which is what I do after I push block…
I was gaming yesterday, and psuhblock made my life way easier if you can just PB that first high
which is what I do after I push block…
I was gaming yesterday, and psuhblock made my life way easier if you can just PB that first high
Pushblocking is bad when your opponent knows how to dash back in and time his attacks right. I still make the mistake sometimes myself, but it’s a mistake thats common because most people dont angle their tri jumps+ time their ground dash so that the pushblock is a nonfactor.
shit, you can’t even guard cancel without getting setup if your opponent really knows what he’s doing.
edit: -mixon
properly angled tri-jumps nullify push blocking, if you tri jump right above someone pushblock will endanger you to longer than usual blockstrings. Tri-jumps from more than a character away will be effective against rushdown, dont whore push block, but dont ignore it either. utilize it in certain situations.
nice input
well, I’ll still just do it whatever works for me; which is pushblocking, but not all the time as J360 said.
“Tri-jumps from more than a character away will be effective against rushdown” did you miss a word or put a wrong word in…or am I (mis)understanding something?
so on trijumps that are right on you, what do you tend to do post TJ? whether they do 2 sj.lks or 1 then land and low? Yes there are more things that can happen, but those are the most common I think
and yes, moves like IMs or Dooms nazi kick (more sparingly) are fun to do, usually when I pushblock which happen to be in the right situations I guess
Maybe he meant “Pushblocks”
?
that’s what i assumed, but just checking
yea i meant pushblocks
we know you’re really just keeping top level strategery in a cryptical code mode
for ex i personally character length opportunity block-push fancy the two or more MSP not EVERY
recovery numbers
Seems like another Psylocke assist is a legitimate tactic now for “blocking” Magneto.
?!? :wow: lol seems like you have your own code and it hewts mah head O_O
just noting that I like the “best way to block Magneto is to NOT” or something like that…hmm i wanna start a “Blocking Magneto is like…” thread, but i think this one is good
Blocking Magneto is like peeling a banana. If you do it wrong, you look like a pansy.
Blocking Magneto is like Ramen noodles…except if he catches you, YOU’RE free.
how to block this -> when you wake up (after a air combo, or d.hk), magnuss jump straight up, adf, calling psy…
I do this a lot of times, but I still dont know how to block… and a noticed if you jump straight up when wake up, you can avoid this reset/cross up…
neutral the stick and block the other direction… thats how i block it, not sure if theres other ways…
Thats also how i block that cross up
Depending on the timing of the dash and the psylocke call, its not always a cross up, though it still looks like it is.
I recommend taking your own magnus to training mode and putting the dummy on all block. Try the jump call psy dash yourself, with different timings, and watch the computer block it. Its all about if he changes sides before the first hit of psylocke assist.
if he jumps and brings out the assist to early you’ll see your character in block frame… you’ll block the psylocke… but when u awake from the combo and don’t see your character in block frame u then neutral the stick and block the other direction… My friend does it to me all the time with msp so i eventually had to learn sooner or later…
pick storm and mash s.hp…
This works as well…
^ No but really though. Proper use of normals is gonna keep you outta the rush loop more often than not. If he actually gets in there and you are blocking 1-2 layers of rush, taking away the angle he came in to attack you from with assists and high priority normals is key.
You cant always mash s.FP, for fear of getting caught up by a dash in, block, call psy. But preemptive battle tactics are what beats him. You know where he is, you know where he wants to go, just try your best to not let him get there. Realistically, alot of his tri jump normals can be beaten out by regular shit.
Position yourself around his attack patterns, not in them, if at all possible. Thats all I really know to say.
I was joking and being sarcastic… but s.hp with storm will get you out of a sloppy rush down at least 8/10 times.
also, this is dumb to do, but it works a lot… you need to learn to use your judgment and experience before you take risky escape tactics… be warned… extremely warned.
if you get crossed up, hold up instead of trying to block and as soon as you get hit in the air, jab…
this works best with mag, storm, cable…
if you get reset with a cross under, hit jab as soon as you see them cross under
Yeah, doom and storm s.FP are hella funny against someone who does dash in tri jump like 9/10 times.