i saw this combo at the arcade today…
c.lk, c.lk, s.hk, sj, magic, lpwebball, magic, webswing
i tried for about 20 mins today… how the hell u get this off?
i saw this combo at the arcade today…
c.lk, c.lk, s.hk, sj, magic, lpwebball, magic, webswing
i tried for about 20 mins today… how the hell u get this off?
:wtf: … I mean… the combo’s written right there… i dont get what you cant pull of… or what part you cant get off… Try this… this one’s a little easier i guess…
lp lp sj. lk lp mk webball(lp) lk lp webswing… that’s as easy as it gets…
after the webball, the webs break up too fast for me to get the second magic off
for me, they usually break the web ball fast and are able to block. you can try for the throw, which is easier. do this the first time, maybe twice, and they’ll try to hit you before you throw. that’s when you do the lk, mk, webswing.
The only reason that the webball would break up too soon for you to get the 2nd magic off is because you’ve already used a webball in the combo… There’s time to get the combo off… Also,… the webball does not hold long at all on big characters like Jugg and Sent… so you shouldnt be trying it on them…
well, i know about the big chars. i can get it on the shotos, and most capcom ppl. i can’t get it on mags, cable, amingo, cyclops, storm, gambit, and a few others.
i don’t use two webballs, cuz i know it breaks up. i’ve done it, but maybe i’m timing the second magic a bit off, after the slight lag on the web ball?
GOLDEN RULE:! Remember that once the webball connects u can’t get it to connect a second time with a follow up combo.
When I play spidey if the chrc is medium size like Cable,Sabertooth,Colosuss…use lp after the webball connects.
However if the chrc is small like b.b.hood, serbot, megaman…use lk after the webball connects instead of lp. I use lk more preferbly for all size chrc because that will always connect no matter what size they are.
Good LUCK!
arite, thanks… and i already know this golden rule.
it’s like OTG… u can’t OTG more than once.