How the hell do I play charge characters?!

In so many games, the charge characters are some of the best, but I just can’t ever combo into their moves. It is so complicated to me and I drop so many inputs when trying to get them (I only get the actual charge move in neutral like 60-70% of the time, and never in a combo).

Like, I try to play some Blanka in USF4 and I get BODIED.My brain and hands just cannot comprehend how to make this work and I’ve tried to search through videos for help to no avail. Please help!

Practice.
We talking bout practice.

To charge moves in the middle of a combo; you need to hold back before you start your combo. From a jump in; as soon as you jump, hold back. From there you hit your links into your special move. You can also do the same thing from a dash, just hold back during the dash.

ArtVandelay is right. Practice is the only way you will get better at charging your moves in neutral and during combos

Focus less on combos and more on winning. The game isn’t about as many flashy combos as you can do. It’s about winning. Combos are just a means to an end.

I play charge characters exclusively and I have a decent track record in online and offline vs against competent players. I don’t really know any combos.

Charge characters often have very good normals to compensate for the restrictions charging puts on them. Good use of normals is important for any character, but usually even more so for charge characters. If you want to improve, I suggest focusing on using normals properly as the first priority. It lets you control the flow of the match and get decent damage without needing flashy combos, and being able to control the neutral game also opens up offensive options.

Learning when to get charge in neutral and when to just use normals is also very important. This comes with experience (aka getting your ass kicked over and over again).

When it comes to combos, charge characters usually land them in a situation they can start charging before the combo sequence actually starts, like off a jump-in (you can charge mid-air) or a knockdown. Punishes are a bit trickier if you need to pre-charge. A lot of games have a non-charge mechanic that works well for punishing(Honda HHS, A-groove in CvS2, etc), and a lot of charge characters have a launcher that allows you time to charge for a special (SF4 Guile, Decapre, 3S Remy, 3S Urien).

Some dudes don’t care about winning they “play for fun”. So they want to have fun doing all those cool combos they see tourney players do and on combo vids. Fundamentals like footsies, spacing, whiff punishing, hit confirming so they can actual do said combo consistently in a match are irrelevant to those who “play for fun”

But winning is fun…

They are very confusing although I learned how to pull off chunli and balrog special into super but that’s as far as I got, not sure either fella.
hugo and dhalsim less confusing but I noticed some moves can be done after the other if you do the fadc at the right time.
like… ima use guile as example. forward-down heavykick then flashkick and maybe a fadc, never got past that point but a ex flash kick might work after that one.

feel free and practice to separate mind and hands. Enjoy with your games.

https://www.youtube.com/watch?v=E0CFDB4ldd4
This covers the mechanics of what is going on with charging through an FADC,
TLDR/W- Hold the focus after the dash until the ultra’s 3 button input.

Depends on who you’re playing but to use a charge attack in the middle of a combo you have to charge while doing a normal. The game doesn’t care what you’re actually doing as long as you’re holding down a direction. For example, if I wanted to use Decapre’s Rapid Dagger and then cancel it into a super, I would hold away, do my hands inputs, then flick forward-backwards-forwards. Because I charged during the RD, the game counts that I charged because it doesn’t matter that I was attacking.

Hope that helps. There are a lot of fun charge characters.

I have real problems knowng how long excatly to hold a charge. I always end up too little charge