OK here are a couple of techniques I would really like to practice and add to my arsenal. Any help would be great.
Standing close MP (2hits), walk up, standing close MP (1hit), cancel to super.
So far I am unable to get this to work, and since I can’t buffer one of the qcfs for the super I’m stuck. Is there any alternate preferable method for doing this, or do I simply need to do the 2 qcfs very quickly?
Also, I take it the cancel must be done after the first hit of the MP. Meaning, if you don’t walk forward enough you can only get the ending hit of the punch which won’t cancel.
Instant chicken stomp on jump next to the opponent.
Again, is there a special technique to this or is it just hitting up to jump and very quickly performing the qcf + kick?
For the walk-up super, super jump canceling will give you more time to get in that other qcf.
So, you would be doing, cl. MP (2hits), walk forward, cl. MP (1hit), tiger-knee motion (qcf motion + up-forward), and then the last qcf motion and a punch(es) to do your super.
The tiger-knee motion would cause a super jump, which gives you I think 3 more frames to input that other qcf. I’m not entirely sure if this is true, but it’s what I do and it works for me. But correct me if I’m wrong.
Yeah, you got this one. Just jump forward and do a qcf + k.