a word for anyone whining or expressing any kind of emotion ever, or anyone with black hair.
How are we supposed to make fun of people who listen to Fall Out Boy if you guys keep watering down the word? :shake:

Isn’t Pokmon as mainstream and popular as it gets though…?
If Pokmon games had fighting like battles instead of turn based, I’m sure it would still be popular. In fact, that sounds pretty good… Nintendo needs to get on that.

Anyway, nice concepts. Obviously there’s talent on the team. Reminds me of Megaman ZX mixed with Pokmon.

I miss point-and-click aventures…

I agree with anyone who said “building meter is fun” though. So far in this game we’re planning to have meter used for bursts, on-guard and doing supers. Perhaps we’ll incorporate some kind of push block that drains your meter quickly if you use it.

Also, no tits. These are robot furries. Gotta keep the tittilataion down unless we want everyone to feel even more awkward about the characters.

How do you tittilate an oceleot? Oscillate it’s tit a lot runs

, so that you can mash stick with the other hand! (rimshot)

This yes meter yeeeeea

Take a really good game, then make it terrible by changing everything that was worth learning about it to be mindless and extremely easy.

Cashcow.

This is a good character design imo

And it fits with the theme of the game!
I’d main Cashcow.

Edit: If you read/say “Cashcow” in your head too many times, it starts sounding like some russian name.

In Mother Russia, Cashcow’s YOU.

sfiv?

Yup.

So is that what happened to Third Strike? zing!

Runs before he gets flamed for joking about a fun game

Cashcow does sound like a place in Russia, or some alternate universe of moscow.

Anyway, I got word recently from the character designer who says he is re-designing the characters to more accurately fit with chinese and japanese legends. Perhaps we’ll get a Monkey King influenced character?