Things to collect is a great idea. I remember SWR kept me busy for ages just getting all the character’s spell cards. But sadly I don’t think we have room for something like that for the XBL version. But for the full version it could be a possibility.
Quoted for truth. In my opinion, you’re choices of how your friend’s game can be created/marketed and be received by the average joe is either Pokemon: the fighting game or DOA: the furrycon edition. One of which is similar to a highly successful franchise which iirc, has managed to attract everyone and the other, not so much.
Oh, and hello der.
You are going to have a VERY hard time selling this to the mainstream because of the “cute” anime style of art. The fact that there are furrys doesn’t help either.
I wouldn’t even bother trying to go mainstream; it will only end in frustration. It’s your first release, it’s a fighting game, it’s got furries and cutsie anime art. Pick your target market and push hard.
I take it that most of the direction has been laid down and set in stone? If that’s the case then I would stick with your approach and keep digging at what you have. The art looks fantastic, but it gives off a somewhat “animal” vibe to me (nothing wrong with it, it’s just my personal taste). I would’ve tried for a more human look, but judging from the concept art alone, it looks very nice.
What sells me on a game is it’s “gimmick”, i.e. what separates this from other fighting games. Is there a “get out of jail” card system? Combos? Assists? Whatever it is that you have that you feel is new and original, that alone would prompt me to give it a shot.
However if the game system is junky, full of errors, or plays / looks similar to Million Knights Vermilion or even Nitro Royal (I’m thinking of [media=youtube]DR1ZTihSOh4"[/media] in particular), I would not hesitate to call the game garbage. Looks and originality will draw me in, but the gameplay will keep me there much longer – balance issues and what not.
Again, just my personal preference.
From that point on, if there’s a continued interest in the game or another selling point (1P modes, for instance), that would encourage me to keep plugging away at the game and suggesting it to others. You’ll probably need alot of patience from there on out.
Good luck, and keep us updated!
Put some gay subtext between male characters. Girls like this stuff.
The Star Fox series would like a word with you sir…
Nobody plays starfox games anymore except for furries. It’s kind of sad, actually. It’s all cuz of that “adventures” bullshit that made anybody but furries self-conscious about the furries masturbating to the “sexy fox chick.”
Call your game Street Fighter.
Point taken, the series went down the toilet after Star Fox 64 and that bitch Krystal from Star Fox Adventures just made things worse, ugh… nevermind I even said this… oh god :wasted:
OMG! another 3 button, 1 button-does-everything-game.
Power up your Pokemon anthros with the DOUJIN ENGINE!!! VROOOOOM
holy shit your game is going to go down in a giant ball of flames that’ll cause a black hole and suck up the universe and shit with it
fucking furry pokemon ass mother fucker
Jesus Christ Chibi
hahaha. We’ll see, we’ll see.
If I had my way, every character would be like Neko Arc. THEN you’d be spitting blood.
:sad: I feel like this is directed toward me… ain’t no furry guys
Good old Mugen pokemon fighter. I thought that game was pretty well done actually.
just read through 3 pages of almost no solid input. no offense to those who gave some. lol. who would have knew.
so i saw the pics, and it seems like you guys are set with what you wanna do with that, so lets just start there and build up. furries, i cant say are my style, but when it comes to fighting games for me at this point, i dont fucking care anymore, just please give me something that doesnt fucking suck. plus, i want to play as 9 tails and tanuki. tanuki being one of my favorite mytho creatures just because it was one of the first i came across way back when doing some random research. before i get into gameplay stuff. throw in a kappa, the water demon that eats brains, and DEFINITELY A TENGU. the tengu would be your ninja character. easy to find info on them, and then you can just use your imagination from there.
so questions and then my thoughts.
is this going to be a vs style game, or just one on one?
if its just one on one, how will it play like?
how many characters in total are you looking to have?
how many levels?
basics out the way, and ill have more questions as the thread continues. so what do i like personally, i like tits, and i like manliness, so give me hokuto no ken mixed with dead or alive broads, but plays like hnk, im good. lol. but that aside, lets see.
make it fast paced. it keeps the players bpm’s up so to speak. as i have gotten back into vs games a bit over the past two years, that is one thing i have missed in a while, the speed of the game play. rush that shit down! its too fun.
4 button easy controller scheme like tvc. its not super dumb down, but simple enough for new players. i can play a 6 button scheme on any game, because i have been playing games forever, but the 4 button scheme is straight, and obviously setting up macros needs to be an option.
levels and music. GOD, I CANNOT EMPHASIZE THIS ENOUGH. the best you guys can do on the levels without spending to much time on it, and not getting the game out by when you want, do it. i think the whole community can agree that they have their favorite levels for games. for me, i like darker levels, because its more aggressive then some stupid shit like fighting on a beach with dolphins in the background. fuck that!! GO PLAY THROUGH THE SAMURAI SHOWDOWN SERIES, OR YOUTUBE THAT SHIT, AND THOSE ARE SOME GOOD EXAMPLES OF NICE LEVELS IN MY OPINION. but maybe detail it a bit more if you can, but no old school japanese ding dong music. i dont wanna hear no night drums bullshit, but i def dont wanna hear any happy hardcore. the music in hokuto no ken is god like, sf3s has some cool tracks. just go with the theme. for further input, i suggest once you create the levels, post up what kind of music you think best fits the board, and weed through the suggestions to try to come up with the best decision, or at least point you in the right direction.
