I don’t know what was written to deserve a ban (and i don’t care), but i share the same frustration.
The Anti-ammy-hyper vid posted on the shoryuken page helped a lot, but…
-My biggest problem with ammy is about detached hitboxes.
I’ve hit training mode only to find that it is really hard to jump on her with an attack, because if she mashes :h: to anti-air you (with the :l: weapon, the fastest) you have to deal with the weapon before hitting her. That thing alone beats a lot of stuff, and her small size beats a lot more.
A couple examples: Haggar and his pipe will reach Amaterasu without much effort, but Capt.America will be stuffed 90% of the times no matter what (except air shield slash from quite a distance).
Problem is, i don’t play haggar or zero (easiest anti-ammy charcters inmo)
-If i SuperJump away, she can reach the other side easily, or jump and air grab me by surprise (and hyper after).
-If i push block:
if i do it at a wrong time, she will continue to :h: and reach me.
if i do it well, she can cancel her :h: into paper, to prevent my comeback.
sometimes she uses the counter to bait my pushblock.
and sometimes i block too much and she just grabs me (into hyper).
I don’t know the pushblock timmings to give me a little room, and with her detached weapon hitbox it is really hard to start a random offense on her.
I only seem to beat her with a pushblock into hyper, with some characters, and only if i baited a paper.
**Please, **Any tips on the pushblock timmings to punish :h: spam?
how many :h: can she do and what are the “weakests” ones? (the ones who move her forward the less, maybe the 2nd and the 4th?)
Thanks to all Ammy players for your patience, and thanks for helping us out a little.