I just tried to use Sakura CC, but not even one I success.
20% of time it become super after 3 or 4 DP.
50% of time it become FireBall
30% of time the DP got canceled by HP.
Is there a special way of holding/executing it?
What I do is keep the stick on the edge(never go back to center), execute a dragon punch then (Forward, down-forward, down, down forward, Forward + HP) X N
If you mean with a controller, itâs simple as hell, but if you mean joystick, thatâs another story, I personally had to change how I HELD the joystick to do it quick enough, but in anycase, if you mean joystick, just hold it from the bottom of the grip (Or close, itâs how I do it) and hold the bar between your middle and ring finger and just keepâŚwaving your wrist in the motion, other then that, you can turn it on at home, go into training and turn on key display to see how quick your doing the motion, if you press fierce too quick, whatever, and after a while when looking where you screwed up, youâll get better at execution and it wonât be a problem. Oh, and you donât have to hold the stick like I say, Iâm only saying it because I find it easier for me since I can do dp motions easier, and my hand doesnât cramp up as much when my hands cupped over the grip.
Well for A-Sakura, after doing 2-3 regular DPâs, keep doing FBâs (QCF+HP xN) Make sure not to do the Red FB (HCF+HP) or it wonât work.
For Bison you can do the FB motions after a couple of regular DPâs but his DPâs in his CC are harder to do than Sakuraâs IMO because his DPâs are more âsensitiveâ. This means you canât do DPâs freely like Sakura. If you do, there is a greater chance that you will mess up.
Youâre pressing the punch button at the wrong joystick input. Turn on the key display in training. Learn to press the fierce on down-forward and not at forward. The official motion for the DP ends there, whereas for the fireball/super it is at forward.
Yeah, super FB activates at down-forward, but thatâs the shortcut. Official motions for Capcom Fireball supers have always been double qct (and DP supers end officially at d/f). And it IS a matter of timing. Thereâs a window for the input to be accepted. If you do the motion too fast and hit the fierce at the wrong point, youâll get fierce into super. Thatâs why I tell people that itâs important to get a rhythm in the CC, so theyâre always doing the button presses in time with the motions.
I know⌠this pisses me off. I can do manual DPs quickly enough to do it, but I canât do the scrub-friendly version.
I even hit Punch at Towards during CC and I get the uppercut sometimes when go for the âeasyâ version⌠It must be the timing. I just have to get that certain rhythm down.
I just think itâs funny how it SHOULDNâT work, because you should get super/FB⌠but if you do it with the right rhytm, you get the multiple DP CC.
I thought manual DPs were the most correct way to do it?
Someone said that you will miss 1 hit if you buffer
is this true or it all depends on the timing?
somehow my buffered paint-the-fence is getting 5 hits each except the first one where the opponet is floating too high
PokesYOU told me this technique for Sakuraâs repeated DP.
use your palm, donât hold the stick with ur fingers, do the dp motion, then do the haduken motion. I guess you can call this the
PokesYOU Sak DP tech
and every time u press RIGHT, press FP.
I suggest u practice this daily, for like 10 min once u think u master it. one time, i havenât played cvs2 in a week, muscle memory starts to forget, then hadukens come out.