keep the game play simple, but with its simplicity is a bit of complexity. i dont want to have to worry about my guard break bar, super bar, boost bar, and ultra bar. i say, no boost gauge, just dashing, and dash canceling. super bar can go any way. maybe an 8 stock super bar, and 4 stocks for a super, but significant damage scaling for those trying to link supers, to make it a worthless venture for them. no ultra bar, no boost bar. add guard break to keep it movin.
add a mega crash like move from the tvc and gg series. give people the opportunity to not get stuck in any shenanigans unless its some glitch or something. which would be unfortunate. i say on an 8 bar system, that might be tough to work in, unless megacrashes take 3 bars or something, so its not abusable, but it needs to be in there. as long as its not super abusable, it can add some depth to the game.
be conscious of how fast meter builds for when your hitting and getting hit. as tvc has taught us, that can make all the difference, vs game or not.
dive kicks. give me some dive kicks for a few characters, each with its on signature follow up. dont make the dive kick just a dive kick, and you cant follow up after it, or cancel it into another normal. like some wolverine shit. dive kick to wild legs, rape rape rape. im like seth kill on this one. i love dive kick characters, but i love them even more when i can follow up afterwards, and its not just some random semi worthless shit.
99 second match time. duh
you could do like a baroque thing, but without the extra damage and loss of life. like a command that can cancel any normal, special, or super into something else, and it use some of your super bar. you can use that to stay safe for more mind games, and or continue combos for more damage, or reset setups.
super jump canceling. super jumps.
make sure you balance out the benefits of playing a non projectile character vs a projectile character, and vice versa. or just give everyone some type of projectile to work with and shut everyone up. doesnt mean the whole cast will play the same, because each character will still have its own main set of tools, but maybe you could have everyone have a projectile of sorts, and make it work though.
i like speed ups for some characters. that shit is always fun to me. GIVE ME SPEED UPS. maybe you could do a random item system the floats between speed up, power up, defense up, health up, that randomly drops into play at any point. the character will pick which one he wants before the match, and only has a very short amount of time to get to it. but if you do that you need to make sure your game is fast paced enough that people wont be turtling in their corner and get a random speed up thrown to their side, and then theyre dashing across the screen trying to bring the rapes. or even better, once a player gets down to a certain health, his power up he selected will kick in and he can use it until death. i guess in that hand then most people would only choose health up, but maybe not, depending on how the game is, or you could just take health up completely out.
anime intro please. lots of action and violence. if you can save mega time not worrying about anime intros and all that jazz and just drop something good, then go for it. give us a story line though. maybe you could tie it in that each story line is a small piece of the whole, so its an incentive to beat the game with everyone to put the whole picture together, and not just be each persons random reason for fighting. that would be cool.
kill offs. not like mortal kombat, but like samurai showdown, where certain moves will cut someone in half or something real basic.
A GOOD ANNOUNCER. i must ride hokuto no ken again. dude sounds so god like when he says, hokuto no ken, and the way he says everyones name. yeah, fuck that blaze blue sounding fu fu bullshit. get a manly ass announcer.
simple match intros.
moving around before the match and after please.
simple combo link system, with more complex combos involving tk motions, just frame moves, ect… more into that later.
more later. ill let others reply and come back. i say for influence on game levels, music, and announcers. samurai showdown, hokuto no ken, sf3s, old school sf2.
what will keep people playing in my opinion though are the following in caps
COMBO CREATIVITY. everyone loooooves to be creative in combos, and nothing would give them a boner like a combo system that rewards your creativity, and also gives a lot of room for it without being broken. i like hnk for this in the fact that with rei, sky is the fucking limit to what you wanna do with that guy, but in general the whole cast can be pretty fucking creative in that game.
A WAY TO GET OUT OF GETTING FUCKED UP. dont make it something you can abuse, but put it in.
NO SUPER LOWER TIER CHARACTERS. dont have someone that seems fun, and their design is awesome, but they fucking suck. people scream that balance isnt fun, but honestly thats because no company has taken the time to make something balanced and fun. its another case of people lying to themselves again. you can have a very fun balanced game if you put in the proper defensive and offensive options. there can be health point differences and such, but you know what im saying. make a decent game where someone can push start, be like, i like the way he looks, pick him, and 4 months later he wont be like, fuck, i wish i would have just put in all my time to one of these other characters.
MENTAL CHALLENGE. i think some of us are tired of being dumb down. exhaust our brain a little while playing your game at high level play, but enjoyable for those still at lower level play.
there is probably more, but im tired of typing. make a good a.i if you can, and a practice mode with good options. yawn. the best thing you can do for your game is to keep us updated, and ask for our input. dont be what the big companies are. your not them. get on here and communicate with us. keep us updated. let us know which way you wanna go with all aspects of the game, and pick and choose what fits best.
oh no no, absolutely no ill will to you
just frustrated squirrel.
completely. all of it. every last bit~