well i collected a bunch of information on yun so i thought it would be nice to do the same for you all as well as myself to make another thread dedicated to wiping chun out so please take note and do the same thing we’ve been doing! thanks guys ^^
1.)Houyokusuck!
a.) i’m not sure that there is much to say just watchout for the reset at the end so you don’t get hit bye 2.
b.) chun li’s pokes are far too fast infact i think should easily win a match with c.jab and c.fowardxxsuper.
2.) Why are you so hard to karakusa!?(mixup challange)
a.) chun is small chun is quick chun walks like a bat out of hell.
b.)Meterless Chun is good, but less scary, so change your aggressiveness according to the meter status. I believe round 1 is in Makoto’s favor because of this.(ZENFIRE)(thread number 130145)
c.)low fierce with stop Chun’s b+fierce, and looks like it will also take out low forward if done early enough. Basically low fierce, and then standing strong on her wakeup are the only ground pokes I feel safe using against her.(CAJUNSTRIKE)(thread number 111320)
d.)parried standing fierce leads to a gauranteed fierceXXhayate/ex hayate/super. This works even when you parry it at max range. be careful though with sa2 as it sometimes is hard to judge strength/distance needed (RAMZA) (thread number 111320)
3.) Super art 1
a.) like i said for yun i prefer to use super art 1 simply for the safety factor of it’s easy to get off it does a load of damage and chun is quite hard to command grab in my opinion at least.
b.) i was shown this bye ino and i forget if it’s a cross up or just an overhead but. jumping in on chun as if going for a cross up with fowardxxsuperart1 but you have to kick the foward out late after the peak of the jump.
4.) general nonsense
a.) if you parry a close roundhouse (the knee) you can get a free jab fukiage ^^